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  1. firesnakearies

    Paladin/Sorceror Hybrid - 3 in 1 implement/weapon?

    Yeah, just the hybrid rules as written, plus the feat Arcane Implement Proficiency, would let you use any heavy blade as your weapon, arcane implement, and divine implement all at once.
  2. firesnakearies

    Dominated Summoner Question

    Dominate doesn't change who your allies and enemies are. The panther would take its instinctive action as normal, and would still consider the party's allies as its allies, and the party's enemies as its enemies. Basically, it would work exactly the same as if the druid was simply stunned for...
  3. firesnakearies

    Power Combo Question

    This seems overly adversarial to me, personally. I'd rather make the players feel challenged without making them feel cheated.
  4. firesnakearies

    D&D 4E Holy Water in 4e?

    I'd have it do something awesome like remove regeneration and insubstantial, from undead, demons, and devils (save ends, with an increasing save penalty at higher levels of water). And maybe add some radiant vulnerability, depending on the level of the holy water. Something you'd use in...
  5. firesnakearies

    Roundabout Charge

    This is what I'd rule, as well.
  6. firesnakearies

    Power Combo Question

    Sounds like the correct usage to me. It's definitely very powerful, but not overpowered, I'd say. It's two dailies being used, and the cleric is going to be hovering at bloodied and having to stay in the zone and spend an action to sustain the zone. So the cleric is pretty vulnerable...
  7. firesnakearies

    Modules, it turns out, apparently DO sell

    Can't give you any more XP, but this was another great post. Steel_Wind is quickly becoming one of my favorite posters on ENWorld.
  8. firesnakearies

    Grind

    A brief guide to making minions rock: 1. Use lots of them. Adding four or six minions to an encounter is usually pretty lame and not very challenging. If you're going to bother with minions in an encounter, use 15 or 20 or 30 of them. 2. Don't ever have them bunch up. Spread 'em out all...
  9. firesnakearies

    What's Your (Favourite) Role?

    Leaders are my favorite, followed closely by Defenders.
  10. firesnakearies

    Weem’s DM Tips for RP Prompting and Immersion

    Great post, weem! Thanks for sharing this excellent advice. A lot of good posts in this thread, actually. I like it.
  11. firesnakearies

    The Straight Dope on D&D c. 1980

    "Debbie, your cleric has been raised to the 8th level. I think it's time that you learned how to really cast spells."
  12. firesnakearies

    HS1 - The Slaying Stone - my poor reviewing skills review

    Awesome. Nice maps. Thanks for the pictures!
  13. firesnakearies

    Will Constant Errata Kill the Essential Line?

    Yes indeed. I'm a big fan of the updates.
  14. firesnakearies

    D&D Essentials - What they are and who they're for

    Yeah, original Grasp of the Grave was completely ridiculous. Especially with a few of the old Salves of Power, so you could use it every encounter. We totally ruined SPEC1-2 with that power. I'm very glad when broken stuff gets changed in the updates.
  15. firesnakearies

    Grind

    I don't mind long encounters, either in number of rounds or length of real time. In fact, any fight which is resolved quickly feels like a bit of a rip-off to me, as a player. If it was that easy, or that tactically simple that we were able to polish it off in just a few rounds, or a short...
  16. firesnakearies

    Zone Damage

    I rule it as "enters" means "changes from a state of not being in the zone to a state of being in the zone" regardless of whether or not the character moved or otherwise chose to be in the zone. So if a zone appears, and you're in it now, you've "entered" it. If a zone moves, and now you're in...
  17. firesnakearies

    Will Constant Errata Kill the Essential Line?

    There is a HUGE amount of 4E material now. Looking at the latest update of the DDI Compendium... There are 2,378 feats. Only 161 feats appear in the original 4E Player's Handbook, so there are almost fifteen times as many feats in the game now. There are 6,298 powers. Only 707 powers appear...
  18. firesnakearies

    What will Masterplan be after the C&D?

    Masterplan is awesome. I hope it continues forward in some form.
  19. firesnakearies

    Fate Point Cards (Download included)

    Sweet! Thanks for that.
  20. firesnakearies

    Unconfirmed: More Layoffs at WotC

    Sometimes I forget why I hate corporations. Now I remember.
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