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    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    I think alignment should stay in the game. Not everyone will use it, of course, but it should be there for those who want it in their games and it's easier to axe it than add it. Alignment is a useful tool in RPGs, imho of course. You do need to have some definitions of what it is and this is...
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    Owen Stephens Continues 'Real Game Industry' Posts

    To say what has been said very often, the internet lacks the context clues of either face to face or (even) voice communication. People will "define" (or interpret) what you say through their own lenses / bias. All you can do is offer further explanation and have patience. It's happened to many...
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    Owen Stephens Continues 'Real Game Industry' Posts

    What you should have said (as opposed to it taking no skills), is that there are no clear professional requirements (degrees, apprenticeships etc.) for the job and the lack of gate keeping leads to a higher supply of would be designers than otherwise. Combined with the (lack of) market size, the...
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    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    If you are essentially eliminating all differences between the "races" (to use the current 5E term) except cosmetic / appearance differences just make everyone Human stat wise. All the current races (even with the appearances differing) could just be Human ethnicities. You keep the terminology...
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    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    Just a few stray thoughts... One problem with "factionalizing" Orcs... humanoids (to use the old term for Orcs etc.) and demi-humans (another old term for Elves etc.) are already "factionalized". By race (species or whatever you call them). The various non-human races all fall into niches...
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    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    I am glad I don't have your players. This sounds more like their issue than an issue with the alignment system. And if you removed that system would they be any different or would they just give their characters backstories to justify their behavior? My players have chosen their alignments with...
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    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    I've had players claim their actions are "good" (say destroying a Goblin warren) because they serve a greater good. I always grin and say "No, evil". Then I explain that they may consider it "necessary", and revenge may be the cause, but that does not make it good, just a "necessary evil" (at...
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    News Digest for the Week of July 3

    All the commentary in this thread is on one part of the article. The DM's Guild needs clearer guidelines and (perhaps - I'm not familiar with the art in question) more even handed enforcement. Or they need a warning / disclaimer and a checkbox indicating the purchaser is an adult. What caught...
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    News Digest for the Week of June 26

    I'm not positive. I have Campaign Cartographer 3, but not Roll20. You can save your CC3 maps as a JPG (or other image file) and presumably import them into Roll20. Chose "Save As" and pick an image format. Use "Options" to change the pixel size. Be sure to bump the pixel size of the saved JPG...
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    D&D 3.x Monsters in the Miniatures Handbook

    I have it, and I thought it had some useful monsters and ideas. Essentially it was also correcting mistakes. Who knew :D
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    RPG Evolution: The Plastic Ancestry of the Umber Hulk

    Yep. This monster, deep in a dungeon, elicited the first use of the iconic "Run away!" line in my game (happened in 1976 iirc, the movie was 1975 -- maybe). My players had all seen Monty Python and the Holy Grail of course... I laughed. They were too busy dumping things to run faster :D This...
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    Two New (But Very Different) RPG Software Applications

    Yes. I wonder about the technical expertise involved though. When you see the more typical RPG product on Kickstarter it's easier to judge the product by either the history of the people involved or what you see of the project. This, is more opaque. Still, it looks good and I think there is a...
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    Two New (But Very Different) RPG Software Applications

    Maybe it's a side project for people who are otherwise employed (presumably as programmers)? I had wondered about the funding goal given their desired end result. Then too, they may have already done a lot of the work and are looking for money for the push to completion?
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    Two New (But Very Different) RPG Software Applications

    Depends. There are currently 161 video conferencing projects on Sourceforge. These are open source projects. If you build on something like that it would cut down on your programming needs and your development budget. You can still have IP control over your content / additions. Edit Further...
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    OD&D Gaming With Gary Gygax

    Mr. Ward, I grinned like an idiot while reading this. It was so familiar. We started playing in the summer of 1974. Everything was new, caution was a life saver and the game was a blast. Those were good times. The good times haven't stopped, but it's not quite the same. Thanks for bringing that...
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    Dragon Reflections #33

    The only complaint I ever had about Vancian casting is the rather clumsy slot system. I always thought memorization based on a point system would have worked as well. It would provided the same limit in terms of having to prepare spells ahead of time while allowing a bit more flexibility in what...
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    D&D 5E (2014) Mike Mearls is back on the D&D RPG Team

    Not really. I read the last thread (a lot of it anyway) due to an interest in who is working on the game. A lot of people seemed happy he was gone. And now, he's back. Whatever I think of Mearls, it's just funny. But then, I have a warped sense of humor :)
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    D&D 5E (2014) Mike Mearls is back on the D&D RPG Team

    :ROFLMAO: I couldn't help it… all those people in that last thread who wrote him off...
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    D&D 5E (2014) Tons of Exploring Eberron Previews

    Your DM needs to get sneakier :D When only one PC speaks a language I write a note to him, he writes his reply (if any) and I keep the note. After all, you never know what those Drow, and Drow speakers, are discussing :) It breeds a certain amount of paranoia which can be fun down in the World...
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    Worlds of Design: The Four Laws of Character Death

    One thing about party size, a large party is more survivable but it also lowers the experience gain per character which increases the time to level up which balances out the higher lethality of smaller parties :D My players weren't too fond of henchmen because of the experience loss. The problem...
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