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  1. Sylrae

    Large Creature-Sized-Damage

    Say that's true, and I don't have a problem with the huge weapons, it's just that when combined with the strength bonus, they often outshine the other characters. I was lookinf more for around what level the damage difference isn't as big, and looking to see if anyone had figured out what...
  2. Sylrae

    Iron Age Celtic setting ideas...

    I like the bloodline, and I'll read the post above it tomorrow morning.
  3. Sylrae

    Large Creature-Sized-Damage

    Any suggestions on when large-creature damage becomes less of a problem? How about a way to make it less of a problem early on. I'd like to give a few options to my players that are large creatures, but last time I did so, the Minotaur Fighter (3.5, a-la savage species, but played in PFRPG) did...
  4. Sylrae

    Casting with Concentration

    If you have a number of times per day where you get a bonus to the roll (for each spell level) maybe that could work too. I'm not entirely sure what the best way to do this would be. I agree with the idea. But I think the current implementation is lacking. I'll come back to it later.
  5. Sylrae

    Casting with Concentration

    So part of your design goal is to have less spells per day than the vancian system? Because that's the main thing I see as a problem. I'm not saying they should be able to cast 9th level spells until they're blue in the face, but I think the wizard should be able to reliably cast 4 9th level...
  6. Sylrae

    Anyone still have the Beta Playtest Summoner?

    Thanks Samurai. I Sent you a PM.
  7. Sylrae

    Gaming Setup

    Yep. That's the one I was talking about/want. I want a table with a projector inside, some nice switches and controls on the side, and a laptop hookup. Ideally the surface would be magnet usable too (though I doubt I'll get that one with a projector screen). Touchscreen optional and not...
  8. Sylrae

    Iron Age Celtic setting ideas...

    I've been thinking about your Clan Warrior class. The way I plan on approaching a class with lots of plane shifting abilities (which may not be appropriate or useful in many games) gave me an Idea, and it also ties into my suggestion that it not all be celtic. I know you said the fey...
  9. Sylrae

    Anyone still have the Beta Playtest Summoner?

    Yeah. I have that one. Sorry. I guess I wasn't clear enough. When they announced the players guide 2, they released the classes, 2 at a time. The Summoner originally released has different abilities than the one in the final playtest. I want to re-read the original abilities, compare to the...
  10. Sylrae

    Anyone still have the Beta Playtest Summoner?

    I want to look at the playtest that was originally released. I kindof want to compare to the final playtest. Because of some data loss problems, I no longer have hte original PDF. Does anyone still have it?
  11. Sylrae

    Random Magic Item Generator

    The ability to create magic items by price would be fantastic. Especiall if you could pick the lower bound as well. I've seen a few generators for 3.5 that let you pick the max cost, but you'd still usually end up with really cheap stuff most of the time. If it supports minimum price and...
  12. Sylrae

    Gaming Setup

    That was the one that inspired the idea. But from what I gathered, he went out and got a regular projector, I want the projector that does it in reverse, so I can mount it on the inside of a table, point up, and have changing images on the tabletop. A screen would be the cheap way if it's a...
  13. Sylrae

    Gaming Setup

    I saw a post from Steel_Wind (Whom I had never realized was part of the DLA team for NWN way back in the day) about his gaming setup using a projector. Has anyone done anything fancy with this? I'm now dreaming of a shiny backlit DLP Projector laid flat, embedded into a table with a glass...
  14. Sylrae

    D&D 3.x Severing limbs in combat - 3.0 & 3.5

    Called Shot With Hit Point Damage. I'm not entirely sure I like the implementation, but I like the concept. I think they should be higher hit point totals though. I'd use 1/6 and 1/3 instead of 1/4 and 1/8. How does healing magic deal with mising limbs? Stump? or Grow Back?
  15. Sylrae

    Multiclass Monk, and Flurry Progression question

    Hmm. I'm hoping that either Jason Bulmahn or James Jacobs can comment on here about this, as the GM in the campaign where I play a multiclass monk reads the Pathfinder Core as Contradicting the Conversion Guide, and if looking for 'the word of god' on the matter. If I could get a nod from...
  16. Sylrae

    Casting with Concentration

    What if the increases weren't for all spells cast, but say, you tallied them individually? so you keep a separate modifier tallied for 9 spell levels, or even those 1/3rd brackets. It wouldn't be that difficult, and may result in a number of spells castable that is closer to that allowed now.
  17. Sylrae

    Iron Age Celtic setting ideas...

    That one's pretty nice too. What do you do your maps in? Those look like freehand + computer, or just a photoshop/SAI drawing. Do you use a mapping program?
  18. Sylrae

    Iron Age Celtic setting ideas...

    The Map is labelled Hybreni instead of Hybrenia, but it looks pretty damn good. I think the text labellin the map should be a smaller font size. The map looks a little too busy now.
  19. Sylrae

    Multiclass Monk, and Flurry Progression question

    I found the answer on Paizo's site. You still add BAB from other classes. It's clarified in the conversion document. The Core book is just really vague. =/
  20. Sylrae

    Multiclass Monk, and Flurry Progression question

    it says you use your monk level instead of your monk bab for flurry attacks. I took that to mean Monk5/ftr5 has his first flurry attack with a +10. My friend took it to mean you ignore all BAB from other classes, and just use the monk's +5. Official Reading? Maybe this has been cleared up...
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