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    D&D 5E (2024) New stealth rules.

    If I, as the DM, rule that you, as the player who could not be bothered to use their imagination to explain why the guard looking in your direction cannot see you when you leave cover or concealment, lose the invisible condition, then you will be losing the condition. You can still benefit from...
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    D&D 5E (2024) New stealth rules.

    This just represents the problem using a word for a particular game condition that also has a very clear meaning in everyday language.
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    D&D 5E (2024) New stealth rules.

    Is there a video explaining what they were trying to fix? Some of this seems counter-intuitive and more confusing.
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    D&D 5E (2024) New stealth rules.

    Yes, it seems obvious that the invisible condition should be contingent on maintaining cover and concealment and that the invisibility spell grants concealment. I won't be changing my approach to invisibility personally. I've always made rulings on the fly. I am a bit nervous that I don't yet...
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    D&D 5E (2024) New stealth rules.

    Maybe the fight with the witch at the end of Robin Hood Prince of Thieves is more like the invisibility spell.
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    D&D 5E (2024) New stealth rules.

    It should come a no surprise when some people have never been able to get their heads around non-magical healing that they could not get their heads around non-magical invisibility.
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    D&D 5E (2024) New stealth rules.

    If they whisper, "Hey, what are you doing?" this would not break the invisibility because it isn't loud enough to pinpoint. Talking presumably just dispels the illusion. In terms of when you do not have the invisibility spell, surely the mechanic is just replicating the surprise of coming out...
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    D&D 5E (2024) New stealth rules.

    Try running with a backpack and see how quiet you are!
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    D&D 5E (2024) New stealth rules.

    But running in armour would involve making a noise louder than a whisper. Hell, even walking in armour in a quiet room would make more noise than a whisper. I wear a rucksack for work and the rattle of my chewing gum pot when I walk fast is louder than a whisper. If I walk slowly and...
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    D&D 5E (2024) New stealth rules.

    So have they dispensed with moving silently altogether because it has no practical effect?
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    D&D 5E (2024) New stealth rules.

    I like that they set a base DC of 15 to stealth so that monsters (or more likely pcs) can't automatically detect those trying to hide from them.
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    D&D 5E (2024) New stealth rules.

    It's worth noting that guards on guard duty are typically taking the search action unless distracted. They can choose to forego that if someone approaches openly. So a distraction technique might allow an 'invisible' character to sneak past a guard who would otherwise have spotted them. It...
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    D&D 5E (2024) New stealth rules.

    They are trying to codify something that requires common sense to implement. The previous version didn't allow you to move sliently behind someone's back if they have direct line of sight even if they have no reason to look in your direction, even in low light conditions.
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    D&D 5E (2014) Greyhawk: Pitching the Reboot

    Yeah I think the early modules were not thinking about worldbuilding so they put in resources that PCs might need. Many of the modules deal with small settlements close to something awful, so in some ways, maybe none of them are typical. I was quite conflicted when the 3e DMG2 did an update on...
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    D&D 5E (2014) Greyhawk: Pitching the Reboot

    I don't think it's right to assume that what you want is what all players want. I think players overall enjoy novelty and it was smart to branch out into different styles of game world over time. Either making Greyhawk more like other game worlds or the game world with the default assumptions...
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    D&D 5E (2014) Greyhawk: Pitching the Reboot

    As a percentage of high level Npcs there were a lot of casters but there were not many high level NPCs so as a percentage of the overall population there were few. Also paladins and rangers were very rare because ability score minimums were quite punishing so I think they were in the 1% but...
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    D&D 5E (2014) Greyhawk: Pitching the Reboot

    No, not really. We aren't talking about PC distribution. The 1e monster manual listed orcs and humans as common, halflings as uncommon, dwarves, elves, and gnomes as rare. That's not 'pretty common'. They tended to stick to their own settlements with a few exceptions. Even in the elven...
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    D&D 5E (2014) Greyhawk: Pitching the Reboot

    Not quite. The 1e and 2e gazetteers made it clear that non humans were rare in human settlements until 3e re-jigged the numbers for LG play. There was then an outline of the high-level NPC class distribution (high being level 10+) in the 1983 boxed set: cleric types: 15% fighter types: 50%...
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    D&D 5E (2014) Greyhawk: Pitching the Reboot

    There are a few instances of retired wizards working in shops as well. Not all the modules were written consistently, but there was some guidance on class dynamics and it was anticipated that the majority of character classes were fighters. I bet that is not reflective of current real world...
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