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  1. J

    Describe your last rpg session in 5 words

    AD&D1e, Avalon campaign: Borders of Fairie are weird.
  2. J

    The case for democracy* in RPG settings

    In the circles where I've played fantasy TTRPGs, un-enlightened monarchies have a strong tendency to be removed by adventurers. Small polities tend to have a reasonably enlightened ruler with a council of advisers. Larger ones tend to be moderately enlightened oligarchies. One city-state...
  3. J

    Describe your last rpg session in 5 words

    RuneQuest: Adventures in Glorantha. Cursed? Nearly understood a dragonnewt.
  4. J

    The story of West March GM bullies players with vampire DMPC

    I'm surprised at the reaction of the Circle A characters. The obvious deduction from the ranger's behaviour is that she's been charmed by the vampire and the player has taken that on as a roleplaying challenge. Making a plan to restrain the ranger and destroy the vampire seems like a sensible...
  5. J

    Describe your last rpg session in 5 words

    GURPS 4e WWII in India: Thwarted Japanese in Hong Kong.
  6. J

    What games, currently, have your interest?

    Life has been much easier since my monthly Sunday group gave that up and switched to the new RuneQuest. Apart from that, I'm running two GURPS 4e campaigns, playing Honor & Intrigue and designing some new spells for a character who is technically OD&D, although the settings where he is played...
  7. J

    Describe your last rpg session in 5 words

    GURPS 4e Cold War Pulp: Twelve Tone Terror understood. Somewhat.
  8. J

    Describe your last rpg session in 5 words

    AD&D1e, Avalon campaign: Our amazing discovery ... isn't, really.
  9. J

    Roleplaying Games Are Improv Games

    Yup. Using the specific term "improv" is a bad idea, because that has a lot of baggage attached to it. Decades ago, I tried studying theatrical improv, but got nowhere with Keith Johnstone's Impro. I got the chance to talk to the late, great Ken Campbell about it, but he couldn't think outside...
  10. J

    Let's Talk About Randomness in RPGs

    The reason for randomness in game mechanics is because it's impossible for a playable game to represent all the factors that tell you if some action or activity succeeds in the real world, never mind imaginary worlds with different laws of nature. So we include a random element to provide...
  11. J

    Describe your last rpg session in 5 words

    Honor & Intrigue, Privaters of the Complications: Shallow river, hid ship, row!
  12. J

    Describe your last rpg session in 5 words

    GURPS 4e Cold War Pulp: Investigating the Twelve Tone Trauma.
  13. J

    Describe your last rpg session in 5 words

    Honor & Intrigue: Privateers of the Complications. River too shallow for ship.
  14. J

    Describe your last rpg session in 5 words

    AD&D1e, Avalon campaign: Oracle gives four word answers.
  15. J

    Describe your last rpg session in 5 words

    AD&D1e, Avalon campaign: Research: puzzling geology, ancient memories.
  16. J

    1001 Words players should know

    No, it isn't. English spelling is pretty logical, if you know the six languages that have contributed to its vocabulary, and the the history of each word's mutilation. For some values of "communicate."
  17. J

    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    An idea: if you want to retain AC, have hit points steadily increase, and not have hit locations, then modern armour might act as a damage cap. This kind of plate caps damage at 15, for example, while another caps damage at 20. The rationale for this is that the dice roll for damage represents...
  18. J

    Describe your last RPG session in more than 5 words.

    We went after the bones of another Fairie Lord from the group that unintentionally became the Wild Hunt, centuries after their deaths. Fiorn was killed early in their saga, so the verses about him are a bit obscure, but they allowed locating his grave easily. That didn't make it simple, however...
  19. J

    Describe your last rpg session in 5 words

    GURPS 4e Cold War Pulp: Night of the twelve-tone terror.
  20. J

    Describe your last rpg session in 5 words

    AD&D 1e, Avalon Campaign: More Fairie bones, barrier survived.
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