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  1. Mercutio01

    Rule of the Three (1st of May)

    Do not overlook this important little piece of the article. This is the one piece of the entire article that I absolutely like without reservation. I'm hoping this means exactly what it sounds like--the ability to build your own theme by hand. Love, love, love the idea.
  2. Mercutio01

    How Do you Feel About Healing Surges? (Read First!)

    These two points are true. And they are also a huge part of why I don't like healing surges.
  3. Mercutio01

    Kindle or iPad 3?

    Yeah, about 5 minutes after I posted this, I read an article about Microsoft injecting funds into Barnes and Noble to help break them out of the US only market. The article also went on to say that Amazon has 60% marketshare of ebooks/ereaders, Barnes and Noble has 25%, Apple 15%, and the rest...
  4. Mercutio01

    Kindle or iPad 3?

    I have both a 1st Gen Nook and a 3rd Gen Kindle keyboard (with ads). The differences between the two are fairly minimal, in all honesty. I tend to use my Nook more often because I sideload books from Project Gutenberg and most of the gift certificates and stuff that I get from friends and family...
  5. Mercutio01

    [April] What are you reading?

    I just started (about 30 pages in) Stephen King's new Dark Tower novel "The Wind Through the Keyhole." So far, so good.
  6. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Also - interestingly, Odo of Kent appears to have been a noncombatant who never actually engaged in combat and merely sat in the rear cheering the troops on. Which makes him sounds much less like a "holy warrior with a mace" than a "holy man providing hope [HP?] for disheartened troops without...
  7. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Neonchameleon - We're down to opinions and personal feelings about the game now, which means a fundamental difference in how we play D&D, what we want out of D&D, and how we view various incarnations of D&D over the years. I've never felt that HP were broken. We are at an impasse. And 5E is...
  8. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    And the trick to 5E is reconciling those two points of view. For me the paladin fulfills the former while the latter is exactly what I think a cleric should be. And neither of us is wrong or right objectively, but one of those has the weight of 30+ years of gaming and one has the weight of only...
  9. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Okay. I'm not really interested in buying more than the core 3 books for any edition unless I find enough in those books to recommend purchasing more. I don't feel like I should have to buy in that far (MM3) just to get threats that are threatening. That should be pretty basic. Again, DM...
  10. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Yes, in addition to the surges, which makes death (again, my play experience for 4E) so rare as to be nonexistent (as in, no character in any game I played in 4E has ever died) and thus the game felt stale and boring as there was never a real threat except for those that were ridiculously...
  11. Mercutio01

    D&D 5E (2014) Monte Cook Leaves WotC - No Longer working on D&D Next [updated]

    To that I'd add that the DDI added new apps each year that weren't present as promised at the beginning. I've heard people talk about the Monster Creator and Character Builders as some of the best resources for D&D, but neither of those were working when 4E hit the streets. I don't think it's...
  12. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    No dispute, but in a world of magical healing with gods granting the ability to raise dead, it strikes me as completely out of character for such a world to have that healing limited by my body. I think it's mechanically weird and I don't really like the fluff of it either. That's why I made...
  13. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    I think they're fiddly and more complex than I want for the average D&D game I want to run or play. They aren't bad, as such, but just not my cup of tea. And they are obviously part of the inspiration behind surge mechanics. They're different but not better. That said, I do like the mechanics...
  14. Mercutio01

    D&D 5E (2014) D&D Next weekly art column!

    The Gelatinous Cube actually isn't a half-bad idea. It also has the benefit of look like a d6. I like it.
  15. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    What if I don't want either (and I don't. I've already explained why I don't agree with your first point)? I don't want to track added complexity in order to balance out the mechanical and fluff problems I have with surges. Fixing one system by adding another system on top is the opposite of...
  16. Mercutio01

    Dungeon Board Game - October 2012

    That's excellent. I know what's going to the top of my Christmas list this year. I have been looking for a used copy to play with my daughters for awhile, but I didn't really want to use a collectible copy in everyday play. Now I'll be able do both!
  17. Mercutio01

    RPG Desktop Backgrounds?

    This was my most recent one. I don't have an RPG desktop right now.
  18. Mercutio01

    RPG Desktop Backgrounds?

    I used this one for a long time.
  19. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Well, I didn't say "no healing in combat," so that is still a viable option. And there are multiple other solutions. I've already discussed a potential optional rule system for surges. There is also the extended use of things like temporary HP. In fact, what I'd really like to see are options...
  20. Mercutio01

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    What you see as a bug here, I think of as a feature. Each successive edition has stepped further away from lethality, and that's boring to me.
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