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    Do alignments improve the gaming experience?

    "Do as thou wilt shall be the whole of the law" seems less than ambiguous to me - although your later post clarifies this greatly. It is an excellent post - xp if I can To me, part of this strength is a consistent tone for the game. Are we playing larger than life adherents to Good, or are we...
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    Do alignments improve the gaming experience?

    And we're back to "there can be only one approach to every issue for each alignment". I thought we might actually have gotten beyond that one. To take, say, an LG church, one might favour Law more than Good ("Suffer not a witch to live"), while another favours Good over Law ("Let he who is...
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    Do alignments improve the gaming experience?

    Nice sidestep. Your example was you playing a Paladin, so you were not the GM. If the other Paladin keeps his powers, then yours must be wrong about torture being evil. If yours keeps his powers, then he is wrong about your actions being evil If you are both right, then the gods just provide...
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    Pathfinder 1E Racial classes and gestalting in Pathfinder

    I think you are misreading his proposal. He's splitting xp between two classes, each of which would rise at the standard rate. So, a character with, say, 125,000 xp on the middle advancement track would be 10th level (0ver 105k and under 155k). If gestalted, he would have 52,500 xp in each of...
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    Do alignments improve the gaming experience?

    Getting bonuses in 1e/2e needed much higher scores. 17 STR for +1 to hit & damage is a 12 STR in 3e. Other stats were a bit less over the top, but 16 DEX for a +2 and 15 for a +1 is a lot harder than 14 and 12, respectively. I wonder how someone with all 17 s and 18s would have been greeted...
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    Do alignments improve the gaming experience?

    Why do we need point buy at all? Why can't the players assign whatever stats they consider appropriate to their vision of the character? It sounds like you don't trust them to build balanced characters without constraining their resources. While we're at it, let them decide when the...
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    Do alignments improve the gaming experience?

    Now, let’s assume we are not playing a solo game, and that there are other characters in the game, some or all of whom are also (or profess to be) LG. One of these considers it quite appropriate to “pull a 24 and torture prisoners to save someone”. In fact, he even asserts that your...
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    Do alignments improve the gaming experience?

    Like most things, it depends largely on the issue, and the context. The alignment rules are there to be read and interpreted, like any other rule. The extent of debate seems like it would depend on the underlying disagreement itself. Some rules calls could go either way, and others are much...
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    Do alignments improve the gaming experience?

    How can a fellow living in the SW universe believe that “Hokey religions and ancient weapons are no match for a good blaster at your side, kid.” I’ve repeated the statement that the character may come to believe that Good must be compromised in the face of reality. His beliefs may drift from...
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    Do alignments improve the gaming experience?

    As others have noted “Not Good” is not necessarily “Evil”. Actions cannot be taken out of context. Let’s once again look at the rules: [h=3] It seems clear that killing is not a good act. Taken cavalierly, it is an evil act, as evil creatures lack compassion, kill for convenience or...
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    Do alignments improve the gaming experience?

    Execution of a convicted criminal, where a society believes in capital punishment. It is not a Good act, yet it seems death to criminals is quite acceptable to LG Paladins. If it is not, they need to revisit their adventuring style. You have never actually addressed the fact that LG, CG and...
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    Do alignments improve the gaming experience?

    You're very hung up on this "right/wrong" absolute. If the player says "Grog hits the ogre and decapitates him", but the GM says "No, Grog misses" then the GM is right and the player is wrong. If the player says "Grog leaps across the chasm, landing cleanly on the other side" and the GM says...
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    Do alignments improve the gaming experience?

    Why is it delusional for the character to come to believe that Law compromises Good excessively, or that Good compromises Law excessively, and that therefore he cannot, in good conscience, follow the tenets of Lawful Good? Is Neutral Good or Chaotic Good objectively wrong? Both are different...
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    Do alignments improve the gaming experience?

    So, 100 times, the Paladin has been faced with the choice of either saving his mother or failing to prevent the certain destruction of the world at the hands of the Forces of Evil? Seems like the other 99 didn’t pan out quite as expected, did they? If he does not immediately lose his...
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    Do alignments improve the gaming experience?

    On what basis does the GM strip the Paladin of his Paladinhood for a single act? Are you asserting this was an evil act? If so, please tell us in what way it was evil. It does not even appear to be a non-good act - he has saved a life, which seems quite consistent with both "respect for life"...
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    D&D 3.x Dnd 3.5 Homebrew class. Please comment and review

    First, I’m curious when he turns green and gains four arms (Grond is a longstanding villain in Hero Games’ Champions Universe…) Like Ahnehnois, I don’t see why this is needed instead of Barbarians, or would not be a prestige class designed for Barbarians. As a result, I’m comparing this to a...
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    Do alignments improve the gaming experience?

    I think the game mechanics establish that they are a force for the brand of Good that they represent (typically, Heavens = LG, not the pure G of NG nor the freedom-loving G of CG). Whether the PC's consider that the most valid form of Good is up to the players. You cited the character of...
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    What would a fighter versatile out of combat look like?

    I prefer Pathfinder's approach of a fixed bonus to the skill if any ranks are added, rather than the 3e model where it costs double and caps out at half as many ranks. Patbhfinder's system provides an advantage, where the 3.5 approach largely prevents being effective in a non-class skill...
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    What would a fighter versatile out of combat look like?

    Other than the often jarring fact that Intimidation is based on CHA, not STR, of course. The manner in which the character tries to accomplish his objectives will be driven largely by his mechanical strengths and weaknesses. I would not expect a character who considers enforcing his will on...
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    Do alignments improve the gaming experience?

    I think most people would see The Heavens as "Good". If we are presuming "Good" in alignment is good in English, "The Heavens" are similarly associated with "Good". What prevents "True Enlightenment" being Neutral with respect to Good and Evil? Why does whatever the PC's choose to pursue...
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