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  1. P

    Take 20 on Aid Another?

    Also, a 1 is not a "critical failure" on a skill check.
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    Take 20 on Aid Another?

    Citation, please? Or, rather, review the rules on taking 20. At the end of a Take 20 Aid Another attempt* (which takes 20 times as long as a single Aid Another attempt), you are treated as having rolled a 20 on your check to Aid Another. If you are attempting to do something which takes a...
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    I don't get the dislike of healing surges

    Or, you know, some changes haven't really changed all that much, when the rubber hits the road. (Except, you know, in improving things such that someone in the party isn't forced to play the cleric / druid who memorizes a lot of healing / DM must make scads of potions available all the time or...
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    I don't get the dislike of healing surges

    Okay, fine. Given that no edition of D&D (excepting perhaps 1E; never really played it) has ever actually mechanically supported this thing you want, then arguing that 4E doesn't support this thing you want as if it is somehow unique is barmy.
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    PCs dealing with sexuality

    Yeah, pretty much this.
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    A Disconnect with CHR?

    Exactly. Let's look at the picture of the guy again: Isn't it obvious that this guy is a totally badass warrior who will easily take you apart in a fight? But wait - I've statted him as a Sorcerer 1 who is wielding a greatclub he isn't proficient in and is wearing hide armor he isn't...
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    Take 20 on Aid Another?

    Exactly. "Taking 400" is preposterous, and has no bearing in the rules. Taking 20 on Aid Another checks is perfectly fine, and if you do it while the person you're helping is also taking 20, it still only takes 20 times the normal amount of time.
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    I don't get the dislike of healing surges

    No. I posted several non-houserule ways to do exactly (or, at worse, more-or-less) what you want in 4E. I then provided an additional, optional, houserule way to do it (that is, as Pemerton said, trivially easy to implement). So, again, no. If you don't have all of your healing surges...
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    I don't get the dislike of healing surges

    Certainly; I don't deny that it is. Fine, then - if you want it that way, why can't they continue to ignore the effect of that nasty wound tomorrow, then? Why must the "deep gash to the thigh" non-magically heal completely overnight, as Bryon would have it, rather than just continue to be...
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    I don't get the dislike of healing surges

    Er, yes, it is. In 3E, if you want to be back in the fight the next day, all you needed was a cleric or a cleric-in-a-can. In what way is this a controversial statement? It's 375gp + a handful of XP + a single day of downtime for 50 uses of Cure Light Wounds. (And a feat, but Craft Wand's a...
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    I don't get the dislike of healing surges

    Pretty much, no. If they were taking wounds which required actual healing (either magical or surgical), then you'd also have things like on-going bleeding damage, penalties to your attack rolls and skill checks, etc. After all, if you've got a "wicked huge gash" in your leg, aren't you going...
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    Please delete this thread

    Aid Another checks are one of the areas in which you are specifically barred from Taking 10. So, why would you allow it? That being said, I break the rules to allow Taking 10 for things like week-long Craft checks, so long as the aider is trained. This is mostly because I don't want to deal...
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    Does clerical healing magic (e.g. cure light wounds) close wounds?

    Exactly this. To the extent that I narrated any flavor wounds into existence, healing (by any method) is narratively capable of closing them (or of otherwise obviating them). Attacks, in my games, inflict wounds only to the extent required by the rules narrative. Forex, an attack which...
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    I don't get the dislike of healing surges

    To be fair, this has been true throughout all of D&D's history (and is also true in quite a few of the wargames from which D&D came from). The only thing 4E has changed is the fact that you don't need a Cleric to get back into the fight the next day. In 3E, you needed a Cleric or a...
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    I don't get the dislike of healing surges

    No, it's still there (although probably clotted up and starting to scab over); he's just, with a further heroic effort, ignoring the pain, or has taken one of his ubiquitous 3E belts (he's a converted character) and tightened it down over the wound. In short, you can pretty easily narrate...
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    Counting blows instead of HP

    ... No? :D It does have a Condition Track, however, with a Damage Threshold (roughly equal to 4E's Fortitude defense). Any single source of damage greater than your DT moves you 1 step down the track. The track has the following steps: +0 / -1 / -2 / -5 / -10 / Unconscious (+0) You take the...
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    Wishing this could be played

    Absolutely you can. Remember that the Assassin PrC is not the only way to be an assassin. The Assassin PrC represents a member of a stereotypical fantasy Assassin's Guild - black magic, dark rituals, populace in fear, highest-bidder, etc. An assassin is just someone who kills someone specific...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Assuming you breathe the mist and fail your save, is there any indication of what the proper method to heal yourself is to the characters?
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    d20 star wars starships of the galaxy question

    Well, they get a higher AC ...
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