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  1. Tinner

    It is October,let's talk about the supernatural.

    Here's a few more from college. My roommate and I were both in our bunks one night when his radio suddenly cut out. He tried to start it again, concerned that I was eating his cassette. Then the window which had been wide open slammed closed. This is a sliding window, so it couldn't have just...
  2. Tinner

    Mad God's Key - Chapter One

    OOC: You realize you can draw a weapon as a part of a Move action, right? You could still take a standard action. Don't shortchange yourself! :D
  3. Tinner

    OOC - Mad God's Key

    Thanks! Looks good as is now. Don't kill yoursefl on the background. A paragraph or two is plenty. Just put a few roleplaying hooks together, and give us an idea of her personality, etc.
  4. Tinner

    It is October,let's talk about the supernatural.

    Well, I would have liked to just point you towards Creepy Cleveland where I had my stories posted, but it looks like they're down for the count. Here's a few of my stories. As background, I grew up in Harpersfield, Ohio. Which was the first area settled in the Western Reserve of Ohio. Our...
  5. Tinner

    OOC - Mad God's Key

    Looks fine so far. I'll work you in ASAP. I'd rather you didn't take the dog though. This is my first PbP, and I'm having enough trouble keeping track of the players, I'd rather not add in animal companions, unless it's a class feature. Cool?
  6. Tinner

    OOC - Mad God's Key

    Don't really need a monk right now, but feel free to post one. You never know, if a player drops we might be able to fit you in.
  7. Tinner

    Mad God's Key - Chapter One

    Stiffing the merchant she so recently accosted, Nuressa mustles back to the main street, trying desperetly to head Irontusk off at the pass. OOC: We'll say you're off the map at (-/11) Catching sight of his pursuers, Irontusk chooses the better part of valor, and flees. He leaps from barge to...
  8. Barge End Turn Two.gif

    Barge End Turn Two.gif

  9. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    Scavatch realizes he's had enough to drink, and turns his mug over, signifying he's done drinking for the night. He will stay and listen to the merc's talk awhile longer, hoping to hear a little more about who might be interested in buying some slaves.
  10. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    Scavatch buys a tray full of ales and carries them over to the assembled mercenaries. He plops the tray of drinks on the nearest table. "Drink up. And if the booze loosens your tongues, I'm inclined to listen about goings on in these parts." OOC: Take 20 on a Gather Information 20-1=19...
  11. Tinner

    OOC - Mad God's Key

    Warmage would fit in perfectly! Chargen guidelines are posted earlier in this thread. Just post whenever you're ready, and I'll work you right in.
  12. Tinner

    Mad God's Key - Chapter One

    All the barges have been securely tied up. You could stop and make a Use Rope test to untie them, but that would take far too much time. It would be possible to jump from barge to barge to pursue Irontusk. You're pretty sure that's what he's going to try. The water here is relatively calm, and...
  13. Tinner

    OOC - Mad God's Key

    OK, the map and initiatives are posted. Let's keep things rolling. I will be NPCing. Eldred for now, but I'm going to open this thread to alternate players/characters. There are plenty of places to write Eldred out later if the need arises, and we get a new player. Sorry about this map. I had a...
  14. Tinner

    Mad God's Key - Chapter One

    The poor dockworker trembles in Nuressa's rough grasp. "I, I, I, Irontusk? He's right over there on the barge!" he lifts his arm to point the way. As one, your eyes sweep across the crowded scene, finally coming to rest on a muscular half orc stacking crates on one of the many barges moored...
  15. Barge End Turn One.gif

    Barge End Turn One.gif

  16. Tinner

    OOC - Mad God's Key

    Well, Sleepystyle hasn't posted yet today, and I can't email him since he doesn't have an address set up here. I'll let it go until I wake up tomorrow morning, and if he hasn't posted by then we'll continue from there. Any preference towards replacing him? I said right from the outset during...
  17. Tinner

    The mechanics of non-stop action

    Another option that gets used is the "dangerous magic" system. This is seen in both Deadlands, and the new WFRP2.0. Spellcasters can cast whatever they know as often as they like, but each time thy do, they risk attracting the wrong kind of attention. It's only a matter of time before a...
  18. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    Scavatach takes his time getting his gear "city-ready." This involves tucking his coin purse carefully inside his shirt, and making sure small items are well secured and difficult to "accidently" remove. Once he's satisfied that he's as thief-proff as possible, he heads over to the Randy...
  19. Tinner

    OOC - Mad God's Key

    I waited as long as possible, which happened to be all day. We move on.
  20. Tinner

    Mad God's Key - Chapter One

    Mad God's Key - Chapter Two The great city of Greyhawk comes to an abrupt end down by the Selintan River in a tumble of shacks, docks, and a few warehouses. The shouts of fishmongers, creaking of wagons, and the cacaphony of shrieking gulls are everpresent here. Up ahead, the wide bank of the...
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