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  1. TwistedMindInc

    Into the Dragon's Lair.

    Sorry! Don't mean to not wait for you Albedo, want me to slow down in my posts a bit? The devil was in fact summoned, and his body is no longer where it was slain. Also, because I'm feeling generous. If one of the spell casters wish to check out the magical items, its a +2 battleaxe and +3...
  2. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    ( ::Shakes her fist at derhauptman for editing his post after she did her little rant. Now it makes things a bit out of context, but.. oh well:: )
  3. TwistedMindInc

    Into the Dragon's Lair.

    "I do not believe he actually knew we were in there, he just rambled on about doing a 'good' deed for his God. It wasn't until he heard us inside that he jammed the door and began setting the place ablaze." Jonas Stagdale explains. None of the family members are harmed, maybe a bit filthy and...
  4. TwistedMindInc

    Into the Dragon's Lair.

    Approaching the house, the mere heat is warning enough that sticking around too long with surely be a painful lesson. Kuma easily busts down the door and with the aid of Brother Odis, the four members of the Stagdale family are rescued. Once saved, the Stagdales lead you away from their blazing...
  5. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    Zurd was crazy to think that this femme fatale wasn't dangerous. Sure, she couldn't take on a muscle bound oaf one on one by herself. But she'd sure as hell wait until you fell asleep and slit your throat. Picking a fight with one of the more honorable fighters in the group, was always a wiser...
  6. TwistedMindInc

    Into the Dragon's Lair.

    Arroch continues to mumble and create sigils in the air, that is until Lord Rath intervenes. Slamming the cleric with his greatsword, not only did it steal the wind from his sails.. it also cost the evil man his spell. Growling with rage, beady eyes narrow and his hands lift again to quickly...
  7. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    Payne's brows rose as Zurd had apparently just grown a set. ``I don't see how Kol gettin' us into trouble results in you letting me nearly get crushed to death. I am not Kol nor did I start the fight. I merely stood by one of the party member's decision. Perhaps, something you should learn to...
  8. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    Payne, now freed from her attacker, gasps a thank you to Lokin before he runs off to aid others in battle. Spinning a bit to survey the room, her eyes land upon Zurd who is seemingly enjoying the slaughtering a bit too much. A scowl settles upon her face, ``Hey, thanks for the help there. Don't...
  9. TwistedMindInc

    Into the Dragon's Lair.

    ( Ouch. Well, I'm going to give the others a little bit to respond with their wills.. and if I don't hear from them by tonight, I'll roll 'em to move the game along. Arthur does in fact get to react before Absalom casts the spell, but its easier for me to know what all is going on before I post...
  10. TwistedMindInc

    Into the Dragon's Lair.

    ( First things first, I need will saves from all of you. Thanks! )
  11. TwistedMindInc

    Into the Dragon's Lair.

    Lord Rath charges the crazed cleric, hacking a sizeable wound in Arroch's side. The blazing blade singes some of the religious one's robes, but quicky fizzles out leaving in its wake gore and a bloody gash - though the flame doesn't seem to phase the fire loving Cleric. Rath's commander doesn't...
  12. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    ``Ow. Sonuva--`` Grunting and growling as she tries to break free from the orc's grasp. A myriad of curses falling from her razor sharp tongue, all the while wondering why she got herself involved in this. (Tries to break free from grapple. Grapple. (1d20+1=4) Or.. it's a 3 if she only...
  13. TwistedMindInc

    Blood from Stone Chapter #1: A Simple Message

    ( I think we may lost our DM. )
  14. TwistedMindInc

    Into the Dragon's Lair.

    Initiative Rath: 28 Arthur: 25 Absalom: 21 Arroch the Cleric: 19 Kuma: 18 Brother Odis: 17 Duthayer: 15 Beastie: 14 Arthur - would you like to use that action for your init? Seein' as you don't get an action durin' surprise round.
  15. TwistedMindInc

    Into the Dragon's Lair.

    reflex save / damage Lord Rath - 28 takes: 17 points of damage Kuma - 10 takes: 35 Absalom - 15 takes: 35
  16. TwistedMindInc

    Into the Dragon's Lair.

    Many things happen all at once. Brother Odis is successful is spurring the horses to move along faster, the beasts picking up a canter. The wagon is now 'speeding' towards any destination the priest sees fit. Both Duthayer and Absalom notice at the same time, a robed figure dances about lighting...
  17. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    Payne, completely caught off guard by the attacking weaponless orc, frantically slashes with her dagger.. attempting to at least give him something to think about in the future. Uhm, yeah. (1d20+1=3) Dex check. (1d20+2=15)
  18. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    Wow. I've got to say that I'm incredibly surprised that Zurd is really going to off his 'comrades' and betray the group. Amazed really. Guess I never knew his character, then. Heh.
  19. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    ``Ok, I'm on that..`` But, she didn't move. Fingering the hilts of her daggers, preparing for the worst.
  20. TwistedMindInc

    Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

    Payne hesitated for a moment, glancing over her shoulder at the group that was retreating.. then over to Kol. He wasn't about to flee. She couldn't leave him hear to take on these.. foul beasts all by himself. Drawing another dagger from some place else, grunting. ``Kol, if you don't pull out...
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