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  1. Dannager

    D&D is not a supers game.

    Absolutely. You can challenge your players aplenty while still giving their characters awesome things to do. "Cool" and "powerful" are not interchangeable words.
  2. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    From my experience with new players, they are almost never the ones who get hung up on semantics. It's the guys who have been playing for 30+ years (who really ought to have that semantic filter in place) who get hung up on things because they're convinced that they should work a certain way...
  3. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    Oh man, and here I was thinking you were either being horribly rude by ignoring someone on the internet, or were just silently agreeing with everything I said! Good thing I know better now!
  4. Dannager

    D&D is not a supers game.

    I'm not of the persuasion that my friends who have decided to sit down to enjoy a game in their free time should have to earn anything in order to have fun, or to enjoy the things their character can do. The notion that players should have to "earn" their enjoyment is nonsense, and I'm tempted...
  5. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    So call it a "sort-of hit" or a "almost missed" or a "minor time-space occupation discrepancy". I don't care. But you're at the point where you're trying to argue that something that is nothing more than a personal semantic hang-up should influence the design direction of a game directed at...
  6. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    But that's magic! Everyone knows magic gets to do cool things!
  7. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    Apparently unacceptable when directed at someone who is actively arguing with you, but perfectly acceptable when directed at game designers with accounts on these forums.
  8. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    No, it doesn't. If your attacker is so skilled that he leaves you with no options except to a) be sliced in twain, or b) to slam yourself into a wall to avoid the blade, a proficient defender does the latter. Let's please not act like our narrative is in manacles. It's like some of you are being...
  9. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    Yes. And, more importantly, the way you think about the game will change to match the way it works. If you play in a system where damage is dealt on a miss occasionally for long enough, it will make sense in your head, too.
  10. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    It's his narrative, he can do whatever he wants with it. As can you. Blaming a trivial system mechanic for screwing with a narrative you have absolute control over is the weakest thing I've ever heard.
  11. Dannager

    D&D is not a supers game.

    I don't think they should suck at all. 1st level is where I daresay most new players to D&D begin. You don't want to introduce new players to the game of D&D by effectively saying, "Welcome to D&D! You suck and can't do anything well!" You want to introduce them by saying, "Welcome to D&D! You...
  12. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    So? I've been playing D&D for nearly as long as you, but I don't care how it's been in the past. I'm focused on how the game will be in the future. "It makes for interesting and dynamic gameplay," is a good reason. Yep. Welcome to the wide world of things that can change over the course of...
  13. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    I reject the notion that all preferences are equally valid when it comes to deciding how to make a product designed for a large number of people.
  14. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    We're in a playtest. It needs to be defensible. Until you get to the point where the sheer number of people saying, "It doesn't matter why we don't like it, we just do, and you'd better change it or else!" is enough to justify changing the game, your preferences need to be defensible.
  15. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    Unpleasable fanbases can be whittled down to pleasable fanbases. The trick is to figure out how to do it in such a way that the pleasable remainder of your fanbase is enough to satisfactorily sustain you.
  16. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    The word "miss" here is a mechanical term, not a flavor term. It refers to the result of an attack roll that does not meet or exceed the target's AC. It means pretty much nothing, flavor-wise. "Miss" hasn't necessarily meant actually missing the target completely in forever. For multiple...
  17. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    It makes all the sense it needs to make. God this is a stupid thing to argue over. You were just posting in another thread that D&D Next is allowing people with multiple playstyles and expectations to play at the same table, and you called it a good thing. Now you're saying that a particular...
  18. Dannager

    D&D 5E (2014) Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    Okay. Any reasons for this, or just "It's silly cuz I think it's silly"?
  19. Dannager

    D&D is not a supers game.

    They don't need any of these things, but most players think that those things are cool. Given the choice between having things that are cool and not having things that are cool, I will take the things that are cool. So will most people.
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