I think its very variable. If you are playing as part of a large gaming club or group then the people you play with might not quite be strangers but arent necessarily close friends either.
I have been a part of groups like that where there are multiple different games running and group make...
I used to play in a 3e group which calculated the exact value of everything on a spread sheet and then make sure the cash was divided evenly taking account of the value of magic items given out.
It was one of the most teeth achingly dull things I have ever experienced in an rpg.
If you are having trouble with this consider doing this:
When players succeed at their skill rolls let them narrate the outcome describing how they have moved closer to their goal. Obviously you need to be explicit about how many successes they need before they can narrate victory.
We start our game this Sunday, an AP is very likely to follow. The background information is at http://aw4e.blogspot.com/ and http://thecityofkings.wikispaces.com/
From a record of a panel Mearls was on at Origins at http://www.critical-hits.com/2008/06/30/mike-mearls-everything-you-wanted-to-know-about-fourth-edition/
This
Mearls post was "how I could have made this particular encounter more interesting" and not "solo fights are dull slugfests".
Having said that I do think there is some truth to the padded sumo argument for solos but it is hard to be really sure until I have seen them in play.
I suspect...
The current loot system doesnt require you to do anything, it simply provides a guideline for the sort of wealth that the party should be expected to have by various levels.
Diverge from it if you want. The game isnt going to fall apart.
Personally I always find it weird that if you look at any media outside of badly written D&D fiction you find whole hosts of non magician protagonists accomplishing all sorts of amazing feats.
The number of Wizardly type protagonists are relatively few and tend to wield magic which is one or...
What made you think they stopped?
There are probably three or four threads around which are little more than thinly veiled edition wars with a number containing pretty blatant war baiting.
Heres a hint, you are no longer the only demongraphic which WotC are trying to cater to.
The new demographic includes a lot of people completely used to the idea of someone wearing some armour with a sword and shield getting right in the face of a raging God of Hellfire and kicking his ass.
I would say that you have a bad case of the Viking Hat syndrome.
As a GM I find that makes for a poor play experience, as a player I would walk away from such a table.
Personally I intend to keep the Tieflings, tone down the appearance a bit and play them like the Melniboneans. They are the decadent nobility of the fallen empire whose ruins litter the world. Occasionally one might rouse themselves from their sensation induced reverie long enough to take...
According to wikipedia* Tieflings first turned up in Planescape, possibly around 1994. They also seem to have been in The Planeswalkers Handbook in 1996, written by none other than Monte Cook.
The art is quite different than in previous versions but the basic idea remains mostly the same...
FR has had something similar to the tieflings around for a while, the Fey'ri which are pretty equivalent.
Also, if you dont bat your eyes at cat people, dog people or fauns I am not sure why someone touched by infernal/demonic/cthullian/fae powers issuch a leap.
Dragonborn are somewhat...