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  1. M

    [IC] The Trouble at Durbenford

    This large chamber extends some 40-feet deep and the far end is not visible through Gil's darkvision. The hall you entered through opens on the southern side of the eastern wall. Trash and debris fill this room. Cobwebs extend from the 40-foot tall ceiling to connect to the littered floor...
  2. M

    [IC] The Trouble at Durbenford

    I'll have a post up late tonight (business travel). I just wanted to give everyone a chance to react to the strange noises.
  3. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak opens the door and angrily attacks the man in front of him. rage. he has cover. drop my buckler, too. +10 w/o the cover. use trip. +9 check. 2d4+8 on the attack.
  4. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak comes to his senses finally. Hearing the fight in the other room still rages, he continues on his planned path, opening the door and rushing around.
  5. M

    [IC] The Trouble at Durbenford

    Gil searches the fireplace and finds that, though it has a flue, it is blocked by a mass amount of debris, birds' nests, etc., and it would not be wise to light a fire in it. There is little else of interest but what might have been in the past. After the search, the party continues through...
  6. M

    [IC] The Trouble at Durbenford

    Jasper bravely explores into the next room, but finds no reward for his actions. Another room, with a door on the far wall awaits him. A small jagged hole breaks the expanse of the dirty floor in this chamber. Aside from a few old cobwebs in the corners and a door at the opposite end, this...
  7. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak calls out to his companions, "Let their blood run freely, and we will feast on the spoils of our conquest!" He moves attempting to cut off the fleeing priests. The above sounds way cooler in Draconic, I promise. Move next to the door to the north (straight north, not the one out in...
  8. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Skirting around the piles, and the newfound feud between Dav and Lyr, Brannak moves toward the door at the end of the hall. "Unless anyone is short on mending twine, I say we continue."
  9. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Have a shot at the door, Dav. I'm right behind you."
  10. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "What a strange expression..." Brannak says to Lyr's comment. "Should we dare to peak out into the elevator room, or simply explore the new doors to the north?" "I'd think that any trouble outside would have shown itself, so we can likely go north without worry of giving our selves away to...
  11. M

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    see, now that we have all concurred, it would be advisable to continue with the rest of kurt's instructions, and read the stuff. unless you already did...
  12. M

    [IC] The Trouble at Durbenford

    The party makes their way across the entrance hall. A glance at the Deva shows her to be somewhat perplexed, most likely at the bugbear that recently ran out the bronze doors and into the mountains. A quick inspection of the western door is uneventful, and upon opening the group sees an empty...
  13. M

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    like i said, that's fine.
  14. M

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    I'm ok with anything, really. I do think though, that even if we do not undo anything, the party is still going to be aware of Dav's absence with, say, 10 minutes of anything happening. He has no reason not to periodically check in, and we have no reason not to periodically holler at him, etc...
  15. M

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    I think I've realized my mistake here. It seems that I gave the impression that Brannak thought there was nothing to worry about, and that no precautions needed to be taken. This was clearly not the case, since he's not an idiot. He also does whatever I tell him to do, so it's my fault. The...
  16. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "What should our tack be now?"
  17. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I imagine that something horrible has happened..." Brannak returns to the unresponsive Lyr and corrects himself, "No, he was just distracted by Alexis' clanking around behind him. They've found a few doors to the north..."
  18. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Hmm. It has been some time since Dav checked in."
  19. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak will also take a moment to undress and heal himself. CLW - d8+2. He'll wear one of the chain shirts to sleep.
  20. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "This is certainly a strange way to go about an invasion..." Brannak wonders aloud as his companions prepare to rest. "I'll take the first watch."
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