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  1. M

    IC: Dichotomy's Age of Worms Redux, Part III

    "Always practical when it comes to gold, aren't you, girl. What about the joy of battle?" Kushnak chides the rogue. He turns to the tub of lard addressing them and informs him, "It looks like you found your mercenaries. If you're not going to be of any more help, we'll be off."
  2. M

    [IC] The Trouble at Durbenford

    The party nears the pair as the move down the tunnel, and just as one of them gestures to a cavern opening in front of them, missiles of force strike out from the area. From the cavern, Jasper is hit, and Gil is hit from the tunnel to the left. As the missiles strike, Gil sees two mishappen...
  3. M

    [IC] The Trouble at Durbenford

    The strangers react more to the oncoming light than the holy symbol. Quickly scuttling away, they lead you down the tunnel stating, "Yes, come this way. Maybe we can help each other get out of here." I'll have some more info for you in a few hours - in the mean time, feel free to act as you...
  4. M

    IC: Dichotomy's Age of Worms Redux, Part III

    Kushnak sits back, awaiting his companions' opinions on the subject. Hearing the last of it, he puts forward his thoughts. "It seems that something needs to be done. At least an investigation. What this one," he says, pointing to Smenk, "doesn't offer too much in the way of concrete...
  5. M

    IC: Dichotomy's Age of Worms Redux, Part III

    "Adventurers getting involved in the mining business? Something interesting is going on here, that's for sure. It looks like our stay in this dung-heap may not be totally useless." Kushnak dives into his dinner.
  6. M

    IC: Dichotomy's Age of Worms Redux, Part III

    "Interesting," says Kushnak at Bazrim. "What do you make of this one, Erdolliel? It seems to me we don't need a guide, but we are short a packmule. If you want to keep talking about adventurers, though, I'll listen, dwarf. If there have been many here, they certainly aren't doing anything...
  7. M

    [IC] The Trouble at Durbenford

    While it certainly seems they're telling the truth, something seems... off.
  8. M

    IC: Dichotomy's Age of Worms Redux, Part III

    After a beat, the half-orc chuckles to himself and continues, "Hah, no, I don't see swordplay with you being that interesting. Besides, any free ale is good free ale. The fact of the matter is, this place makes me almost sick to my stomach."
  9. M

    IC: Dichotomy's Age of Worms Redux, Part III

    "More importantly." Kushnak butts in after being silent all this time, "What are you going to do when I shove my sword up your gullet for not ordering enough ale."
  10. M

    [IC] The Trouble at Durbenford

    "No, no... don't make us walk through there..." they plead. "Come to our cave this way... our leader will speak to you."
  11. M

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    Kushnak likes his sword.
  12. M

    [IC] The Trouble at Durbenford

    "Are you the ones that drove the bugbears this way? They ran past without even harassing us..." one of the humanoids says. As Konstantine draws a little closer, they shy away, whimpering, "No, no light! Please..."
  13. M

    [IC] The Trouble at Durbenford

    The party makes their way back to the caves without incident, and finds them as they left them. The tunnel to the southeast leads into darkness, whither the bugbears fled. The unstable nature of the tunnels persists here, but there is something worse to occupy the mind. As the party ventures...
  14. M

    [IC] The Trouble at Durbenford

    Though the coins and chime were in fact quite easily found, a more thorough search reveals nothing more interesting than more rubble.
  15. M

    [IC] The Trouble at Durbenford

    The party, now secure in its position, simply waits for the spiders to approach, and meets out a harsh punishment for their effort. After two spiders are summarily dispatched, and the construct is reduced to scrabbling about on the floor, the adventurers easily finish them off. In the larger...
  16. M

    [IC] The Trouble at Durbenford

    I'm terribly sorry! For some reason I'm not getting notifications of posts. I'll get something up soon.
  17. M

    [IC] The Trouble at Durbenford

    Gil can't see #4, it's above the doorway.
  18. M

    [IC] The Trouble at Durbenford

    Jasper easily frees Konstantine with a powerful strike at the strand holding him, and the bard scurries in to the safety of the previous room, still covered in webs. He proceeds to aid his companions with a rousing cry. The spiders move up to attack, as does the construct, but hampered by the...
  19. M

    [IC] The Trouble at Durbenford

    It appears Jasper is MIA. If one of you would like to propose a course of action for him, I'll run with it.
  20. M

    [IC] The Trouble at Durbenford

    The party makes a withdrawal to a more strategic position, led by Gil and Padraig. The spiders advance, spinning webs that fly down the tunnel and cover Konstantine and Jasper. The construct also follows, but, hampered by the tight quarters cannot harm Jasper. Ruathen is not so lucky as he...
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