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  1. Szatany

    The new D&D Core: The "80/100" rule

    I would go the other way. Have one system made for all arcane classes, and another one for divine classes. For example, wizards and bards would use simplified vancian system, while clerics and paladins would have powers from 4e. Martial classes can have their abilities structured in yet another...
  2. Szatany

    The new D&D Core: The "80/100" rule

    I'm pretty sure that if you want to find out here, on the forums, the only way is to create polls. Polls for everthing. A lot of polls.
  3. Szatany

    D&D 5E (2014) The 5E Magic User

    For 5e, I think I would like a system that takes a little from vancian magic and a little from 3e psionics. (4e power system of at-wills/enc/dailies IMO works best with divine magic, as divine casters are allowed to cast this spell that often, and have no say in it). I would prefer a system that...
  4. Szatany

    Poll - which classes have you played.

    Same here, I rarely had an opportunity to play and I still have all the character sheets. fighter 11 ranger 8 cleric/priest 7 monk 5 wizard 4 rogue/thief 4 druid 4 barbarian 3 paladin 3 bard 2 sorcerer 2 hexblade 1 psychic warror 1 swashbuckler 1 knight 1
  5. Szatany

    The Deathscene Action

    I wouldn't worry too much about it. It will probably be optional ;)
  6. Szatany

    The Deathscene Action

    There you go, the first detail about 5E mechanics. And I'm the one to report it here :D Have you seen this movie? http://www.huffingtonpost.com/2012/01/10/dungeons-and-dragons-rema_n_1196534.html?ref=technology&ir=Technology At one point the DM tells a player whos cleric just died to undead...
  7. Szatany

    Legends and Lore - What Can You Do?

    couldn't agree moar !
  8. Szatany

    Legends and Lore - What Can You Do?

    First L&L that I feel like I need comment on. There are many many ways of breaking down individual character's turn into actions/blocks/steps. Giving a player one action to do each turn (and this is not the same as doing one thing) isn't necessarily a bad thing, as long as A) the player still...
  9. Szatany

    Are three enough?

    Three static defenses and two saves are best: Defenses -Fortitude -Will -Armor Saves -Parry/Block -Reflex
  10. Szatany

    Age of Wonders

    Preview V - Races From chapter: races FAMILIES Each race is of a certain type and family. This has no effect on its own but determines how certain abilities, spells, items or even monsters react to this particular race. All playable races are of humanoid type and one of three possible families...
  11. Szatany

    Age of Wonders

    Preview IV - Attributes Or simply old ability scores, including generation method I think might be a little complex at first but should produce failry balanced characters. Also, I tried to de-emphasise abilities so a character with mediocre scores is still a playable one. From chapter: basics...
  12. Szatany

    Age of Wonders

    Preview III - Combat Statistics In this preview I give you the basic combat stats. As you can see, this system has both 3e saves and 4e defenses. This is to give players opportunity to approach combat from more tactical angle. Saves are there so characters can spend actions to increase their...
  13. Szatany

    Age of Wonders

    Not really. 4e, for example, has a box on the character sheet where you put 25% of your total HP. Mine will simply have similar box for the 10% value. (and to answer a possible future question: I have no plans for healing surges in my game)
  14. Szatany

    Age of Wonders

    How about this variant: Not Bloodied: You currently have more than half your total hit points. You are susceptible to subdual damage. If not bloodied, you recover 10% of your total hit points per hour. Bloodied: Your current hit points are somewhere between half total hit points and zero. You...
  15. Szatany

    Age of Wonders

    I forgot to add one thing: In D&D it works the same way, just to a lesser extent. If you raise your constitution and your hit points change, you now recover your total hit points slower.
  16. Szatany

    Age of Wonders

    They may have been equaly hurt but the strong one took far more damage. HP in my game don't represent ability to dodge serious damage (you have reflex save for that). A high level character can literally have more of his body hurt before he goes down, so it takes more time to heal for him.
  17. Szatany

    Age of Wonders

    Ah, but that's because the strong guy was more badly hurt to begin with (unless I'm not understanding something here).
  18. Szatany

    Age of Wonders

    Hmmm, maybe I should rename to Age of Legends...
  19. Szatany

    Age of Wonders

    Maybe the world loses in translation - it's a good fit in polish. Anyway, how about Agony? I'm not too sure about that. First, the example you give will rarely come into play since the healing magic (which I plan to be little less common but still readily available). Second, I played few games...
  20. Szatany

    Age of Wonders

    Preview II - Injuries The second preview of my game system is the injury rules. When thinking about hit points I wanted to address three things specifically. First, to somehow nerf death effects without removing them (because, frankly, they are a lot of fun sometimes). Now death effects can...
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