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  1. Szatany

    D&D 5E (2014) Let's Talk about Scaling 5th Edition Spells

    Neither do I. Thankfully, 5e will have bounded accuracy which means spells will get obsolete much much slower. Saving throws don't go up with levels, etc. They do. It's called getting access to higher level spells. They do. They can nova with their powerful spells. Please, no action per round...
  2. Szatany

    Simplified Encumbrance System

    i,ve read op's idea and i don't see how that system is a simplification. in my games i'm using something much, much simpler and it works well for my group because nobody cares much about encumbrance anyway. the rules are this: certain items are designated as heavy - and you can carry a number of...
  3. Szatany

    D&D 5E (2014) I think D&D Next should have been called D&D Last

    That would make the 6th game the D&D Vista, and 7th game...D&D 7. I think we're onto something :eek:
  4. Szatany

    Alternatives to Human Ability Score Boosts

    I also don't like the humans. Not from mechanical standpoint, but from roleplaying one. To me, the benefits of the human races are not what I consider humans in D&D. So in my games, I'm going to change them completly. Right now I'm considering this setup: - +2 to two lowest ability scores - Your...
  5. Szatany

    What a steaming pile of otyugh feces!

    I am so beholder over the pdfs right now.
  6. Szatany

    Penny Arcade Podcast with Mike Mearls

    Where are parts 2, 3, and 4? I want to hear them very much.
  7. Szatany

    D&D 5E (2014) 5e/Next Cosmology

    Ah yesss, planar travel with sandwiches :cool:
  8. Szatany

    New fighter mechanic with dial

    What podcast? Link please.
  9. Szatany

    D&D 5E (2014) Armor in Next

    NO! No more assumed wealth per level dogma.
  10. Szatany

    Autosuccess tweak

    I like the general idea, but not the implementation. I'd rather see a system that's more ingrained into entire game. Probably with a module. A system in which for every d20 roll you make you also make a d6 or d10 roll that determines the degree of success (if you succeed) or of failure (if you...
  11. Szatany

    The silver standard?

    Then set up a real money auction house and allow players to buy gold with dollars/euro :p
  12. Szatany

    Reasons to have paladins and rangers as classes

    Not anymore. Three words: World of Warcraft.
  13. Szatany

    Magic Vs AC is Very Poor Reasoning

    Well, weapon attacks arent made against DEX or STR, they are made against AC. This has a serious benefit of not making low DEX/STR characters auto hits and high DEX characters unhittable. Same should be applied to magic. There should be stat (lets call it MR - magic resistance) that works much...
  14. Szatany

    Playtest House Rules/Revision Suggestions

    I will probably introduce significant changes to armors and shields. But to do that, I'm going to wait for the next iteration of the playtest and see if wotc done any changes themselves.
  15. Szatany

    Alternatives to At-Will Magic

    I like at will magic, but I don't like that it can be spammed. To prevent spamming spells, I see several possibilities: - a caster may only cast certain amount of at will spells between short rests. Maybe 3, or 2+ability mod, or something like that. - a caster may cast an at-will spell once, and...
  16. Szatany

    Base measurement in DDN

    Distances should be measured in arensons. 1 arenson equals (more or less) to 1 meter, equals to 1 yard, equals to 3 feet.
  17. Szatany

    1 Minute Duration Spells

    I think the sensible way for you would be to houserule those durations into "1 minute outside combat/entire encounter during combat"
  18. Szatany

    D&D 5E (2014) I Don't Like Damage On A Miss

    Maybe slayer is so angry that whenever he misses, he kicks his target in the nuts.
  19. Szatany

    A Scheme by any other name

    Nothing you're saying contradicts my idea. Plus, how can anyone be a thief, if thief is a rogue scheme and not a background?
  20. Szatany

    A Scheme by any other name

    I don't see how schemes are necessary at all. Looking at rogue's scheme, it seems very similar to backgrounds. Why can't rogue simply have a class feature that says: Gain one extra scheme from the following: thief, burglar, conman, etc.
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