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  1. dcollins

    D&D 3.x 3.5 Spells - Far Weaker?

    Yes, you have it exactly correct. I still can't get over the 3.5 spell changes, sometimes I wonder if they left any core spell untouched. Just this weekend I ran into these: Black Tentacles: individual tentacles -> area attack Cloud spells: 30 ft. spread -> 20 ft. spread. Fly: 90 ft, 10...
  2. dcollins

    Protecting Troops from Fireball

    And if you're on a ship? Is it still necessary to space 1 man per 10 feet?
  3. dcollins

    How many Survives?

    My prior survey of 1st Ed. sources gave me a ratio of around 1:2,500 or 1:10,000 for 1st:20th level characters. (Of course, in that setting, most NPC's were classless -- only 1 in 100 could gain 1st level in any class to begin with. This is analogous to considering PC classes only.)
  4. dcollins

    Counterspell vs. Spell-like Abilities

    My reading is "yes" to both these questions. You can disrupt it normally. You do get AOOs normally. Up to the DM to describe why.
  5. dcollins

    Lava damage?

    SRD: EDIT: Geez, those other posts weren't there a second ago. :)
  6. dcollins

    Protecting Troops from Fireball

    How does this protect a formation of 100 troops?
  7. dcollins

    Protecting Troops from Fireball

    Well, maybe you're answering a different question than I started this thread for. Again, the assumption for the original post for this thread was: - By core rules, "Most soldiers are 1st-level warriors" (although even Ftr2 need natural 20 to hit AC 16 at 400 feet). - Presumption is standard...
  8. dcollins

    Protecting Troops from Fireball

    Consider: War1: hp 4; AC 16; Atk ranged +1. (PHB 2000 Survival Kit p. 9, or pick any warrior from MM). 50 such longbowmen at 400 ft --> 4 range increments --> -8 to hit --> need natural 20 to hit. Assume 1d8 damage kills target half the time. In one round 50 shots / 20 to hit / 2 for kills = 1...
  9. dcollins

    DIY Diety

    This archived thread claims (via Sage) they use a default array of 35, 28, 25, 24, 24, 24: http://www.enworld.org/archive/index.php/t-11625.html
  10. dcollins

    (rpg) Star Frontiers -- why did you like it?

    The system was very clean, elegant, workable, and served the flavor almost perfectly. It was the first skill-based RPG I played (basically just 7 different skills, god how I'd love that today). To this day the Knight Hawks spaceship rules infect everything I think about miniature gaming. Kudos...
  11. dcollins

    Protecting Troops from Fireball

    Regardless, consider an airburst just overhead.
  12. dcollins

    Protecting Troops from Fireball

    Just following the core rules here. - "Most soldiers are 1st-level warriors" (DMG, "World Building: War and Other Calamities"). - Human warrior, "typical bandit or soldier", has 4 hp (PHB, 2000 Survival Kit, p. 9; feat is Weapon Focus, similar to warriors in MM for dwarves, elves, etc.) -...
  13. dcollins

    Protecting Troops from Fireball

    Sorry to resurrect a dead thread, but I finally scoured up a good core-rules answer to this question: Rod of flame extinguishing. Usable by anyone, can be readied against an instantaneous area-effect fire attack (fireball specifically mentioned). 10 charges/day, 15,000 gp. Ah, sweet relief. :)
  14. dcollins

    marvel super heroes rpg

    I've got those compendium character sheets in a giant orange binder, but no one's getting it except from my cold dead hands. :) You might check EBay.
  15. dcollins

    CA Spellduel Rules?

    So I just leafed through this last weekend, and I saw that the starting agreement looks like this: (Round 1) Cast spell on self. (Round 2) Ready counterspell. (Round 3) Begin spell duel (I guess, anything goes at this point). So, in the continuing discussion of "how useless is my...
  16. dcollins

    Need help: elf sorcerer 1

    If she's honestly starting D&D for the first time since the 80's I'd recommend using the sample build straight out of the PHB -- I find that's the fastest way to get new players up and running.
  17. dcollins

    Do you prefer the 3.5 or the 3.0 weapon size rules?

    I was excited by the elegance of the 3.0 weapon rules when I first saw them. (3.5 broke that elegance in favor of "realism" minutiae; a common trait in ruleset revisions). I also prefer the 3.0 setting flavor that smaller races don't have the same war production as humans.
  18. dcollins

    Researching New Spells?

    3.0 DMG p. 42 has three paragraphs on the subject. Research is 1 week/spell level, 1,000 gp expense per week, must be in well-stocked library in large city, at the end takes a Spellcraft check (DC 10 + spell level) for success. The DM must make a decision as to whether the spell should be...
  19. dcollins

    Does one attack roll = one attack?

    I voted "yes" -- although in melee I assume there are other semi-attacks occuring that don't get rolls to simulate them.
  20. dcollins

    Which skills do players roll?

    In general, spotting/searching/hiding/obscuring rolls should be made by the DM, so that a success or failure does not act as confirmation of safety to the players. To be specific, the DMG (3.0, p. 17) says these should be rolled by the DM -- Bluff, Diplomacy, Hide, Listen, Move Silently, Use...
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