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  1. M

    [IC] The Trouble at Durbenford

    Gil roots around and finds quite a supply of arrows among the bodies. There are at least 60 or so on the bugbears here.
  2. M

    [IC] The Trouble at Durbenford

    Konstantine heals himself: 4 charges. Konstantine heals Padraig: 3 charges. Someone uses Gil's wand to heal Gil: 7 charges. Zagnak heals himself: 2 charges. Someone heals Ruathen (just make sure whoever this is notes it): 5 charges.
  3. M

    IC: Dichotomy's Age of Worms Redux, Part II

    As the party rounds the last passage, completing the map, Brannak completes the new bundle of armor and armaments. "What a strange temple, if that's what it is..." muses the barbarian. "I had expected there to be more... leadership, as there was in the first area. However, I won't begrudge...
  4. M

    [IC] The Trouble at Durbenford

    All is quiet at the moment. You have time to heal, etc. Let me know what your plan of action is, etc. Jasper uses 9 charges to heal fully.
  5. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak requests, "I could use some of that as well..." He waits for Lyr to oblige before moving off with the wolves. Keep exploring west. He'll take the southern/western route from that room whence he came back SE last time.
  6. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Gah! You're all in my way! groans the skald, once again circling the action. Move to 1N of the guy.
  7. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak moves around to corner the bird-man further. All the way around to be 5' east of Dav.
  8. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak continues. All the way up to 1N of Viktor
  9. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak rushes through the maze, working his way back to the fight. keep going south until I get somewhere where I can go East->North (up viktor's hall?). I think I'll be near the entrance, so maybe seeing my lit up chalk will help me... If I see a bird, kill it.
  10. M

    [IC] The Trouble at Durbenford

    The bugbear looks almost confused for a moment before turning and following his companion down the hall to the south-east, quickly disappearing around the corner. Zagnak heals Jasper with his wand, bringing the Cleric to the brink of consciousness. With no more explosions coming, the dust...
  11. M

    IC: Dichotomy's Age of Worms Redux, Part II

    I posted my action above, by the way - I'm going NW chasing (i hope) #4
  12. M

    [IC] The Trouble at Durbenford

    Battle map:
  13. M

    The Trouble at Durbenford - OOC - Running

    Maybe he just needs someone to end his bad-luck streak.
  14. M

    [One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]

    Hmm. Well, let me think about the alternate class ability. Getting it progressively more times per day is going to allow some interesting things to happen that I don't necessarily always want to deal with. For example at 5/day, you can use it pretty much every fight to get in the best position...
  15. M

    The Trouble at Durbenford - OOC - Running

    If you all want, you could have a look at the conjurer that could be a replacement for Zagnak on our recruitment thread. Here it is.
  16. M

    [IC] The Trouble at Durbenford

    Konstantine heals Ruathen with a wand, bringing him to the edge of consciousness, and Gil does what he can to manage his own wounds. Padraig meanwhile continues his assault in a whirlwind of blade strikes, destroying the weapons of three bugbears in quick succession. Zagnak, seeing the danger...
  17. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak makes eye contact with Viktor so the paladin is aware of his next move, then proceeds down the hall to the NW, attempting to circumvent the grease and cut off the birdman to the west. Move that way, if I can reach any of them at some point, do the tripping again.
  18. M

    [IC] The Trouble at Durbenford

    Gil steps in to skewer the defenseless bugbear and draws blood. The thing looks gravely wounded, but has little time to live in any case. The same is true for Zagnak's prey, as he crushes its skull with his greatclub, then moves to protect Jasper. The bugbears rush about the cave wildly...
  19. M

    [One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]

    ScotMartin, I think the conjurer looks great. I don't have the PH2, so I'm wondering: is the familiar simply replaced by the 3/day teleport? Does that ability ever change? I don't see any problem with it really, but I think I'd need to make one change simply for the sake of sanity in a PbP -...
  20. M

    [IC] The Trouble at Durbenford

    Ruathen points at the bugbear that felled Jasper and streaks of energy fly from his fingers to collide with the beast's torso. Konstantine aids his companions, and all feel fleet of foot. Padraig steps up to the opposing warrior and the two begin dueling, Padraig deflecting the bugbear's...
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