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    D&D General The Case For High INT Fighters in Dungeons and Dragons

    You could have class features that are usable more often with a higher intelligence or are more effective. The problem is always making sure it benefits the fighter more than multiclass dips. Saying fighters at level 5 can add intelligence modifiers to initiative might work. Maybe on...
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    D&D General The Case For High INT Fighters in Dungeons and Dragons

    It's tricky because you need to avoid letting high intelligence classes stealing great benefits from a low level dip. You could give fighters their intelligence bonus to initiative at level 3 as standard. You could also let them pick alternate weapon masteries for their chosen weapons based on...
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    D&D 5E (2024) Dual Wielding

    I think I would prefer to let people drop a weapon for free but I would not let them treat picking it up as 'drawing' a weapon as part of the attack. They would need to use their object interaction for that. You can only draw OR stow a weapon that's in your possession. I don't know much...
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    Level Up (A5E) A5E + alt-5E = ?

    Yeah physical cards for me I think. Can you get a set with the physical book?
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    D&D 5E (2024) Dual Wielding

    Yes but I meant in the context of the dual wielder feat at level 1, which could grant the to 3d6+9.
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    Level Up (A5E) A5E + alt-5E = ?

    Yes cards are one option. We have been playing some of the same characters since 1e, others since 2e and 3e, so if we convert them over to a new edition usually inbolves a period of adjustment but the manoeuvres system feels like the biggest change from 5e to A5E. I will take a look at the...
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    Level Up (A5E) A5E + alt-5E = ?

    Yeah, maybe there's a part of me that would like fighters to become the best class just to spite everyone who has screwed them over since 1e. I think stances have to go unless purchasable via level gated feats. I would feel bad throwing all the manoeuvres out altogether as they are very...
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    Level Up (A5E) A5E + alt-5E = ?

    I couldn't even tell you which ones I picked. We're all middle-aged now and learning a lot of complex options is just that bit harder. The sanguine knot one but the other pcs are still a bit in 5e mode and beyond flanking and higher ground, we haven't really vibed with synergies yet. I was...
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    Level Up (A5E) A5E + alt-5E = ?

    We have had our first fight playing A5e and the additional options were great fun. Still not sure about combat manoeuvres. The changes to basic manoeuvres looks very interesting and I like basic melee damage. At level 3 we were often forgetting the combat manoeuvres were there and when we...
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    D&D 5E (2024) Dual Wielding

    I agree, giving 3 attacks at level 1 would be broken. Is it still over-powered if if you ignore nick though and just wield two non-light weapons? You would be increasing your damage by 2 points if wielding two rapiers or two longswords and you still have to use your bonus action to get your...
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    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    But that isn't what I said. The wording is that you remain invisible 'unless they can somehow see you." If you are saying it's silly that I remain invisible because it's obvious that they should be able to see me, then you are accepting that they can somehow see you. If, in the heart of...
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    D&D 5E (2024) Dual Wielding

    Well the discussion alone shows there are now options, which is more than fighters got previously.
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    D&D 5E (2024) Dual Wielding

    One of our players has been using two longswords since the 80s. It wasn't rules legal then, so I guess it's OK to let him carry on.
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    D&D 5E (2024) Dual Wielding

    Lol yeah that's so lame! Fold some alternative benefits into Defensive Duelist or something. The fighting style deserves some love.
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    D&D 5E (2024) New stealth rules.

    I think that's fine, although it should really be reflected in sneak attack rather than two rounds of everyone. But if DC15 is going to be the new baseline to become invisible, PCs are as likely to get ambushed and that could be an awful lot of damage from the monsters at high levels and...
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    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    I don't see how ruling that cloud giants can be seen automatically after breaking cover in broad daylight should be deemed a whim of the DM. You admit that it is ridiculous to rule otherwise and therefore common sense, not a whim, that this should not be the case. A huge chunk of the game is...
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    D&D 5E (2024) New stealth rules.

    The surprise round allowed the group to dish out ludicrous amounts of damage before the enemies can act. It becomes game breaking at higher levels.
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    D&D 5E (2024) Dual Wielding

    I wasn't sure how much I approve of giving nick to the scimitar but from the wording, nick only works with two light weapons so if you take the feat to attack with the classic historical combo of rapier and dagger, (or the cheesy combo of scimitar/short sword and rapier) the benefits are...
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    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    If they had kept the wording that if you do something to break the invisible condition, you nonetheless retain it until the end of your turn, that would fix one problem - breaking cover to attack - but would give advantage on all your attacks that turn. Specific wording that if you end your...
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    D&D 5E (2024) Dual Wielding

    So essentially the things 'fixed' by the rules change were: Weapon Mastery let's you fight with two light weapons without using your bonus action but you can only draw OR stow one weapon per turn as part of your attack but you can draw OR stow a second weapon as your free object interaction...
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