Permanently crossed eyes, and general clumsiness, giving disadvantage on Perception checks and Dex checks.
Edit: Didn't read the OP, oops.
Player re-rolls secret initiative each round, but doesn't know when they go until their turn comes up.
Independent of this thread I was thinking about just making stones take up one attunement slot regardless of the number you have. They aren't exactly common IMC.
It seems to me the flaws system is meant to encourage and reward roleplaying for beginners, rather than be a straitjacket for the DM to exploit.
PCs aren't required to follow their flaws blindly, but they are a strong indicator of how the player decided their character should act.
I wonder what % of this data was drawn from D&D Beyond, where feats are largely inaccessible to free accounts. That would also skew the numbers toward the basic races of human, elf, dwarf.
I was under the impression it didn't dispel or counter the original casting. It just lets you learn/prepare up to 3 additional spells if you meet the conditions. Nor does it give you free slots to cast them.
Maybe a little strong for an uncommon but seems fine. Definitely stronger for classes...
I tend to give out much more magical treasure than "DMG normal" but I also use tougher and more numerous enemies. One thing I am very leery about giving out is +x armor though. I'll only use it if a frontline character is at a significant disadvantage in the AC department.
I picked Slow and Mirror Image myself, though I might go for healing spirit at some point (even the nerfed houseruled version our groups use).
Wall of Force and Enemies Abound (Xanathar's Guide) are some options I'm looking at in the future. The latter is especially great at negating an enemy...
Thanks for the comments!
I'm a little skeptical of Extra Attack being all that overpowered compared to other rogues, as the avenger will most likely not be dual-wielding (many spells have somatic components) and so will not be as likely to get that backup offhand attack to try for sneak attack...
Looking for feedback on this rogue archetype. It's a (mainly thematic) conversion of the 4e Avenger class. Rogue archetype fits it pretty well as a maneuverable, stealthy type. I tried to keep it comparable to the arcane trickster. I didn't go all the way and give them the ability to use a heavy...