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  1. firesnakearies

    D&D Insider Character Builder Open Beta live

    Hmm. I'm thinking that it might be about time for this guy to be excused from the thread...
  2. firesnakearies

    Class Design: One Primary Attack Stat

    I think I'd like to rework it so that every class has ONE primary stat which governs all of their attacks, and TWO secondary stats which affect their powers and class features (and feat eligibility) in a more or less even division. I think I like this distribution the most: Fighter...
  3. firesnakearies

    Making your own power cards

    A thought occurs to me... Strictly speaking, do the monster cards really have to be the same size as the power/item cards? Could they be bigger, like large index cards or something along those lines?
  4. firesnakearies

    Why do 4e combats grind?

    Oh, I agree that plenty of situations that the characters encounter should be easily handled by them with little to no threat. I just don't think it's necessary to roll initiative for those encounters. If it's not going to be significantly dangerous, I'd prefer just handling the scene through...
  5. firesnakearies

    Making your own power cards

    I think that in order to be particularly useful, the monster cards need to explain what the powers do, right on the card. You could use both sides, and abbreviate a lot of things. But having to consult the book to know what the creatures' abilities do sort of defeats the purpose of having...
  6. firesnakearies

    D&D Insider Character Builder Open Beta live

    This is an awesome idea! I really hope they eventually implement something like this. $
  7. firesnakearies

    Why do 4e combats grind?

    I pretty much agree with the "hard fight or no fight" DMing philosophy. I don't necessarily think every fight has to see one or more PCs on the ground making death saves, but every fight should give the feeling that such a result was certainly very likely. If the players make it through a...
  8. firesnakearies

    D&D Insider Character Builder Open Beta live

    Well, it may be a bunch of nonsense, but you have to hand it to the guy: at least he's really DEDICATED to his nonsense.
  9. firesnakearies

    D&D Insider Character Builder Open Beta live

    As a rule, companies don't have open beta tests of their software. They have closed, in-house beta testing. MMORPGs are an exception, because they're intended to be used by massive numbers of players at the same time, connected online to shared servers. So they have to open that up to be...
  10. firesnakearies

    D&D Insider Character Builder Open Beta live

    I think you're being unreasonably critical of the builder, given that it's an unfinished demo, and that it works fantastically well for what it is able to do thus far. Many features are still going to be implemented, and it will no doubt continue to improve with later updates as well. It...
  11. firesnakearies

    Highest Level 30 Rogue Damage...

    Assuming a brutal scoundrel rogue with a 28 Dex and 22 Str... ...and NO magic items... ...NO prior set-up from a previous round... ...NO buffs or assistance from any other characters... ...NO criticals, the foe NOT becoming bloodied, and NO other special triggering circumstances... ...he...
  12. firesnakearies

    Mearls on Controller design and At-Will balance

    What if one were to alter Scorching Burst as follows: Damage: 1d6 fire damage (plus see effect) Effect: Target takes additional fire damage equal to the caster's Intelligence modifier at the end of its next turn, unless it spends a move action to extinguish the flames, which is...
  13. firesnakearies

    D&D 4E Discussing Movement in 4e

    Not to mention the fact that the weight, bulk, and general awkwardness of the gear most PCs are probably wearing/carrying around isn't exactly ideal for one's running form...
  14. firesnakearies

    Jonathan Tweet's extended rest solution

    Interesting. I like it.
  15. firesnakearies

    Suggestions to speed up combat

    I think the "mop up" sort of phase should affect the PCs and the monsters equally. I don't see a point to suddenly saying, "Well, it's been 20 rounds, so here, I'll just make the fight easier for you to win." To me, the point is to make the fight come to a conclusion more quickly, but not...
  16. firesnakearies

    Continuing beyond Healing Surges

    I like the idea of this, but with the recovery of healing surges linked to Endurance checks, maybe aided by Heal checks, and perhaps even Nature/Dungeoneering checks, too.
  17. firesnakearies

    Why do 4e combats grind?

    When it gets to that slowdown semi-stalemate phase, whichever side feels like they're more likely to lose after the prolonged grind should radically switch tactics and change the rules of engagement. If the PCs are at the point where they're out of goodies, and can see that they have a...
  18. firesnakearies

    Levels 1-10: How much damage does a character gain? (heavy math)

    Very interesting. I always love your mathematical analyses, Stalker0. Thanks!
  19. firesnakearies

    The Price of Dungeon Tiles - WHAT!?!

    The only set that you can't easily find online for cheap now is the very first set. That one's a pain. I haven't found it anywhere for less than $35-40 or so, and I looked at a LOT of places. I refuse to pay that much for some dungeon tiles, so I just use the tiles from all of the other sets...
  20. firesnakearies

    Red Hand of Doom 4.0

    Is there any final version of this?
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