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  1. M

    D&D 5E (2014) Monsters taking PC classes: I want it in Next.

    PCs and NPCs fulfill different roles in both the game system and the narrative. Therefore, they should be treated differently by the system. Also, it's typically easier. A "class" is in and of itself a gamist construct. They exist for simplicity in the rules, not because they necessarily...
  2. M

    D&D 5E (2014) Powers beget powers.

    I don't think your antecedental evidence is worth scrapping a reasonably convenient format. Personally, when I played a Slayer, I wasn't envious of other classes for what they had. Also, putting all the spells in a separate section isn't enough to fool most people from realizing that full...
  3. M

    D&D 5E (2014) D&D Next Q&A 9/20

    However, if you check the quote chain, I was specifically referring to "character creation." I'd like a lot of significant options at character creation. I agree that when it comes to your turn, it's better if you have to choose one significant action from a short list (short of improv, which...
  4. M

    D&D 5E (2014) D&D Next Q&A 9/20

    This strikes me as more of a problem with the warlock's power level than anything else. Yeah, the current set of invocations seem pretty lackluster to me. I'm all for the wizards having "encounter powers," as long as they're careful about it. It might convince me to actually say I like the...
  5. M

    D&D 5E (2014) D&D Next Q&A 9/20

    Depends on what you mean by "significant." I don't think being able to choose a feat for my DnD Next fighter makes the choice of fighting style less significant, nor its choice of background. In theory, yes, if you have a class that is defined purely by a single choice, then yes, that would be...
  6. M

    D&D 5E (2014) D&D Next Q&A 9/20

    I think it goes without saying that any choice should be meaningful. But having more choice doesn't necessarily make an individual choice less meaningful. In principle I agree with you that things shouldn't get too complicated, but I have my doubts Next will end up that way if the current trend...
  7. M

    D&D 5E (2014) D&D Next Q&A 9/20

    I don't know, I don't think that's very much like "heroic fantasy." Which is what DnD has been about for the last decade or so. I'll accept that running away should be preferable some of the time, but I'd rather it not be "most of the time." That seems like the game style that should be in the...
  8. M

    D&D 5E (2014) Rate Playtest 1 vs. Playtest 2

    Well, I'd argue that there weren't a whole lot of "new ideas" in the first playtest... but there were a lot of old ones. At least, that's what I managed to decipher from the pregens.
  9. M

    D&D 5E (2014) Multiclassing--Which and Why?

    This reminds me of something...
  10. M

    D&D 5E (2014) Multiclassing in Next

    I admit, my problem is more with the current model of spellcasting being used more than anything else. You either have "since 1st/2nd level remain useful throughout your adventuring career, anyone who continues to gain more spells becomes exponentially more powerful than those who do not," or...
  11. M

    D&D 5E (2014) Multiclassing in Next

    But anyone can learn to bend reality to their will with just a few words and gestures. At least, that's what the lore behind the wizard class tends to say. Not quite as comparable, considering that the rogue and fighter don't tend to get the myriad of options that a wizard gets. It'd be...
  12. M

    D&D 5E (2014) Rate Playtest 1 vs. Playtest 2

    I put the first playtest at a firm 2 stars for introducing a few interesting mechanics while managing to take almost everything a step in the wrong direction. The second playtest gets 3 stars for improving a lot of things (the first playtest fighter almost made me give up hope altogether...
  13. M

    D&D 5E (2014) Multiclassing--Which and Why?

    I'm surprised there's as many votes for 4E feat-based multiclassing as there are, as generally the reception to it I see on the forums is rather cold. Still, I think it's my favorite brand of multiclassing, cutting out the gamey potential for abuse of 3rd edition multiclassing/gestalt without...
  14. M

    D&D 4E My first taste of 4e, and what it means for 5e.

    Well, I do find it to be a definite plus that playing your character well is rewarded, and playing sloppily is punished. It's true that a short blurb for each character describing what they do and how they work would be great in pregens, but I have a feeling that unfortunately a lot of people...
  15. M

    D&D 5E (2014) How much should 5e aim at balance?

    I think we just have had too different an experience with 3.5 to compromise on much, but I don't think that whether or not an issue is universal is at all relevant, since nothing will be "universal" across all tables. The question is just how prevalent and obvious it is. And of course my belief...
  16. M

    D&D 5E (2014) How much should 5e aim at balance?

    There are a few problems here: 1) A wizard who wants his party to be good will generally pick party-friendly spells that disable enemies rather than try to kill them. This is the most broken wizard build, at low-to-mid levels. 2) From an in-universe standpoint, if a spellcaster was involved in...
  17. M

    D&D 5E (2014) How much should 5e aim at balance?

    So they are meant to be used as written, unless they become a problem? Okay, that makes more sense than what you said at first. I just don't agree with that kind of philosophy, at least not to such a big extent. It almost feels as if the designers would be saying, "we'll make something, throw...
  18. M

    D&D 5E (2014) How much should 5e aim at balance?

    I, erm... I don't follow this logic. I mean, obviously, WotC isn't stamping out houserules and probably doesn't expect you to use the whole system by RAW, or rather, care if you don't, but they do write rules for the purpose of being used. Sure, maybe they don't expect you to use the whole...
  19. M

    D&D 5E (2014) How much should 5e aim at balance?

    Why is the wizard ever in any danger from a golem? Fly. Resistance to damage? Summon lantern archons. Same level as black tentacles so it should be fair game for this discussion, right? With ~8 rounds of blasting, 2 or 3 archons will eliminate a golem, maybe 4 if you're unlucky. The golem will...
  20. M

    D&D 5E (2014) How much should 5e aim at balance?

    Golem :: d20srd.org "Immunity to Magic (Ex) A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below." Repeat for each kind of golem listed. Not so much. The...
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