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  1. Sanguinemetaldawn

    Game balance and 3rd edition implications

    As is yours. And I think its worth noting that it is you who have lowered yourself to personal insults. Thats right, thats exactly the sort of purile behavior I have been exhibiting, isn't it? Its unfortunate you are incapable of a modicum of civility, that might permit you to make lucid...
  2. Sanguinemetaldawn

    Game balance and 3rd edition implications

    It is certainly true that the rules and advice cannot constrain gameplay; my own game is evidence enough. But my quotes indicate a design philosophy that is corroborated by published scenarios, so it seems to me that, at the very least, this design mentality has been internalized by the 3E...
  3. Sanguinemetaldawn

    Game balance and 3rd edition implications

    Heh, Cops & Robbers. Nice. I am not sure if you are apprehending *snicker* the kind of game I mean. The core rules are there of course, and those rules are used 95% of the time; those situations being the usual order of business. It is the other 5% that I mean...trying things not spelled...
  4. Sanguinemetaldawn

    Game balance and 3rd edition implications

    I definitely agree with that...up to a point. That point was reached either: 1) when we were in a combat that was clearly going to end very badly 2) we were faced with an encounter that was clearly going to end badly if we tried the regular stuff I don't know, I definitely agree that the...
  5. Sanguinemetaldawn

    Game balance and 3rd edition implications

    Well, first, toss that idea of balance. Balance has got nothing to do with it. If your opponents have a T-Rex, they have one, thats all there is to it. (As a DM I would be asking myself things like, how do they feed this behemoth? How do they control it, etc.) Putting those concerns aside...
  6. Sanguinemetaldawn

    Game balance and 3rd edition implications

    It was certainly more clever than the standard 3E assumption: "I attack it repeatedly with my weapon until it dies" It actually went like this: -they get the stalactite -strongest character in the group either drinks potion or recieves spell making him stronger -picks up the stalactite as...
  7. Sanguinemetaldawn

    Game balance and 3rd edition implications

    Hmmm, thats interesting. I guess I just started with a relatively good groups, but that mentality is something I never encountered until 3E. At the very least, when we were outclassed, we dealt with it and didn't consider it an issue. I wonder about these other players you guys reference...
  8. Sanguinemetaldawn

    Game balance and 3rd edition implications

    Hmmm, a strong enough point. I guess at issue here is what/who creates the definition - cost/benefit definition of balance rather than the scenario design view. Perhaps the error of definition is mine, but regardless of the sematics, I suspect the overall point still stands. Its my conclusion...
  9. Sanguinemetaldawn

    What was "player skill"?

    Right, but the topic is player skill, is it not? Development of said player skill occurs within the game itself, and it stands to reason that the structure of the game influences that development. If I understand you correctly, your position is that my statement "3E D&D does not cultivate and...
  10. Sanguinemetaldawn

    What was "player skill"?

    This touches on an issue that has recently come into my game. It is only in the last several years that I have enountered players saying "this isn't balanced" I know I sound like a grognard, but in the old days, I never heard a player say that. If we encountered something completely out of our...
  11. Sanguinemetaldawn

    What was "player skill"?

    This is something I considered mentioning but didn't touch on. Many times in an old school scenario you would have these wierd puzzles, that really didn't have anything to do with the overall setting/locale. This is something I do not miss. A well designed "puzzle" that fits naturally into the...
  12. Sanguinemetaldawn

    What was "player skill"?

    Actually what I said is pretty tame compared to what I wanted to say, which I cut out of courtesy for the hosts. I do think my statements are accurate characterizations of the facts. Do you disagree that 3E scenario design emphasizes a "balanced schedule of CRs"? Do you disagree with my...
  13. Sanguinemetaldawn

    What was "player skill"?

    Player Skill consists of several things... 1) Teamwork Pretty self explanatory...working together to make the party function as effectively and powerfully as possible. 2) Player Experience/Judgement Basically knowing what was a just not a very good idea, and knowing the difference between a...
  14. Sanguinemetaldawn

    TSR Q&A with Gary Gygax

    Horseman's vs Footman's Greetings again Col. Anyway, I have a question about weapon esoterica that has been bugging me, and hopefully I can draw on your historical expertise. The question has to do specifically with Horseman's weapons vs Footman's weapons (maces, flails, etc). Now, my...
  15. Sanguinemetaldawn

    recommendations on the following requested...

    Looking for commentary and feedback from people who own/read/actually used the following... Please note, the crunch is of questionable value to me; its the background and rules variants that I will find most useful. Anyway, what do you guys think of.. Ancient Kingdoms: Mesopotamia vs. Testament...
  16. Sanguinemetaldawn

    Is D&D Your Primary RPG?

    Nope. MERP, then Hackmaster (which I hate, but one of the guys loves to DM), then D&D, then Alternity, then WW WoD games.
  17. Sanguinemetaldawn

    Is D&D Your Favorite RPG?

    No No. The core design philosophy emphasizes rules mastery over creative thinking, problem solving, and inventiveness. Scenario design emphasizes a schedule of CRs (usually combat) tailored to the party, rather than a dangerous and exciting enviroment where certain death awaits the unwary...
  18. Sanguinemetaldawn

    D&D 4E Hasbro, Greyhawk, and 4E speculation

    Evidence please, Mr. Mearls. And a couple new hires over the course of 6 months isn't evidence of anything to me, except standard maintenance of a property. Just as new products and the usual marketing are evidence of the same. People are coming into this thread apparently thinking that I...
  19. Sanguinemetaldawn

    D&D 4E Hasbro, Greyhawk, and 4E speculation

    The negotiations are usually made public on one of two instances. 1) If a shareholder vote is required, the offer is made public for the vote 2) If not, its announced after the deal is done If one agent wants to start a bidding war, they might release the information before a deal concludes...
  20. Sanguinemetaldawn

    D&D 4E Hasbro, Greyhawk, and 4E speculation

    Simple. Paizo (and others) are willing to pay real money for licenses (including Greyhawk). Yet Hasbro/WotC won't agree to it. But then they don't use it themselves. So they have lost a revenue stream, and gain no perceptible advantage in doing so. Companies are motivated by the bottom line...
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