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  1. Sylrae

    undead player charicter templates

    I dunno if you'll like it, but I wanted the ability to make a variety of slightly different vampires, and wanted to be able to make the template acquireable from level 1 without game-breaking power increases. I made this up a while back...
  2. Sylrae

    Pathfinder 1E Pathfinder Toolbox

    Hey BinaryPriest. I'm very interested in what you're making, and I'm just finishing up a Pathfinder App I've been working for since january (a Combat Manager to speed up play during combat). I'll make mine available to the public as well, but I made it in Visual Studio 2005 so it's definitely...
  3. Sylrae

    Pathfinder 1E Pathfinder Character Creation: Point Buy or Roll of the Die?

    I use a variant of a Card-Based system I saw on here. You have 12 cards: 4-9, in 2 suits. Because I like a little bit of randomness, I replace one of the 5s with a joker. Shuffle the cards, and draw pairs. Add the numbers together. It gives stats in the range of 8-18. It essentially ends...
  4. Sylrae

    Morality/Sanity

    In World of Darkness, you play as something that was once human, but now isn't, or you play as a human who'se discovered that horrible monsters exist. It tracks how good of a person you are, on a scale of 1-10, instead of having a 9 axis alignment table. the problem is that the scale of 1-10...
  5. Sylrae

    Morality and Sanity (WoD/Generic)

    That's a pretty reasonable assessment Celebrim. Recently they've moved to where everyone uses the vampire "Humanity" table, sometimes with one or two additions (with the exception of werewolff, from what I hear). As for thinking we cannot agree on things, I often agree with your posts, and if I...
  6. Sylrae

    Morality/Sanity

    I'm coming up with a Morality/Sanity system. It's mostly for World of Darkness, but I can make a d20 adaptation of the rolling mechanics easily and then it could be used in D&D as well. It should measure the types of things that horrify people, and how they can go insane from it. It would be...
  7. Sylrae

    Morality and Sanity (WoD/Generic)

    I personally dislike the WoD Morality/Sanity system for a number of reasons. I'm working on an alternate Morality/Sanity system, which while I intend to use it for WoD, it should in the end be generic and modularized enough to use in pretty much any game, and should be useful in Most Horror...
  8. Sylrae

    Managing Equipment Creep in Fantasy RP?

    I'm liking these ways of dealing with the second ship. If they had to pick, I imagine they would toss their old ship, since it has holes blown in it, and since the new ship has 3 cannons on either side. Some of those are good suggestions. As for the local authorities, they ARE Pirates. They...
  9. Sylrae

    Managing Equipment Creep in Fantasy RP?

    My players often fight against NPCs, and less often against Beasties without equipment. As a result, the quantity of equipment owned by the PCs grow rapidly. Is there some way I can cut down on their equipment growth without having them fight beasts all the time? Last game they defeated a...
  10. Sylrae

    I need some useless Magic Items.

    Last game I sold my players a broom that creates dirt when you use it to sweep. It was a joke item, meant to be useless. He bought it for :):):):):) and giggles. At the end of the game he used it to put out a greasefire. It made my Day.
  11. Sylrae

    YALF! (Yet Another LA Fix)

    Matching ECL to CR is a good way to start. Tips: - Reduce Immunities to resistances of some kind. - Lower At-Will abilities to x/day, particularly for combat abilities. - Match HD to CR, and assign HD that make it closer to the same HP total. - Match Skill Points to HD, along with Feats etc...
  12. Sylrae

    d20pfsrd.com looking for help converting monsters!

    I've been running the Second Darkness Adventure path and updating the Monsters/NPCs to Pathfinder + my house rules. If you like, I could start pulling out the houserules and give you the rest to put up. I don't know what's ogc and what's not though. It's anything with a stat block in that plot...
  13. Sylrae

    Major D20 Combat Change: Suggestions?

    Having just recently played some nWoD this week, the 1 roll in combat thing is not good. The rest of it sounds decent, except: I like the vancian spells. lol. anyways. I'll check it out in a bit.
  14. Sylrae

    YALF! (Yet Another LA Fix)

    One thought. Immunities are bad. You especially don't want to give them to PCs unless absolutely necessary. I'd suggest swapping fire immunity to resistance, even if it's a big number. (Fire Resist 40 or so should be good). And from the racial HD, while I still support my statement of monster...
  15. Sylrae

    Revised cleric (take two)

    Spheres do have potential to work though. The trick would be to either: 1. Add more spells or 2. convert 2e Spells.
  16. Sylrae

    Revised Counterspelling

    Your ideas are similar to the document, so you might like what's in there.
  17. Sylrae

    Revised Counterspelling

    The document has been updated and hopefully is now more clear/a bit better. Yea, it is a bit too powerful. I just wasn't sure how I should scale it back. Done. That should be clear in the new document.It works basically how you saw the table. If this happens, it still gives the +4 for same...
  18. Sylrae

    Revised Counterspelling

    Yea. it was in the paragraph describing the check instead of the table. I'll clarify, and then maybe another examination may prove it better. I'll adjust the document and reupload it. The way that spell levels make a difference, is that, with a +5 for dropping a level 5 spell, if you're...
  19. Sylrae

    Revised Counterspelling

    Spellcraft could be a good idea to add for the prereqs. I think the similarity comes from both being based on a conversation we had a while back. Yours is based on the things you said, and mine is based on the things I said. Noting some differences: Identifying a spell: You used the default...
  20. Sylrae

    Cultural trappings

    I've seen a few warrior types with different stances, which were pretty cool. In the Witcher, you have three stances. Strong, Fast, and Group. Strong is kindof like Rage. Fast, you attack faster. Say you get an extra attack at some kind of extra penalty instead of a strength bonus. Group lets...
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