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  1. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    Player #6: "My cleric kneels down and asks: "Oh powerful Zeus, will we defeat Lord Crookydteeth on the morrow?" and casts Divination." GM: "Anyone got a gun? I have a need to blow my brains out." If you haven't faced it yet... You will. Divination spells, especially the old 1E ones, were bad...
  2. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    Player #6: "My cleric kneels down and asks: "Oh powerful Zeus, will we defeat Lord Crookydteeth on the morrow?" and casts Divination." GM: "Anyone got a gun? I have a need to blow my brains out." If you haven't faced it yet... You will. Divination spells, especially the old 1E ones, were bad...
  3. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    Threat Levels... Every GM sooner or later makes this mistake: They make the encounter too tough, or too easy. Too easy is simple to handle, either reduce the XP, or reduce the reward, or don't alter it, rewarding the PC's for excellent tactics, luck, and accomplishment. However, somehow, your...
  4. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    Threat Levels... Every GM sooner or later makes this mistake: They make the encounter too tough, or too easy. Too easy is simple to handle, either reduce the XP, or reduce the reward, or don't alter it, rewarding the PC's for excellent tactics, luck, and accomplishment. However, somehow, your...
  5. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    Anyway... Now that you have the basics of the party makeup, the characters, their backgrounds, and the player's desires, you can come up with adventures based on what they know, what they have written in their background, character description/goals, and you can start tailoring adventures to...
  6. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    Anyway... Now that you have the basics of the party makeup, the characters, their backgrounds, and the player's desires, you can come up with adventures based on what they know, what they have written in their background, character description/goals, and you can start tailoring adventures to...
  7. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    OK, all thanks to Buttercup for putting this in a Word Document so we can revive this. Now, if I can just get a moderator to change the title of the other thread to "Creating a World" or something like that... Anyway, without further ado, there is the old thread... Tim Willard’s rules of good...
  8. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    OK, all thanks to Buttercup for putting this in a Word Document so we can revive this. Now, if I can just get a moderator to change the title of the other thread to "Creating a World" or something like that... Anyway, without further ado, there is the old thread... Tim Willard’s rules of good...
  9. Ralts Bloodthorne

    [Rant] Fantasy - beyond the "standard" paradigm

    *shrug* Each person percieves reality in a different way. So, all the infighting and claiming that one method of fantasy is superior to all others, and all others aren't worth the paper and ink they're printed on isn't in your world. That's cool.
  10. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    Geography determines politics, from what I've noticed. Borders USED to go along rivers, mountain ranges, etc. So I make sure my geography is down. But trust me, you haven't seen the politics and religion really get in force. That comes after the small kingdom designs. Who knows how far it'll...
  11. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    For the love of the Gods, FIND IT! Email the Word doc to ralts at hotmail.com and I'll paste in here. I've had quite a few requests to rewrite it. I'm gonna cruise and let some ideas perk a little bit longer. I've got a feeling what I'm going to end up, when this is done, is an OGL setting...
  12. Ralts Bloodthorne

    [Rant] Fantasy - beyond the "standard" paradigm

    When I was first considering taking on writing as a career, I correspended with several (then) well known authors within thier own genre niches. Each of them told me one thing... Fantasy is both the easiest and the hardest to write. A Fantasy fan won't ask why magic works, it just does. The...
  13. Ralts Bloodthorne

    DM Schticks That Grind Your Gears

    I occassionally run battles that will last 2-3 gaming sessions. The Siege of Vak Cinter is such an example. During the game, 2 sessions in, while the PC's side had managed to take the first two hundred meters of beach, one of the PC's was killed. Yes, this was temporary, as the PC's had access...
  14. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    Thanks. We'll just have to see how many people get any uses out of this. Now, on Hocus Pocus, On With The Show... OK, now for a fun part. The kingdoms. We're only going to need a few to start out with, but we'll need them all the same. Now, if you take a look at our CC2 map, click on...
  15. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    The Classes OK, now it's time to take on Classes. I know... BOO! HISS! There are times to modify them, but if you are going to modify them, it should be easily accessable to the players, as well as understandable. So, go to the SRD homepage (http://www.wizards.com/d20 IIRC) and grab the...
  16. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    Races RACES Yup, the core races. Now, you need to decide something right now, as the GM. How many racial templates can be layered onto a creature before it become unique? How common are half-fiends? How common are half-dragons? I don't mean some creature you slapped the template onto to make a...
  17. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    OK, which shall we address first? The Nature of the Gods, the Races, or magic? Better go with Gods... Gods Now, we can use one of several templates, but let us look at what is fun. Aloof and uncaring is typical, and honestly, not much fun. Petty, meddling, vain, and childish, ala Greek/Roman...
  18. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    Now, some of you may remember this from before the "Great Board Crash of '06" complete with the diagrams and fun stuff. I can't remember everything I said there, but seeing as I have an entire world to create for a group of new players (Only 2 out of the 7 people have ever played before two...
  19. Ralts Bloodthorne

    The Superman Returns spoiler thread.

    I wonder if they consider it a flop because they were hoping to make back the almost half a billion dollars they spent on the non-existant "Superman Lives!" that changed hands so often?
  20. Ralts Bloodthorne

    Playing the crazed wizard of the party

    Don't have a recent one. The one I have is from about 6 months ago, where's I'm only like 6th level. The GM keeps them between games. "To make sure that the threats are balanced" is his claim.
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