Search results

  1. A

    Appearence and Player Shallowness

    I use a similar system, but I don't use point-buy, so Appearance is just plain 3d6+Cha mod. Mechanics-wise, it has no game impact: I found the idea of building a complex set of rules about attraction, subjectivity and inter-racial relations prohibitively complicated when the impact might be a...
  2. A

    The Adversarial DM

    Well, in my experience if a PC dies in battle, the DM invariably gets the blame. For example, if you decide to coup de grace a held PC, the player could justifiably argue that 'you killed my PC'. Ironically, of course, the new Hold Person makes this much more likely, since in the old HP you...
  3. A

    D&D 3.x Did the Spriggan make it into D&D 3.0/3.5?

    Yep, spriggans are in the Fiend Folio. It's 3e, but is fairly easy to convert to 3.5.
  4. A

    DMs only: Stop me from killing off all my players

    If they choose to attack, play out the combat and let the dice fall where they may. However, maybe, *just* maybe, they'll pull it off. I had a DM way back where the party got in over their heads (we were mainly 3rd/4th level) against a 7th level necro and we came to about 4hps of killing him...
  5. A

    Dominate Person, Feeblemind, etc..

    Good point. I always used to play that the 'base' stat was reduced to 1, so Headbands of Intellect could at least get it to 3-7 (not fantastic, but better than 1!) Ah well, thanks for pointing that out.
  6. A

    How much money should a small town generate per month?

    I use the approximation that each person in a population generates an average 50gp per year in total GDP- this is an aggregate of everyone nationally from the wealthiest merchant companies to impoverished peasant farmers, so this should probably be adjusted downwards for an average town...
  7. A

    Dominate Person, Feeblemind, etc..

    Presumably the wizard PC has a Headband of Intellect or similar item. This would boost his Int at least to levels of sentience, so he could perform basic functions like getting his buddies raised. If he doesn't, he's in trouble.
  8. A

    Codes of Honor

    Without derailing the thread entirely, that's arguable. Moreover, in my original post I did make it slightly ambiguous: I had intended that slave-owners not to be mostly evil, not slave-takers (where it's even murkier). After all, so long as the owner treats the slave humanely, and slavery is...
  9. A

    Codes of Honor

    Whilst I like a lot of these (though am dubious as to whether some e.g. Courtesy count for free feats for non-religious characters- I expect lawful good chars to be courteous as a matter of routine!), I'm not sure about apolitical. How does a lawful good character effect meaningful and lasting...
  10. A

    Hide from Dragons

    Except of course that you can't CDG something that isn't aware of you, merely something that is helpless. Joe Hoardstealer would be limited to sneak attacking it, and if he's going to burn a 7th level spell for one measly sneak attack (which may not even hit given the dragon's AC!) then let...
  11. A

    Sense motive on the truth?

    I use a sort of weird system where you add the interrogator's Sense Motive score and the Bluff or Diplomacy score (either is valid, since you're telling the truth) and then roll a combined check against a fixed DC. This means that expert Sense Motivers (?) can tell a truth even if it's...
  12. A

    Advice req: Heal House Rules

    Two problems with this approach: 1. Low levels just became a whole lot deadlier. 2. High levels just became a whole lot easier. The fact that low level clerics can only heal d20% of hit points is a real killer for low level parties, and essentially makes healing worthless other than for...
  13. A

    Curse that charisma!

    The core problem with using Strength as a supplement for Charisma in Intimidate is that it presumes Str=big ugly brute with rippling muscles. In a fantasy world, this is far from the case. The halfling fighter who had a base strength of 14, increased it 5 times from level adjusts, slaps on a...
  14. A

    New Feat: Permanent Permanency

    Looks good...I always found it annoying that you would burn XP on permanent spells only to have them taken down by the first Greater Dispel Magic to be thrown at you- particularly since over the course of one's adventuring career both you and your opponents' caster levels will improve but that...
  15. A

    New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)

    Mage Bolts looks more or less fine. Given that Scorching Ray inflicts 12d6 at 2nd level, I'd say that not having to make a touch attack and changing over to force damage is probably reasonable in exchange for one higher level and at the cost of 2d6 damage. Vacuum Burst is probably slightly too...
  16. A

    Going crazy with Limited Wish

    Remember that Limited Wish can emulate Heal, as Heal is a 5th level adept spell. It's slightly cheesy, but perfectly legit! :)
  17. A

    Is the Greatsword the ultimate weapon?

    At low levels, the Greatsword is the best damage-dealer due to its high base damage. At higher levels, the base damage becomes much less of a factor, and whilst the Str x1.5 still keep it substantially above the damage of a regular sword-and-boarder, you're much better off changing to a better...
  18. A

    Dazed & Confused (Which is Worse?)

    The other key clause of Confusion is that if attacked you fight back (IIRC). When you're dazed, the enemy just beats on you to kill you off before the daze runs out- if you're confused, chances are that the enemy will just leave you there acting confused (and target the other PCs) rather than...
  19. A

    Two haste weapons

    8 Holy, Flaming, Returning Daggers of Speed? If you can stump up the 1,024,000 gold pieces to afford it, go ahead...and get ready for a nice iron golem dungeon :p
  20. A

    New Spells: Demolish, Root(Edited Demolish)(again)

    Demolish to my mind looks fine at fourth. Essentially, you've gone for Sonic damage substitution in terms of damage-dealing capabilities (in that it does full damage to objects) and then raised it a level to compensate for the lack of elemental resistance. Root is probably a bit weak IMO...
Top