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  1. Szatany

    D&D 5E (2014) Ability checks not using modifier

    My proposal doesn't include training or skill subsystem, but lets assume high score = trained/expert. If you set DCs like this: Easy - DC 15 moderate - DC 20 hard - DC 25 extreme - DC 30 then character will have the following % chance of success average joe (ability =10) easy 80%, moderate...
  2. Szatany

    D&D 5E (2014) Ability checks not using modifier

    I played various games, WFRP for example which had even wider spans. Never ran into any issues with them. Lets not kid ourselves, 3-18 is assuming extreme circumstances. Most of time its really 8-20. All the better.
  3. Szatany

    D&D 5E (2014) Ability checks not using modifier

    There one another reason I forgot to mention. I'm talking about difference between characters with low and high scores. I dislike the fact that a character with str 10 has rather large % chance of defeating str 20 character in a contest of strenght. Interestingly, some people want the exact...
  4. Szatany

    D&D 5E (2014) Ability checks not using modifier

    Actually that's great idea. I don't know why I didn't think of it.
  5. Szatany

    D&D 5E (2014) Ability checks not using modifier

    You can have skills without having skill bonuses. Under this system I would opt for such solution.
  6. Szatany

    D&D 5E (2014) Designing a skill system that the PLAYER can opt into.

    Why do you prefer recharge on levelup?
  7. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    There's a limit on ability scores, there has been since the first (or second) playtest. No ability score can go above 20.
  8. Szatany

    D&D 5E (2014) Designing a skill system that the PLAYER can opt into.

    The easiest way would be to allow trade +1 in ability score for 5* skills. * - not sure on the actual number. I like that, exactly the idea I had too. Ultimately I decided against it because I simply like rolling d20, and not d8 or d4 for my tests. I found another solution, based on rerolls.
  9. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    This is my take on it: Elemental Archery Prerequisites: proficiency with bow, ability to cast spells Every arrow you nock and let fly becomes magical, gaining one property of your choice: * Fire: All damage the arrow deals is fire damage. In addition, on its next turn the target takes 2d6 fire...
  10. Szatany

    D&D 5E (2014) Ability checks not using modifier

    I'd be fine if this was done with a module. But regardless of modularity, we can discuss the idea. But then you have a game that places most emphasis on randomness (1-20 roll) and very little on actual skill or proficiency of a character (-3 to +3, or 0-6). Not my cup of tea.
  11. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    I guess with some feats it could be fun. But only if it was limited to where it really makes sense.
  12. Szatany

    D&D 5E (2014) Ability checks not using modifier

    If the basic rule for ability checks (but not saves, attacks etc.) was to use score -10, instead of modifier, would it benefit the game? The pros I can see is this works better with new feat system, and allows for higher granuality of character's "skills". The cons I can see is slight increase...
  13. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    Yes that's me. A lot has changed since then :) Now I value simplicity a great deal more. Also, here I'm trying to come up with ideas that would be appealing to broad group of players. Ultimate classes were for "system masters" bored with the original game. it was in 2004, my god how time flies.
  14. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    I thought about that, but that introduces too much complexity where it's not necessary. Also, it would not fit each and every feat, which in turn would produce some artifical results.
  15. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    I'd rather have "minor" and "major" modifiers in the game. Minor is score -10, and major is as it currently is. Minor is used for ability checks and things like carrying capacity. Major is for everything else. Then you might run into the issue of but you can solve that with a hard cap of +15...
  16. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    There'll be a feat for it ;) Agreed, this is one of the worst things I've read about 5e, ever.
  17. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    Because then you have feats that are again much weaker than +1 to ability score.
  18. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    You sooo chose the wrong game to make this complaint :P First of all, this is a wrong example, because it makes total sense that a fighter would become stronger over the course of adventures. He's using his muscles all the time. Now, if you ask why would a fighter become more charismatic even if...
  19. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    I agree that i would solve, or at least soften the issue. But what would you assign? One way would be to free checks from modifieres and use straight ability score, but that will never happen. Strength has carrying capacity that's based on its score, so you get something for increasing your...
  20. Szatany

    D&D 5E (2014) L&L: Mike Lays It All Out

    Wow, talk about starting a new week. Feats: Overall I like what I'm reading so far. I think using feats as building blocks and splitting prestige classes and paragon paths into feats is a great idea. It wouldn't be so great if feats were minor, like they used to be. But combined with the fact...
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