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  1. P

    (Level-Up Rewards) How?

    This, this, this, absolutely this. Never again a dead level, please.
  2. P

    I Like The Simple Fighter [ducks]

    Then what, pray tell, does the Fighter bring to the table?
  3. P

    D&D 5E (2014) Are you happy with D&D Next so far?

    Didn't the mods ask you to stop doing this?
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    I Like The Simple Fighter [ducks]

    The problem, once again, is that this has absolutely nothing to do with the Fighter Class. Because I can just as easily talk about that one time I played a Wizard and I did way more than just cast spells. Or, in other words, there was nothing inherent to the Fighter class that let you do all...
  5. P

    The Fighter's Identity

    They did this in 4E, and people, when told that if they wanted to play an archer should select the Ranger class, revolted: "But I want to play a *Fighter*!" Nonsensical, but true.
  6. P

    The Fighter's Identity

    This is, IMO, the biggest problem facing the fighter.
  7. P

    Hit Point and Damage Dice Attrition

    ... He's not rolling 2d[W] at Level 2 or 3d[W] at level 3, so why on Earth would you assume that he's doing 20d[W] at Level 20?
  8. P

    How do you like your martial characters?

    Except my point is that everything you said is entirely dependent on the player, and not at all on the character; ergo, it has nothing to do with Fighters (or, more generally, martial characters).
  9. P

    How do you like your martial characters?

    The problem I have with: ... is that it can be trivially rewritten as: The power I'd prefer my [wizard / cleric / thief / barbarian / druid / bard / paladin / ranger / spellblade / warpriest] have is his player's power of imagination to pull off cool maneuvers, and then give the DM the power...
  10. P

    Wizards and Armor

    I guess I have a problem with, "You want to mix-and-match a physical combatant, with armor and a weapon, with magic? That's overpowered / munchkin / badwrongfun," when the cleric is, like, totally sitting right there.
  11. P

    Hero Points / Action Points - Yay or Nay?

    While it sounds cool, I haven't seen it work very well. And, the one time I have played with it extensively, it worked really, really poorly (Star Wars d20 Revised). The benefits of spending a large chunk of HP were never high enough to justify the expenditure, making the trade-off a bad choice.
  12. P

    Hero Points / Action Points - Yay or Nay?

    I love the direction this poll and thread are going. I'm a huge fan of hero point / action point systems in just about any configuration I've seen them, and would love to see them continue in D&D Next - as part of a "hero point" module.
  13. P

    Cantrips as encounter powers?

    You're presuming that I think it's a game-breaker to have unlimited attack cantrips.
  14. P

    Cantrips as encounter powers?

    Yes, because in combat I want to play Galstaff the Sorcerer of Light, not Galstaff the Terrible Crossbowman, I Mean, Really, I Can't Hit Anything to Save My Life - Commoners Shoot Better Than This.
  15. P

    Wizards and Armor

    So, staves would be banned, as well?
  16. P

    A potential solution to the Hit Points debate

    It's certainly a system with possibilities. Star Wars Revised showed why letting routine attacks bypass vitality / fatigue is a BAD IDEA (TM). You still have the issue, however, of: Why would a wyvern's sting (or a snake's bite) automatically affect HP / wounds? Is it not possible to parry...
  17. P

    What does a paladin do (or should be doing)?

    You say this like it's a foregone conclusion or a requirement, and, frankly, I don't see that as being a requirement at all.
  18. P

    Play-Testing Hold Person

    So, like, you'd have to cast Vanish on the bad-guy, first, before you cast X-Zone?
  19. P

    In the heat of battle, is hit point loss a wound?

    Well, with hit point loss not representing serious physical wounds*, and with mundane healing being pretty quick, you just say that they're striking to subdue - and you still take 10 points of damage. ;) * At least until the very end of the pile, at which point the decision to kill (and cause...
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