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    "sleeper" spells you didn't realize were so good

    Glitterdust. Gets rid of Invisibility, effectively blocks things like hide in plain sight AND blinds everyone in a 10' radius...at second level. Sign me up.
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    So, you want to trap a powerful Wizard... [Beholders stay out!]

    Feeblemind is your friend, particularly when combined with a Limited Wish to give a -7 to the guy's next save (for a total of -11!). If you've got fatespinners handy, slap some spin on the spell and make him reroll his save if he succeeds. It takes all his wizardly power out, but since (I...
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    New Spell - Ansina's Shadow Storm

    Looks fine as is, if a tad underpowered if anything. Compare with Chained Enervation: Chained Enervation requires a ranged touch attack, which more or less cancels out the need for a save (cf. Scorching Ray). Chained Enervation is 7th. Chained Enervation can inflict d4 negative levels on a...
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    Children PCs

    Erm...the average 15-year old has 15s in everything, but the average adult has 10s and 11s? Even an 'elite' array of 15 14 13 12 10 8 is inferior to an average 15-year old kid...seems slightly odd. If you divide the age by 2/3, it would more or less work (i.e. all 2s at age 3, all 4s at age 6...
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    Children PCs

    Consider incurring much more substantial penalties to the ability scores. Under this model, a good third of children aged 8 are as strong as the average man (unmodified 13) and a nearly half have the same Intelligence score (which, remember, is not IQ but a composite of IQ, knowledge and...
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    Best Two Combat Feats for a Level 1 Human Rogue?

    It does do the same base damage as two short swords, and indeed has a better chance of hitting, but you're not looking for base damage. What you need is sneak attack, which relies entirely on how *many* attacks you get. True to a point. But the people you're really trying to beat are not the...
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    Best Two Combat Feats for a Level 1 Human Rogue?

    Two-Weapon Fighting Improved Initiative The combat rogue has one principal function- to deal as many sneak attacks as possible. Unless your opponents have an AC of 17-19, two-weapon fighting is superior to one-weapon fighting. Given that you can't use a shield in any case, two-weapon fighting...
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    The "I'm going to get hit no matter what my AC is" philosphy

    The two problems with the 'hit points are my AC' are rogues and Power Attack. Rogues, if they can manoevre for a sneak-attack, dish out considerably more damage than regular fighters at high level. Whilst a tank fighter might deal some 20 points per hit (2d6 greatsword + 2 ws + 9 str + 2...
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    First 2 8th level spells to take?

    Polymorph Any Object. It's a great save-or-die spell, and has the added advantage of working on things normally immune to save-or-dies (undead etc.) and circumvents Death Ward. It's a great party buff spell (simply polymorph your ally into a nasty creature). It's a great utility spell-...
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    any tactics for a definsive wizard?

    If you're using Tome and Blood, pick up Persistent Spell (or Extend Spell, then Persistent Spell). The ability to cast what are normally short-term buffs as long-term buffs is worth the +4 levels. Persistent Shield, even with the new version, is probably worth a 5th level slot. The spell you...
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    Removing some spells from your game

    True. Few spells break the game completely. What scrapping fly does do is make encounters against land-based non-ranged monsters much tougher...high CR giant vermin are *really* tough without flight. Whilst not being able to have a 'get out' plan is inconvenient (for PC mortality as well as...
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    Removing some spells from your game

    Banning the aforementioned Transmutations changes the game totally, in a way that scrapping the Evocations don't. Getting rid of Teleport means that the campaign scope has to really zero in on one area of the world (unless you can be bothered with 180 days of random encounter rolls...) and Fly...
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    Jack Chick - A Parody?

    Didn't John the Baptist have long hair? I bet he was gutted. St Peter: 'So you spent your entire life evangelising, proclaiming the Word, preaching in the desert, baptising and saving souls, enduring an ascetic existence and being martyred for your faith. BUT WE CAN'T LET YOU INTO HEAVEN...
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    changing the way cross class skills work

    Not really. I'm assuming that characters max out skills most useful to their professional careers. Guards have to...um...guard. In spite of being fighters, they have little use for Jumping around or Climbing up and down- even Ride is likely to be somewhat useless. Thus, they are best maxing...
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    changing the way cross class skills work

    Perhaps, but then the sorceror only needs Concentration (at this needn't be maxed at high level) and possibly Spellcraft, with Knowledge (arcana) and Bluff being at the outside. However, I wasn't really thinking about sorcerors: wizards, with their high Ints and small skill lists can easily max...
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    changing the way cross class skills work

    The problem with implementing this is that the skill system is a 'double-balanced' system, not a single one. There are two balancing factors in the current skill system, which forms one of the three main components of mechanical gameplay (the other two being direct combat prowess and...
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    Using Poison Evil?

    It was a semi-sarcastic rebuttal of the notion that 'poison is evil because it is primarily used to kill things'. For 'limited' read 'no'! Edit: sp.
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    Is Domination Evil?

    The free will argument is technically unsurmountable because one different paradigms: in that, whilst some posters feel free will is superior to life, others feel the opposite (due to souls or whatever). But here's the nub. Just as killing life can lead to the eventual saving of lives, so can...
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    Bluff or Spellcraft check?

    Against non-Spellcraft users, it's probably a Bluff vs. Sense Motive, with a variable bonus or penalty depending on how much about magic they know from their experience. A small-village farm-worker who's never seen magic in his life would probably get a SM penalty; an orderly at a mage's guild...
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    Using Poison Evil?

    Not to be too flippant, but presumably Slay Living has limited use outside...er...killing things. But it's not evil.
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