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    The Healing Paradox

    This is how I've always run HP damage.
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    The Healing Paradox

    Not so much arguing against the example, as taking it as a great example of strategic attrition that can be done well without relying on long-term HP attrition. This seems, to me, to be elegantly captured in the 5E rules in the difference between a short rest (which allows you to spend Hit...
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    The Healing Paradox

    Why is it necessary to deplete hit points to achieve this, rather than, say, medical supplies and ammunition? And why would diseases or poisons be tied to HP (since they haven't been before)? This seems like something that the disease track from 4E / condition track from SW Saga Edition could...
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    The Healing Paradox

    Good question! Why does getting tired not cause HP damage? Because the original goal was high lethality (it came from a war game). And, in D&D, you get to come back into the story even after you're dead - but not unless you know some high-level priest types. And people who are central to...
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    The Healing Paradox

    Yes, that's the result of running out of plot armor. You are no longer part of the story; you die. No, they haven't. They may have thought they were doing so, but they were not. Wounds impact your ability to perform actions. Someone with a sprained ankle can't run as fast as he did before...
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    The Healing Paradox

    Because they always have been, and because D&D has never actually had a meaningful wound system (excepting in UA or something similar that I'm forgetting right now). Thus, it makes sense to keep HP as what they've always been and add a new wound module for those who like that sort of thing.
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    The swinginess of low levels.

    Please don't try to speak for the silent majority; it's a weak rhetorical tactic. And I don't want "No risk;" I want an end to "Well, you got hit once by a kobold; that's it for today's fun because a second hit will kill you!" that plagues low-level D&D adventuring.
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    The swinginess of low levels.

    This is a massive benefit in my book, and I would like to avoid things moving away from that.
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    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    Is your version of the GitP rules available anywhere?
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    Character Generation Presentation

    I'd agree with that, too, since I've used the term that way before. :) So a dead is a "numbers go up" level, with no decision point and no new abilities. Huzzah!
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    I Like The Simple Fighter [ducks]

    You mean, paladins had a higher required Cha score? I'm not sure that's something that highlights the Fighter's schtick. The exclusive Fighter feats were limited, at least initially, to +2 damage (WeaponSpec) and, later, +4 damage (Imp. Weapon Spec.). Fighters certainly got more feats, and...
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    In the heat of battle, is hit point loss a wound?

    Ah, yes - that -10' penalty to your speed that you gained from that ankle injury incurred when the duergar attacked you two rounds ago, and that -2 penalty to all attacks involving your left arm that you suffered because you engaged in more than 20 rounds of combat each day for three weeks...
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    Character Generation Presentation

    No, that's definitely a dead level, because there's no choice. "Numbers go up" is not an interesting decision point. That's what a dead-level represents - a level where nothing from the player is required.
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    I Like The Simple Fighter [ducks]

    Paladin: Same Armor, Same Attacks, Same HP, Better Saves, +Self Healing, +Immunities, +Other Magic, +Smite. What does the Fighter bring that the Paladin doesn't? Recall that we're talking about "I, the player, came up with a cool idea, and the DM let me roll for it." There's nothing about...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    It's a Fighter at-will choice (at level 1, no less); then there are encounter abilities and dailies that do it better. So, in 4E, a fighter (who wishes to do so) can reliably push people around (while still doing damage to them!), and then every so often, he gets a really good result that...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Yes, a fighter forcing his target back, against its will, is truly the height of gonzo, comib-book combat.
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    The silver standard?

    ... How? What I'm getting from what you and others are saying is that the silver standard just shifts everything to the right one category (if you would've found 150gp, you instead find 150sp; that's still 10 longswords at 15sp a pop). And a nation's GDP would be, instead of 1 million GP, 1...
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    The silver standard?

    Can someone concisely explain to me what "the silver standard" means that isn't "I'd prefer it if a sword costs 15sp instead of 15gp"? And, therefore, what benefit there is other than shifting coinage names one category to the right? It's never really come clearly across.
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