Search results

  1. M

    Ice Damage Underwater

    I would say that each point of damage lowers the temperature by x degrees. The freezing would be determined by the temperature of the water ahead of time and the damage of the spell. If the water started out at 34 degrees then 5 points of damage would freeze it no problem, but if the water was...
  2. M

    Plans to upgrade/switch?

    I say I won't upgrade simply because of the investment in money I have in 3.5. The only way I would upgrade is from equal purchasing of books from other group members for 4e books.
  3. M

    Ways to boost HPs on an BBEG

    Make him the chosen of Mystra. +10 to con and some other nifty abilities. It would be helpful to know the build a little bit. Race, level, feats. I would add a template that is constitution heavy or just give him a few extra HP. What kind of hp boost are you looking for?
  4. M

    Abdurant champion and mage armour?

    I am picturing a 15th level spell caster with the highest AC in the party by far. Take the 5 levels in this and then the 5 levels in the argent savant class that grants a +2 bonus on force spells that grant an AC bonus. Use the greater mage armor for 13 points of ac and shield for another 11...
  5. M

    d20 stats for moose

    I'm currently in Alaska and have seen a few a moose. This seems to be pretty close. I might boost the strength score a little bit, probably a 20. I would say that moose are stronger than any human could possibly be. Throw on a powerful charge attack for the males, and some type of rage for...
  6. M

    Touch of Idiocy

    Same spell, different castings. Still the same source, doesn't stack. Just like ray of enfeeblement. If you roll low though you can recast and the higher penalty applies.
  7. M

    Spellcasters that last all day

    Human Wizard3/Dragon Shaman 4/Human Paragon 3 HP 48(AVG) Str 13 +1 AC 14=10+3+1 Dex 16 +3 Fort 8=4+3+1 Con 16 +3 Ref 5=1+3+1 Int 20>22 +6 Will 7=4+2+1 Wis 14 +2 Init +3 Cha 15 +2 Speed 30 BAB +4 Grapple +5 Melee +5 Ranged +7 Skills Bluff 10=8+2 Climb 09=8+1...
  8. M

    Spellcasters that last all day

    I don't like having a character that lasts for one battle. The routine of waking up using your abilities in a couple of battles and being useless for the day. I am looking at a couple of different gestault combos. One being a wizard/warblade at 5th level he could have two of the spell...
  9. M

    Playable character without magic items: possible ?

    I don't personally have a problem with vop. The way my group has always divided treasure is to just keep it all in a pool of found treasure and roll to see who gets to pick first. Just go down the order and pick your item. Easiest way I have found to divide the treasure.
  10. M

    Improved Uncanny Dodge & Flanking

    I would require both uncanny dodge and sneak attack
  11. M

    Gestault Powergaming

    What books are those out of. I know the warforged is in Eberron. The Artificer and Dragonborn are where?
  12. M

    Gestault Powergaming

    I am going to be making a 5th level gestault character for the Red Hand of Doom. I am looking for a powergamed melee destroyer. I am thinking of going with a Barbarian Cleric. The other option would be a survive anything type of charcter using Paladin/?. My stats are 18, 16, 16, 15, 14, 13...
  13. M

    Feat Spell?

    Wait, you mean players cheat sometimes. Oh no I didn't think I gave him the staff of power at 3rd level, maybe I should take that away from him.
  14. M

    1st Level HP's = CON..thoughts on the rule

    Am I one of the few players/DMs that like having the oh sh:)t feeling at first level. I like being afraid of the goblin and absolutely terrified of the orc that you might run into at 1st level. As a DM 1st level typically onlly lasts for about 1 adventure. I make it a simple adventure where...
  15. M

    Spells per encounter instead of per day??

    Have a recharge time based on the spell level. D4+spell level-ability score,minimum of 1 round. Not perfect but something like that would prevent the 9th level spell every round. I can't think of a perfect recharge time, but I am sure someone can run with it and make it better. This might...
  16. M

    Paladin: Remove Disease

    I like that idea. The extra turn attempts would be nice to boost them with the divine feats and give them some flexibility to pick feats for the different abilities. Thanks for the input everyone. As always some great ideas from the EN community.
  17. M

    Paladin: Remove Disease

    Would it be balanced to either give them a domain or full turning ability in place of remove disease
  18. M

    Warlock queries

    I have played a warlock my self before. THe best trick I could pull at about lvl 5 or 6 was the darkness-devil's sight combo. They can't see you, but you can see them. Makes for some easy hits. I also went with halfling for the dex bonus and size bonus, pretty good for consistent hitting...
  19. M

    Endless Attack Option for Casters: Mana Spark

    I would make it at least a d2 or d3. Sure it would negate the usefulness of 0 level offensive spells, but who uses those anyways. Another option would be to make a feat chain for it. Maybe make it so you could dump one spell into it for the day to power it and give it diferent dice or bonus...
  20. M

    Paladin: Remove Disease

    I like your suggestions Firelance. That is some good stuff. Might use that. The Remove Affliction is something that we were already discussing, but it has a name. Any more suggestions? I will probably take my favorite ones and let my pc's choose. Make different packages for the Paladin.
Top