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  1. ComradeGnull

    WotC's D&D Virtual Table Cancelled

    I'm curious what this means long-term about their sales strategy- like how will DDI work once 5e is out, are they still counting on subscriptions for revenue, etc. I can easily see one of three things happening for the 'online tabletop' segment for 5e: 1) There are already too many 3rd party...
  2. ComradeGnull

    How would you make a dragon hunting expedition?

    * No one knows for sure where the dragon's lair is- the critter just appears in the sky, burninates whatever it wants, and then flies off 'to the east' or whatever. It might be in the mountains to the east, but there is nothing to say that it couldn't be quite a ways beyond it. Finding the...
  3. ComradeGnull

    Of Steam Tunnels and LARPing

    well, I have one or two data point to supply: I clearly remember seeing people playing D&D with some LARP-ish elements at some event- I think an academic team or model UN tourney- around 1984-85. The kids involved were probably junior high age. They played D&D with multiple physical...
  4. ComradeGnull

    Intelligent Items And Body Control

    I think you're reading a little more into the RAW than is intended- if you fail your save, the item doesn't 'control you', but rather declines to bend to your will. So essentially, if you make your save, you can make the item do whatever you want- employ powers, undertake actions that are...
  5. ComradeGnull

    Watch THIS paint dry!

    I'm going to combine this with Batter Blaster (Batter Blaster Ready to Cook Pancake and Waffle Batter) and make delicious pancakes that can nourish both robots and people. Boy its been a long time since I slept.
  6. ComradeGnull

    Non-Vancian Wizards and Casting Mechanics as a "Hook"

    My hope for the alternate magic systems was that they would be alternative takes to core classes and Vancian magic, and not alongside it- particularly I'd rather not have new classes with their own non-mechanical trappings to incorporate into the game. My preference is that in-game, the lore...
  7. ComradeGnull

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    Right- that to me would be something that I would consider to be a notch up in complexity vs. what pemerton was describing since theoretically you're having to come up with analogs for lots of combat options in the social sphere. I can see that, or something closer to Burning Wheel...
  8. ComradeGnull

    [Skills] Solutions to the oblivious rogue problem

    Wisdom is, and always has been, a rubbish stat. Your ability to find favor with the divine shouldn't have anything to do with being highly skilled at finding Waldo. Are you taking into consideration, though, the Skill Mastery feature that the Thief has? The Thief has +3 to Find Traps AND...
  9. ComradeGnull

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    Very helpful explanation of the social skills challenge use- hadn't seen it done or explained in quite that way. I quite like it. So I guess this gets back to my question of what is a 'complex' system- to run the sort of skill challenge based system you're describing, we'd need: 1) Scaling...
  10. ComradeGnull

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    I'm familiar with Skill Challenges, but not that intimately, so correct me if I'm off base on something. I guess I don't really think of skill challenges as being a 'complex' system, personally. To me, the skill challenge system is just a slight formalization of 'make up some things and make...
  11. ComradeGnull

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    I think if there were no advanced social module, 5e would launch with a social interaction system that was already as good or better than the ones that we had in previous versions of D&D. My priority, personally, is to have something that can provide what was already good about past editions of...
  12. ComradeGnull

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    The 'early in Next' is a tricky for me as well. I don't mind other people having it, but I certainly don't want WoTC prioritizing it above other modules that do interest me. That's partially just selfishness, and partially because my (obviously ad hoc and subjective) impression is that there...
  13. ComradeGnull

    The swinginess of low levels.

    "Combat swinginess" to me is one of the fundamental things that needs to be module-able for D&D NeXt to satisfy people. People who invest a ton of time in developing level one characters or who want a run-and-gun style of play don't want to die every time they tear off a hangnail. People who...
  14. ComradeGnull

    Looking for a tv show: Crisis Command

    We are talking about an organization that deleted decades of early broadcast history because they wanted to save money on video tape...
  15. ComradeGnull

    Introduction to villains and clues

    If you're building towards a mastermind-type villain, I think it's good to have the players knock over a few of his lackeys first. e.g.; Mr. Capone Isn't Going to Like This: The players attack and shut down a slaving ring/drug dealer/smuggling group/whatever. The people running it are...
  16. ComradeGnull

    [June] What Are You Reading?

    How are you liking it? I read the first chapter or so (possibly as an Kindle excerpt, I think) and it didn't really grab me like some of his other stuff has (read most, if not all, his other books at this point). Intermittently reading Dostoevsky's The Idiot these days. Knocked out Starship...
  17. ComradeGnull

    Money Issues

    Another thing to consider in the 'gold for training' scenario is that this can mean that PCs are barred from progressing due to lack of funds. XP can be for 'defeating/overcoming' opponents, not just stabbing them and taking their stuff. Players or DM's could end up creating a scenario- say...
  18. ComradeGnull

    Money Issues

    Some of you may have seen posts for Moniker's Zweihander game in the general forum- his game has a feature called 'Story Traits' which are rules-light characteristics that a character might gain or lose during the course of the game- things like social status, owning a business, membership of a...
  19. ComradeGnull

    The silver standard?

    I can see a couple ways to treat a PP to make it fit into a D&D fantasy world. One is that it is like the English Guinea- gold is the standard money of accounts, platinum has specifically high society overtones- prices for fine horses, wines, and other luxury goods are quoted in platinum, and...
  20. ComradeGnull

    Wondering is a program like this exists

    Is MapTool the one that requires one of the users to run as a server and the other connect as clients? On the pro side it has a nice iPad client (roll20 doesn't support that right now, but alleges it is coming) but on the con side you can easily lose time trying to debug port...
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