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  1. firesnakearies

    Dragonmarks are awesome!

    Yes, the dragonmarks are very good. In an Eberron game, or any campaign that allows them, there's usually little reason not to take one, depending on what kind of character you're playing.
  2. firesnakearies

    May Rules Update

    But you could do more damage with Throw and Stab (the new version) than Twin Strike, AND get a whole free move out of it. It's still an amazingly good power, if a bit more restrictive in how you use it. With all of the stuff you could stack onto charging, and a very high Strength and Wisdom...
  3. firesnakearies

    Unconfirmed: More Layoffs at WotC

    Sounds like a horrible business model, to me. I mean, I'm not saying that it might not work, that it might not be very profitable for the company. It's just . . . unfortunate.
  4. firesnakearies

    DnD Encounters

    I've noticed that pre-gens, no matter where they appear, always seem to suck. Why is that? Who makes these pre-gens, and why don't they know how to make decent characters?
  5. firesnakearies

    Something that 4e's designers overlooked? -aka is KM correct?

    I'd say, don't introduce a scenario that will actually force the game to end. But scenarios which are extremely undesirable for the in-game world, such as some kind of apocalypse, but which don't actually force the end of possible gameplay within the campaign, could be very cool. Failure...
  6. firesnakearies

    Are Spellscarred characters "Arcane"

    Dunno what the "official" answer should be, but given that all of the spellscarred powers have the Arcane keyword, I'd say yes.
  7. firesnakearies

    Unconfirmed: More Layoffs at WotC

    I find the number of big-name, well-known, and very talented core writers/designers laid off from WotC since 4E came out to be disturbing, and depressing. If they ever lay off Bruce Cordell, I'm boycotting them forever.
  8. firesnakearies

    Waraxe?!

    Yeah. This what I was going to say.
  9. firesnakearies

    May Rules Update

    I'm fairly certain that it doesn't do that. Sounds like hyperbole to me. Specifically, hyperbole of the "if my character class/race/option isn't the bestest, most optimized powergamer thing available, then it's GARBAGE!" variety. But I could be wrong. Correct me if so.
  10. firesnakearies

    DnD Encounters

    Anything I can't run in my home is a bit of an issue for me. I think it's great that they're doing stuff to support game stores, but it does cut some people out. There are game stores semi-near me, but not near enough. The one store that's reasonably close, for some reason doesn't want any...
  11. firesnakearies

    Any DDI News?

    I haven't seen anything, myself. Curious about this, too. I'd be so thrilled if one day they were just like, "Oh hey, here's the beta version of the D&D virtual game table. Have fun!"
  12. firesnakearies

    Deep Far Realms Finale (Elder Brain - level 27 Solo)

    This is so cool. What level were your PCs, and how many of them?
  13. firesnakearies

    Deep Far Realms Encounters 2 & 3 (Epic Level)

    This is awesome stuff. I'd give you more XP, but I can't.
  14. firesnakearies

    Dragon mag Ampersand #387: Dark Sun creatures, Castle Ravenloft game

    God yes! Brom's art IS Dark Sun to me. I love Brom so much, he made Dark Sun look amazing.
  15. firesnakearies

    Fate Point Cards (Download included)

    This is great! Any more advice for using aspects, fate points, or other metagame systems to encourage roleplaying or share a bit of narrative control in 4E? (Or links to any other similar threads?) Also, your site is awesome, weem.
  16. firesnakearies

    Purple Index Cards: On-the-Fly Setting and Plot Collaboration

    I love this thread, I love the cards (especially the names!) and I'm totally using this idea in my campaign. Thanks for sharing! Anyone have any links to any more posts about using aspects, fate points, or other metagame systems to encourage roleplaying or share a bit of narrative control in...
  17. firesnakearies

    DnD Encounters

    I haven't played or ran any Encounters, but I'm wondering if it's any harder than LFR or the published modules. Anyone with significant experience with both have an opinion on that? In the experience of my local core group of 4E players, the LFR adventures and the H1-E3 series of published...
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