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    NEW Immortals Handbook - Ascension thread

    I just gave it a look over. The portfolios section is a bit easier to read and understand now, though you might want to include a blurb about what (x2 HD) or (immunities only 50% effective) means. Not everyone who will use ascension will read these forums :). The action summery is very...
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    NEW Immortals Handbook - Ascension thread

    I am not for or against the portfolio/class relationships. If it is the simplist way to make it work, then so be it. But, as I am sure someone will mention, what if I wanted to have a goodly wizard god of magical charity? Monks of Destruction and Violence seem a bit 'out there' but certainly not...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    I've been using scaling magic items for some time now (almost a year) and I find that, asside from them being less 'simple' to explain, that they work fine. The scales I use are much slower than the Ascension scaling system and generally favor lower levels. (But since I run a lower magic...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    On the level 20 PC affording a +20 weapon: Well, look at it logically - Where will he buy it? Who would sell it? Items of Epic power are effectively artifacts. I can't recall the last time the Hand of Vecna was on an auction block. And the DM limiting a character's ability to obtain wealth is...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Well, by 40th level, wealth indeed should have been a thing of the past. I would estimate that wealth breaks down much earlier than that. 21st level. Epic Wizard. Seed: Conjure with Permanent factor. = 20 cubic feet of gold coins. Oh noes, don't use them in epic spell creation, but do trade them...
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    Discussing about hirelings, henchmen, followers, and cohorts.

    Well, while leadership is still under the DM's control, the difference is that Followers and Cohorts server the character because of things like loyalty, admiration, or fear. Henchmen and Hirelings are payed thugs; Still under the DM's control, but motivated by $$$. (IE: If they don't get payed...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Maybe I have too little faith in the 'standard' epic gamer, but I don't think breaking the game should be so easily spelled out for them. Penalties/restrictions on charged/'cheap' magic items? I know in a game I ran, a mage wanted to make a headband of intellect in a low magic game. He didn't...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    True, it is harder to "arm" a magic using deity with Artifacts, since a staff or a wand will likely be useless, and since staff creation rules are so open-ended, many of the logical ideas are dubious from a balance perspective. (The 'do anything staff', with over 50+ spells in it, or the...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Well, the staff of the Magi has a listed means of recharging. Perhaps a price could be put on that. 50k gold seems about right to me, or you could just Add in a x2 cost multiplier for rechargeable or whatever sounds right.
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    The legal ramifications of Baleful Polymorph

    As for proving your soul ends up in X place, is it any more simple to do in D&D than on earth? Illusions, lies, and spells to evade magical discernment could be used. (Especially among the non-informed folk) My gut tells me that Charisma enhancing is no more a crime than makeup and a good...
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    NEW Immortals Handbook - Ascension thread

    Well, maybe the Timelord could create Avatars or Aspects, or even lesser beings with Create Life, at those power levels. Incidentally, U_K: Initially, you were thinking about a 'Ki Effect' power, which I would imagine is similar to the Silver Surfer writeup ability. (Since you brought it up...
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    Alternative Duskblades

    All of them sound great, and I really do like variant #3. Yes, the cleric list is somewhat larger than the duskblade list. You could fix this by saying they only get access to spells of certain schools of magic or with certain descriptors. Undead beware a full-attack action with Heal imbued on...
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    NEW Immortals Handbook - Ascension thread

    If a small being can exert enough energy, it might not matter. Energy exerted it what damages the object it is exerted upon. Energy output is a function of mass. Density comes into play if that small being has huge mass. A black hole (virtually no volume/size, infinite/incalculable mass), for...
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    NEW Immortals Handbook - Ascension thread

    The current VSC system is neat, and it accomplished what it was set to do. Too well. Well, if the original idea was that 2d6+9000 damage was absurd, why not decide on the proper 'ratio' of damage bonus to damage dice? Each VSC adds 7 or 8 to bonus damage, so why not have each VSC add 1d10 to...
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    Spells that are annoying to DMs

    The spells I hate are the ones that invalidate other classes. I am sure the players hate them too, but eventually everyone wants to play a wizard or a cleric or a druid, because they find traps(Detect magic for magic traps, summon monster 1 for others)/sneak(Invisibility, silence, dimension...
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    Military tactics vs. high-level spellcasters

    Wizards eh? Marching an army won't work: Scry, Fly, Invisibility, Fireball, etc. Flying could work, especially on griffins. But beware the mage who can control winds or weather. (not a wizard spell, but theres bound to be an oddball among them) Burrowing somewhat 'safer' than marching, in that...
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    NEW Immortals Handbook - Ascension thread

    Well, the easiest fix is simply to count divine bonuses as *non-natural* bonuses to strength, so they don't count towards VSCs. (And neither would Legendary Strength, Total Strength, Strength-Domain-esque powers, or anything of the sorts. Great Strength Epic feat would be fine though)
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    NEW Immortals Handbook - Ascension thread

    With the recent increase in Timelord (and possibly the other ultra-dimensional beings') hit points, this seems to render some of the [Effects] useless. Reasoning: By multiplying the deities hit points, you are essentially cutting the effectiveness of Effects by the same amount. Not that game...
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    Unlimited Doom

    This feat isn't all that good. It uses a standard action. At the levels it is 'overpowered', said character could be either hitting his foe with a great axe/great sword and kill them instantly, or cast some sort of spell that inflict conditions much worse than Shaken. Plus, the range isn't very...
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    NEW Immortals Handbook - Ascension thread

    CR 1000? Isn't that a bit low? Time Lords are ECL 2000... Unless they are ment to be used in the same manner Piranha ghouls are. (Step 1: Swarm. Step 2: Paralize. Step 3: Eat. Step 4: Profit) Though I think the write ups for all the Greater-God+ Monsters will be interesting. (Even if there are...
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