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  1. Mustrum_Ridcully

    D&D 4E 4e ask a simple question, get a simple answer

    The importance of mobility and positioning can very a lot, and will depend on the setup of the encounter/environment you are in. Generally, you can probably look out for things like this: Get to an enemy that is otherwise protected and causes a lot of havoc. Like a Artillery or Controller...
  2. Mustrum_Ridcully

    Your favorite TV/movie fight scene

    Music fights, reminds me of this. All-time favorite? I couldn't pick one, so that will suffice.
  3. Mustrum_Ridcully

    D&D General The Role and Purpose of Evil Gods

    Well, but how quickly. Spells tend to deal lots of damage in one fell swoop. At best they'd last 6 seconds, but considering that 6 seconds is the time for an entire round, if you die at the start of your turn on triggering a spell and don't get to do anything else after you're dead, it seems...
  4. Mustrum_Ridcully

    D&D General Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently

    Only if that red bar gets too short and disappears, though.
  5. Mustrum_Ridcully

    D&D General Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently

    I agree that was a fundamental problem of the wound and vitality system as implemented back then. An alternate take I could see is that crits and some other effects only inflict a small amount of wound damage normally, so you can have wounds occuring occassionally that can trigger effects that...
  6. Mustrum_Ridcully

    D&D 4E Inquiry: How do 4E fans feel about 4E Essentials?

    I've heard complains about marks, because they are videogamey, not because they were fiddly. Of course, the way marks worked was a lot less videoamey than they usually work in videogames, where you just have some abstract "aggro" stat and for some reason, your fighter damage produces more aggro...
  7. Mustrum_Ridcully

    D&D 4E Inquiry: How do 4E fans feel about 4E Essentials?

    When did they turn Magic Missile from a useful ranged basic attack into that auto-hit power that no one needed? That was kinda bad. And I agree with concerns that the idea of removing Dailies from some classes also meant that suddenly the number of encounters per day suddenly altered the...
  8. Mustrum_Ridcully

    How do you pronounce 'EN World'?

    ee en world. My memories of the early EN World days are hazy, and I am not sure who "owned" EN World when i started, but I think Eric Noah was still listed somewhere in relation to the site's name, and so it was kinda obvious that the EN are initials to be pronounced individually.
  9. Mustrum_Ridcully

    D&D 5E (2014) Let us "fix" Expertise!

    A concept I used with in my Star Wars homebrew was something called "Affinity". The goal was to make characters better at a skill, but still keep the top value range close, so you even values that challenge experts can be tried for non-experts. Also, I liked to make "easy" routine tasks notably...
  10. Mustrum_Ridcully

    World building idea: Jupiter-sized Earth

    A shell world doesn't really sound like somethin that occurs "naturally", so I think some magic or unusual non-realistic physics are bound to exist - maybe there simply are no asteroids like that in this universe, or something that protects the world - maybe the Gods, or some other, more alien...
  11. Mustrum_Ridcully

    Why Not Magic?

    Well, why don't people learn to read and write or do maths? Why do people not learn how to wield heavy armor and longswords? I figure often it is the lack of opportunity. They just don't have access to the education. Or does in your game mean learning to speak or read and write that you...
  12. Mustrum_Ridcully

    Aliens RPG Post Mortem

    Absolute no idea about how the game plays, but some ideas: As pointed out, all the ill-suited ones are basically about the action economy in combat. Wasting actions in turn means the enemy can do more bad things to you because you didn't use your action to prevent him from doing so. Outside of...
  13. Mustrum_Ridcully

    D&D General Do you prefer more or less Skills?

    I think overall prefer less skills, though would still like it if there was a way to specialize (or anti-specialize) further when needed. Too many skills can cause you miss something that would be important to a character concept. But as others pointed out - sometimes you might want to declare...
  14. Mustrum_Ridcully

    Babylon 5... reboot?

    People to help him in the writer's room - maybe someone like Ira Behr or Ron Moore? But I am not sure they'd be available, I think they have their own projects. But maybe they can recommend people..
  15. Mustrum_Ridcully

    D&D 4E Ron Edwards on D&D 4e

    8+INIT skill points per level for the Rogue! But to need something to ween you off... Just look at the the original 3.0 D&D Fighter skill list and skill points per level. :) Or look at a CR 15 Dragon stat block and then look at his sorceror level, the PHB's sorcerer class per level description...
  16. Mustrum_Ridcully

    D&D 5E (2024) What stuff from 3.5e/3e/2e/1e/od&d should go into 5.5e?

    Dwarf and Elf as class. Okay, not quite like that. But I really liked the idea of a D&D starter box that presents the Dwarf and Elf as classes - and when you get the full rules, you understand that the Dwarf is really a Dwarven Battlerage Fighter and the Elf an Elven Wizard specialized in...
  17. Mustrum_Ridcully

    D&D 5E (2014) Twitch Breach and huge data dump with some purporting CR earned $9 million over three years

    I am not familiar enough with twitch and its offerings (even though I have an account, to which I changed my password now, and used them for some streams) to really put things into relation to each other. But Critical Role seems at least to involve a bigger production crew and all, so that...
  18. Mustrum_Ridcully

    Babylon 5... reboot?

    Not sure why we get on to this particular Star Trek alumni, but considering who played Star Trek's Chekov in the Kelvin Timeline... It should obviously be Anton Yelchin. :.-( He even died way too early, fits right into a B5 cast. Mustrum "Anton's fate always makes me particular sad - or angry...
  19. Mustrum_Ridcully

    D&D 5E (2014) Why are non-caster Ranger themes so popular?

    I think Favored Enemy and Favored Terrain are interesting ideas, but there is one problem: The choice of terrain and enemy is a build choice. If you don't end up fighting that enemy or terrain, it's not so useful. Two options: Studying certain terrains and enemies grants you generic benefits...
  20. Mustrum_Ridcully

    D&D 5E (2024) 4e design in 5.5e ?

    I guess when it comes to stats, I think it's kinda boring if you know that your highest stat will be the most important one for your character class/build, the second-highest the second-most important and so on. What if instead you had a rule like: Okay, your primary ability score starts with...
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