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  1. M

    High Magic Build Help

    Druid is a great class for casting or for melee DPS. I had a druid who at 12th level in a high magic campaign could do around 200-250 on a regular basis just by casting girallon's blessing. That was damage before animal growth or any other spells that you could cast for better damage. I will...
  2. M

    Paladin damage help

    I think that with a Saint Paladin you are kind of crippled against non evil, in a manner of speaking at least. You will never be as effective against non evil as you are against evil. You could pick up battle blessing, lets you cast almost all paladin spells as a swift action. At 10th you get...
  3. M

    D&D 3.x 3.5 Monk/Cleric or Monk/Paladin Build

    Monk/Paladin could be effective with Ascetic Knight and Serenity(Dragon Compendium pg 106). Monk levels stacking with paladin for unarmed damage and for smite evil damage. Serenity lets you use your wis mod for Paladin abilities. You would get wisdom to AC, saves, DC for stunning fist, smite...
  4. M

    D&D 3.x [3 or 3.5] The average character stats

    I generally go with the higher powered rolls of reroll 1s in the 4D6 roll. I would be interested if you could get the result of that also. I will watch this thread and hope for results, because I don't think I am as motivated as you.
  5. M

    D&D 3.x [3 or 3.5] The average character stats

    I would say that is probably the average since that is the standard array. You would probably have to group them into arrays of 6 and use the formula for modifiers((stat-10)/2 = mod) and have the program add the six together with an if then statement of if x(total modifiers) <= 3 then reroll...
  6. M

    Increasing Saves for a Sorcerer/Wizard

    Complete Mage, pg 51
  7. M

    Increasing Saves for a Sorcerer/Wizard

    There is a feat to be able to use your int for reflex saves and one to let you use your charisma for will saves. The abjurant champion gets the ability to burn a spell for a bonus on saves for the round equal to the spell slot used at 4th level. Requires BAB of 5, combat casting, 1st level...
  8. M

    D&D 3.x 4e Dragonborn to 3.5

    I have 22 str. 18 dex. 18 con. 22 int. 18 wis. and 25 chr What are you asking here btw?
  9. M

    Slow (Arcane) Hand: Increasing Casting Times

    The biggest problem to me would be the spell interruption. You have at least a full round to interrupt spells and sometimes more. If you have an archer in your party there should almost never be a spell cast against you successfully. Especially if you throw a magebane bow in his hands. A...
  10. M

    Improving 3.X Rogue's combat abilities

    Take the feat Educated from eberron and knowledge devotion from complete champion. Your knowledge check gives you a bonus up to +5 att and dam. The skill trick collector of stories gives you a +5 to these checks. At 3rd level you should easily be able to get a +2 or +3 on every attack and on...
  11. M

    First time caster advice

    If you are wanting to do some melee you might want to think about Eldritch Knight. DMG pg 197. You have to take a level in a class that has all martial weapons, then with 5 levels of wizard. You can go into the class at 7th, at 17th level you lose 2 level of casting and have an extra 5 bab.
  12. M

    Best bang for the buck for a level-adjusted race?

    Saint template is pretty good at LA +2. They get a +2 con, +2 wis, and +4 cha. Fast healing = to 1/2 hd, DR that scales with level, immune to cold, electricty, and acid. Get to add wis to AC as insight. And an at will double strength double area Mag Circle vs evil that also acts as a lesser...
  13. M

    Best Gestalt Combo for Wizard

    I would say rogue, the sneak attack on spells is a nice boost and int would help with skills. It works well together. If you want spells all day pick up the reserve feat acidic splatter and just keep one of your highest spell slots filled with an acid spell and you have a ranged touch attack...
  14. M

    Archer/Cleric for a one-off, funky stats

    You might want to look at getting some serpents tongue arrows from RotW. They do piercing and slashing damage. I would dump int with a cleric. I would pick up precise shot and disciple of the sun(CDiv). You only have 4 turn attempts right now so maybe extra turning next level if it is going...
  15. M

    Archer/Cleric for a one-off, funky stats

    I just realized that I told you to get an amulet and a periapt, they take up the same slot. You might be able to get them as one item with the rules from MIC for no additional cost. There is also a vest or tunic that gives you a +1 on turning checks.
  16. M

    Archer/Cleric for a one-off, funky stats

    Those stats are rough. with zen archery go str 13 dex 11 (13) con 12 (10) int 5 wis 15 cha 13 4th level point needs to go to wis, if you make it to 8th put that point into charisma. Take your archery feats first, then some turning feats. Wear fullplate and hope for the best. There is an...
  17. M

    Unarmed strike and natural weapons?

    A weretiger gets a +12 str for a LA of +3, the werebear gets +16 for the same LA. Weretiger gets two claws at D6 as his main attacks and a bite at D8 for his secondary. With multiattack he gets his claws at full BAB and his bite at -2 BAB. Normally he would have a good chance to hit with all...
  18. M

    Increasing a magic armor's max dex amount?

    Nimbleness will give you a +1 max dex, for a +1 bonus. MIC
  19. M

    Ranger Alternate Class Features

    Solitary Hunting Dragon 347, p91
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