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  1. P

    I need some interesting dice recipes

    How about, "Wizard's First Fireball"? 5d6 (showing random) 3d20 (showing random) - the three saving throws of his targets Or, "1st-Level Adventuring Party"? (All showing max) 1d12: Barbarian 1d10: Fighter / Paladin 1d8: Cleric 1d6: Rogue 1d4: Wizard
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    deathless and crearure type questions

    No, not without a save. Undead are generally immune to anything that requires a Fort save, but in the event that they aren't immune, they still get to attempt that Fort save (usually at a pretty bad bonus, since they have no Con scores). Ferinstance, standard Vampire Spawns have a Fort save...
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    deathless and crearure type questions

    1. A spell is an effect, so yes. 2. If not, it's pretty close. 3. It depends; sometimes yes, sometimes no. Generally, those you get from your creature type and creature HD change, those you get from levels in classes do not.
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    Classes, paragon paths, and epic destinies for ships

    ... This is a fantastic thread idea. Let me ponder and get back to you. :D
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    10-18-2011 Legends and Lore - Preserving the Past

    Oh, good. I'm glad I'm not the only one. Frankly, unlike Mr. Cook, I had no trouble reading through Monster Manuals in previous editions (and current editions!) and going, "Cool, cool, meh, neat, lame, stupid, extremely stupid, awesome" as appropriate. I don't get the general approbation...
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    Superhero Systems Needed

    The "problem" with bell-curve distributions is that it makes ad-hoc bonus / penalty assignments (and the value of small, constant bonuses or penalties) a lot harder to judge. Giving a +2 bonus to someone's Diplomacy check in a normal d20 regime results in a change in success rate of 10% (except...
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    Craft and Ponder

    Yeah, I'd say using the whetstone counts as basic maintenance, and put the DC at 5 (it's something practically anyone can do without screwing up). If you put it at 10, there's a good chance that slight Int-penalty characters will fail, and you might want to avoid that (e.g., even though Thog...
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    Craft and Ponder

    IMO, either: 1) That's standard maintenance which is assumed in the rules, and therefore doesn't count as enough to repair damage done to a weapon, or 2) It's using a purpose-built repair tool (and therefore not improvised tools) to make Craft checks to repair a weapon. I'm leaning towards...
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    Craft and Ponder

    Make Craft checks with improvised tools? You'd still need to cover the "raw materials" cost somehow, but I've never run into a DM who wouldn't let you buy "spare stuff" to carry around with you.
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    Shooting or Throwing Into Melee

    He's not. It's just (usually) the fastest way to figure out Frank's AC without all the special dodging parts (e.g., Dex bonus, Dodge bonus, etc.). Again, the decision chain for the 3.0 rule and the 3.5 option rule is: 1. Did you hit your original target? If yes, then you hit him. If no, go...
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    question on force talents

    I'm pretty sure it depends on the talent. Some are power-specific, while others affect, for instance, any telekinetic power. In general, I'm likely to be pretty flexible with how they are applied. Do you have a specific example in mind?
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    Take 20 on Aid Another?

    If you are going to take 20 to knock down a door, how long does it take in game time?
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    Take 20 on Aid Another?

    This is 1) insulting and 2) wrong. Of course. But it's completely irrelevant because ... ... We know exactly when you got the 20. For almost all cases, you get it exactly 20 rounds later. Otherwise, taking 20 would take 1d20 times as long. It doesn't, though. Consider the case where you...
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    Take 20 on Aid Another?

    No, it doesn't. It really, really doesn't. The fact that you believe this is why you are wrong. Nowhere does it say that you are actually treated as rolling anything - until the end, at which point you calculate your result as if you had rolled a 20. Halfway through, you haven't rolled...
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    Take 20 on Aid Another?

    Which has absolutely nothing to do with anything, as soon as Taking 20 enters the picture. Either you can't Take 20 on Aid Another attempts, in which case you roll once, or you can, in which case you're treated as having rolled a 20 at the end of 20 rounds of Aiding Another. Take 400 is silly...
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    I don't get the dislike of healing surges

    No, the people who are arguing that this is a an absolutely huge change and that it removes solid mechanical support for "terrible wounds" (something that was never mechanically supported to begin with) are barmy.
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    Take 20 on Aid Another?

    What is that supposed to mean?
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    Take 20 on Aid Another?

    ... Because after 20 rounds, you both are treated as if you had rolled a 20 on your check. If you're trying to batter down a door, and you take 20, then you'll be standing there at the door for 20 rounds taking the "Kick the door" standard action. In Round 20, we check whether a result of 20 +...
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    A Disconnect with CHR?

    Yay! Well, here, I think what you're looking at is circumstance bonuses. "He's covered in the blood of the town's mayor whom he just beheaded with a single axe swing; maybe I should do what he wants?" However, if the guy isn't actually any good at being intimidating (e.g., able to get what...
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