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  1. Ralts Bloodthorne

    Thoughts on the alignment of Assassins

    I covered assassin alignments pretty heavily in Crimson Contracts. I think it's on sale right now, but it pretty much covers alignments and assassins, as well as the different types of assassins out there. The biggest point however, is the fact that assassins can be considered good, depending...
  2. Ralts Bloodthorne

    The 10-foot pole, antithesis of what adventuring should be?

    Fair enough. :) Still, 25 lbs of steel isn't that bad, and hey, they're supposed to be heroes, right? My 12th level monk with a high Str, and precise feats (I was forced to take Monkey Grip to be able to use the bars in combat) isn't exactly like Joe Shmoe picking them up. Now, onto the range...
  3. Ralts Bloodthorne

    The 10-foot pole, antithesis of what adventuring should be?

    Well, considering my monk had a 17 Str and Exotic Weapon Prof: Iron Staff, I think it was usable. :) Besides, how much weight are those lovely swords that everyone carries around?
  4. Ralts Bloodthorne

    Retreating *is* an option!

    I've had wizards tp out, clerics vanish, undead dive into the water and escape, dragons take flight, and warriors ask for parlay. Only a creature with an Int less than 8 will fight to the death in my campaign, and even then, I've had lions, tigers, bears, and even raptors flee once they were...
  5. Ralts Bloodthorne

    Retreating *is* an option!

    The more I read this, the more I'm reminded of a recent game session (Within the last 6 months) for Year of Zombie. It was week one, and these guys decided they were going the loot, pillage, & burn route. They attacked military stragglers, robbed refugees at gunpoint, and ambushed law...
  6. Ralts Bloodthorne

    Retreating *is* an option!

    I run more d20 Modern than fantasy right now, but I have noticed a lot of new characters will attack EVERYTHING they see, thinking the videogame logic of "If it's in the game, it's meant to be beaten at this level!" that has sunk in lately. I actually had some fool attack an M1A1 Main Battle...
  7. Ralts Bloodthorne

    The 10-foot pole, antithesis of what adventuring should be?

    You realize that winter is coming soon, right? If you live where it's going to be down to 20F, I'll bump this post, and you can go out there in only: T-Shirt, jeans, boots, 1 pair of NORMAL socks. Hang around out there for 2 hours, in the wind, and then you can come back in and tell me that a...
  8. Ralts Bloodthorne

    The 10-foot pole, antithesis of what adventuring should be?

    Man, you guys would probably freak over three simple items on my PC list that I try to get away with. 2 5' long, 1" thick metal poles. A tap & die set. That means I can take these 2 metal poles, and make a 10' pole if I need too. I have my monk carry them. Handy dandy weapons/exploration...
  9. Ralts Bloodthorne

    [Nova Wars]Armor & Weapon Creation

    OK, I've done some modifications, and figured this thing could use some feedback. After the Power Armor section is done, I'll probably work on robots and vehicle. So, take a look, and tell me what you think. If you really feel obnoxious (:)) post weapons or armor developed with this system.
  10. Ralts Bloodthorne

    [Nova Wars] A Few Weapons

    These weapons were built using the Weapons & Armor Construction sheet LI-359 12 guage The Legacy Industries premeire close quarters weapon is based off of the 20th Century weapon known as a "shotgun". While it can operate in non-hypervelocity mode in the case of thin skin buildings, many...
  11. Ralts Bloodthorne

    [Nova Wars] A Few Weapons

    If it can wait till Monday, I can do up the close range weapons. Hypervelocity shotguns, mag-pulse SMG's, the whole close combat/tunners/boarding party equipment.
  12. Ralts Bloodthorne

    [Nova Wars] Have a Few Starships

    This is reprinted from the Nova Wars, Baby! thread in order to place some capital ship weaponry. There will be more, standard, weaponry listed at a later date. T.N.C. Ship of the Line Weapons When the 19th Strike Force arrived within Shivak space, they brought weapons with them of horrible and...
  13. Ralts Bloodthorne

    [Nova Wars] Have a Few Starships

    OK, the following is reprinted from the Nova Wars, Baby! thread. Starship Engine Types & Jumpspaces The cornerstone of the Terran Confederacy is FTL travel. Shipping, colonization, protection, everything depends on both FTL drives and communication. It binds the whole of the Confederation...
  14. Ralts Bloodthorne

    Good Military/Hard Sci-Fi RPG?

    If you want lethality, but the ability for the PC's to keep on coming... The ability to hear: "ONE HUNDRED AND EIGHTY POINTS OF DAMAGE????!?!??!" and then in the next breath: "I'll activate the clone and be on the next dropship in!" Read the first page of the Nova Wars, Baby! thread...
  15. Ralts Bloodthorne

    [Nova Wars] Non-Powered Armors

    I always envisioned Space Marine armor (I forgot I have Dawn of War on my PC) as fully environmental power armor with self-healing nanobots, tac-radio, shock dampening, full commo suite, powered assist, reflexive assist, internal gyroscopic stabalization, temporal anchor, psi-combat punishment...
  16. Ralts Bloodthorne

    [Nova Wars] Corporations

    OK, I've finally gotten enough nagging, that in addition to placing the new rules for creation of item, I'll be splitting the Nova Wars thread into easily identified packets, which will also make it easier for me to update them CYGNUS CORPORATION SERVING THE CONFEDERACY'S INDUSTRIAL NEEDS FOR...
  17. Ralts Bloodthorne

    Nova Wars Baby!

    Figured I better bump this parent thread if I'm going to start doing weapons, armor, ships, and cyborgs today.
  18. Ralts Bloodthorne

    [Nova Wars] Have a Few Starships

    Tim's Note: Yeah, this is a on-the-fly creation system, designed to give flexibility and true Space Opera-style ships. With Inertia Compensators, Gravity Pumps, armor, superstructures, massive weapons batteries, forceshields, etc. Superstructure: The Superstructure is rated between 1 to 30. A 1...
  19. Ralts Bloodthorne

    [Nova Wars] Non-Powered Armors

    Yup. Nice stuff, huh? Never seen either. So is that good, or bad? Pretty much. Against someone in Powered Armor, anyone wearing this armor is going to die horribly. Oh yes, a properly equippped techie, with access to a ship's creation engine, the right creation programs, and a good toolkit...
  20. Ralts Bloodthorne

    [Nova Wars] Powered Armor

    Tim's Note: These are "You're about to get your F***ing skull beat in!" armors. While d20 Future usually would classify these as mini-mechs, I absolutely abhor d20 Future's mecha rules, so I threw them out. Another thing to remember is something I stated in another thread. These weapons and...
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