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  1. J

    What is/are your most recent TTRPG purchase(s)?

    Where's that available from? My most recent purchase, last night, is Template Toolkit 4: Spirits for GURPS 4e, by Rory Fansler. He's pretty good on spirits, shamanism, and related matters. Since I'm expecting to use assorted spirits in my occult WWII game set in India, this will be useful over...
  2. J

    TSR The Full & Glorious History of NuTSR

    A quote from a different legal case, where the defendant is attempting to delay paying the settlement, which seemed very applicable:
  3. J

    TSR The Full & Glorious History of NuTSR

    Implying that either they aren't aware they're publishing a very low-quality product, or they don't think quality is relevant. I'm not discounting the first option; I have met people whose egos completely blinded them to the problems in their products. If they're trying to recapture the days...
  4. J

    TSR The Full & Glorious History of NuTSR

    Because Justin hasn't thought ahead to his next book?
  5. J

    TSR The Full & Glorious History of NuTSR

    That's presumably why this is published by "Adamantite Games." Of course, messing around with a bankruptcy like this may not go down well with the courts.
  6. J

    Why do many people prefer roll-high to roll-under?

    I've never regarded it as very significant, given the vast importance of small things (biology, electronics, etc.).
  7. J

    Why do many people prefer roll-high to roll-under?

    Did your GM not use situational modifiers? That's how you reflect the difficulty of a situation in GURPS, just as you set DCs in d20 systems.
  8. J

    Why do many people prefer roll-high to roll-under?

    Except that varies: In BRP-family systems, Hero and GURPS, the lower the better, in general. In Pendragon, it works as you say, and exact success is a critical success (until your skill exceeds 20, then you get more critical successes). I agree that subtraction is slightly more effort than...
  9. J

    Why do many people prefer roll-high to roll-under?

    The first TTRPGs I played, in 1979, were roll-high, being OD&D and AD&D1e. I was also exposed to roll-under Rune Quest early on, and and several other systems, varying between roll-high and roll-under. Back then, nobody seemed to feel that either mechanism had intrinsic appeal; it was a question...
  10. J

    RPG Writing and Design Needs a Paradigm Shift

    That is an error that you see in early material, yes. Trying to do strict interpretation of D&D editions prior to 3e is not always productive.
  11. J

    Describe your last rpg session in 5 words

    Blades in the Dark character generation session. First, we must assassinate Roll20.
  12. J

    Describe your last rpg session in 5 words

    GURPS 4e Cold War Pulp: Psychic teleports uranium, transmutes isotopes.
  13. J

    RPG Writing and Design Needs a Paradigm Shift

    All the players have a use for the rules. In most styles of play, on the GM has a use for pre-written scenarios.
  14. J

    Describe your last RPG session in more than 5 words.

    Actually, this was interesting enough that the government's special-operations force brought him in. We asked questions and it rapidly became clear that he was hiding something. When asked to deny specific allegations, he wouldn't, protesting that as an Abbot he was above all this. So the head...
  15. J

    Describe your last rpg session in 5 words

    AD&D1e, Avalon campaign: Paladin's church founded by evil.
  16. J

    Describe your last rpg session in 5 words

    Occult WWII GURPS campaign: Iceland invaded, captured German codebooks.
  17. J

    Describe your last rpg session in 5 words

    GURPS Cold War Pulp, first session: Player characters respect hydrofluoric acid.
  18. J

    How do we reflect on our sessions after playing / running?

    As a player, I review the notes that I took in the session, which frequently generates ideas for things to ask or try in the next session. As a GM, I work on the things I can anticipate happening in the next session.
  19. J

    Technology is not the problem, protecting creators is

    Cryptocurrencies, including NFTs, are a lost cause. There has been so much fraud, and so many Ponzi schemes, that nobody with any sense will have anything to do with them. Their only lasting uses are speculation, based on greater fool theory, and crime. Please quote an example of another...
  20. J

    Describe your last RPG session in more than 5 words.

    Avalon is a setting with a lot of history. Dave Waring has been running it for about 45 years, and keeping his notes up to date. In recent history, a civil war has started between the sub-kingdoms of the country of Greensward. This appears to have been plotted and guided by the Temple of Set...
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