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  1. dcollins

    Dispel Magic vs. multiple summoning

    Standard rebuttal: When the text says "dispel one spell", it is shorthand for "end ongoing spells (or at least their effects)", per the first line in the description. The distinction is necessary specifically in the case of area dispels: a successful area dispel only dispels the "spell effect"...
  2. dcollins

    How Long Do TWF Penalties Last?

    I also apply TWF penalties for the whole round. Under the general principle that all activity is "fluid and continuous", you're fighting TWF throughout the whole round.
  3. dcollins

    Which version of Haste is the weakest version?

    I would vote for "d20 Modern" haste as the weakest (similar to 3.5, one target only). 1st Ed. haste did age the target 1 year. There was no system shock roll requirement. (Nittany is probably thinking of 1st Ed. polymorph other.)
  4. dcollins

    Dispel Magic vs. multiple summoning

    My reading is that there's a "spell effect" on each summoned monster. You can do an area dispel, and anyone in the area that it succeeds on disappears. You can't target the spell because it's not visible (by spell "targeting" rules). Even if you could, it would only remove the one summoned...
  5. dcollins

    buckler with two handed weapon

    My reading (same as 3.0): - You cannot get the buckler AC bonus while doing anything with your off-hand. No shooting a bow, no wielding an off-hand weapon or two-handed weapon. - You can "carry" a buckler (not wield it for AC bonus) and shoot a bow without penalty, or wield an off-hand weapon or...
  6. dcollins

    Cavalier's code of conduct from Unearthed Arcana

    Note that technically in the 1st Ed. Unearthed Arcana, Paladins were considered a sub-class of Cavaliers, and had to follow all the same strictures in the code. I agree that "humility" is not necessarily a virture for Middle Ages paladins (thinking of Sir Galahad here, that guy seemed barely...
  7. dcollins

    AoO and Cleave

    The best explanation is "distraction" (or as I say: "blood in the face"), so if you reject that, I don't see any answer for you. What do you think the Cleaver is taking advantage of in a non-AOO situation?
  8. dcollins

    Help me choose spells for my sorcerer.

    And here's a link to the actual spell polls: http://www.enworld.org/showthread.php?t=144162
  9. dcollins

    Map making and reading

    Making them: Profession (Cartography).
  10. dcollins

    Ye Old Grid

    D&D usually occurs in dungeons that have been designed on graph paper (using lots of right-angle rooms and corridors). The grid battlemap is the easiest thing to draw/transfer these dungeon areas on.
  11. dcollins

    3E stats for Iuz?

    He's in the 3rd Ed. Deities & Demigods book, I presume?
  12. dcollins

    Keeping a Troll Down

    Upon further reflection this afternoon (thanks to you guys for prompting this) here's my new "common sense" understanding of the CDG requirements: "anything that could be used to slaughter an animal in a butcher's shop". Commonly used real-life implements, as I understand it: club, knife...
  13. dcollins

    Lovecraft Priests?

    I am thinking along the lines of delete: Cleric, Druid, Paladin. Either delete or modify: Bard, Ranger (maybe Ranger leave in, no spellcasting abilities). Hello, Heal skill.
  14. dcollins

    TSR Q&A with Gary Gygax

    Happy Thanksgiving as well! I'll just point out that Mordenkainen must have bulked up his forces in recent years, because as of the "Sorcerer's Scroll" in Dragon Magazine #37, p. 11 it was written that he he had:
  15. dcollins

    Keeping a Troll Down

    Just to conclude my end of this, I also apply "common sense" metrics, and in this case it synchronizes with the literal rule. I see CDG as basically severing a major organ (heart, neck, skull). Liquids aren't able to do that, so I don't visualize pouring such into an open wound as being...
  16. dcollins

    Lovecraft Priests?

    So it sounds like we're sort-of circling in on agreement that Lovecraft "priests" don't have any intrinsic special powers... although wizard-type magic is very much in place? Which for me seems like it leads to an appropriate campaign setup of just deleting all "divine magic", and have "arcane...
  17. dcollins

    Cover in Melee

    The rule is 3.0 PHB p. 133. I believe in 3.5 this has been relegated as a Variant in the DMG.
  18. dcollins

    Keeping a Troll Down

    Note that I don't allow CDG's via the same as the other posters. The rules say: Grenadelike weapons (alchemist's fire, flasks of acid) technically don't satisfy the "melee weapon... bow or crossbow" requirement. Regeneration's tough.
  19. dcollins

    Dungeons and Tentacles

    Note sure how d20 Cthulhu stats out Yog-Sothoth or one of his children, that might give a good reflection. But just thinking out loud: - Sure, dismissal or banishment could work. This could be hard to come by if you just run the campaign and all NPCs at low-levels (say, under 10th). Plus Spell...
  20. dcollins

    Keeping a Troll Down

    Let me restate what happened under correct ruling terminology. A team of adventurers encounters and defeats a troll. The troll started the fight with 49 hp, and after the last blow was struck, it is unconscious with still 49 hit points, but 64 nonlethal damage. The troll has several goblin...
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