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    D&D General Why defend railroading?

    In a sense they are. The agency here is the possibilty of making the right choice the first time. Even if they don't know what it is. If part of the group's understanding is that the GM will fudge these things around for a more interesting result then there's no issue. But if the players...
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    D&D General Why defend railroading?

    Look. Here's the quantom ogre rephrased in slightly different terms. At the end of a last corridor in the dungeon there are three doors. Behind one of the doors in the macguffin. The players don't know which door and all the doors are identical so there is no way to know. If they find the...
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    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    Basically what Crimson Longinus said. Ultimately, a reset at the end of every session would be ideal. It would mean less tracking and players wouldn't be going into the session know that they probably won't get a chance to use their coolest class features or spells this week. It's also worth...
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    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    Yes. This is my biggest issue with the rest schedule. If I try to follow WotC's timing, too long passes in real time before players get to refresh their stuff. Changing the rest schedule in the game doesn't resolve this.
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    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    As far as rest schedules go, non-combat encounters only count if they use up combat level resources. Think about it in terms of exploring an old school dungeon. If you can manage 8 fights before a rest, then if you can sneak around or talk your way around another 8 then that's so much further...
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    D&D General Why defend railroading?

    Not quite - see the original context above. It's closer to a random encounter with three different entries which the GM pretends to roll, but actually he picks the result he wants.
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    D&D General Why defend railroading?

    Ok probably if people are going to discuss the quantom ogre it's worth at least reviewing the original discussion. The ogre first arose in a blog post here: And in result, another blog post at hack and slash made the ogre quantom and created a spectre which has haunted discussion of gaming...
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    D&D 5E (2014) Slower Healing and Longer Long Rests

    Only if it means the ratio changes in practice. Althought that's part of the reason I put a hard limit on short rests. If you're regularly doing 1 combat days, then it improves the balance toward what the game intends. In theory it could go the other way and lead to 15 encounter days, but in...
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    D&D General Why defend railroading?

    Oh no. Not Quantum Ogres again. The issue needs a new example. The whole Ogre thing never gets anywhere. Everyone always seems to bring too many unstated assumptions of their own about what's going on in such situations and therefore everyone talks past each other.
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    TSR TSR5! A modest proposal. Paizo (or Modiphius or Free League) buys TSR, for a true rebirth

    Yes but companies like Paizo or Modiphius can do that already. They're enough in the public eye that any new product they put out will get the attention needed to find an audience if there is one.
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    TSR TSR5! A modest proposal. Paizo (or Modiphius or Free League) buys TSR, for a true rebirth

    I don't get it. What's TSR really worth these days without D&D that anyone should spend real money to buy it? Say you could kickstart Star Frontiers and maybe Top Secret S/I, or who knows Buck Rogers in the 25th Century - how long would that last beyond the initial nostalgia burst?
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    D&D General Why defend railroading?

    What did Wittgenstein say about what ‘a game’ is?
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    D&D 5E (2014) Slower Healing and Longer Long Rests

    Depends on the context. It means that players don't try to rest in situations that are somewhat implausible. It also means that wilderness travel flows better. Players don't blow their best spells if they don't know they will be able to regain them. It also puts a bit of time pressure on...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    So cats that have demons in their ancestry. How would we tell them apart from normal cats?
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    D&D General Why defend railroading?

    If the Army of Militaristic Dwarves is invading the Orcish kingdom where the players live then they're going to deal with it. That's what the campaign is about because that's what you agreed in session 0. This doesn't mean there has to be a pre-determned plot. The players just react to what's...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    People play halfllings. I know that you think around 1 in 20 characters is an unacceptably small number, but I don't see any reason to agree. What exact number is the cut-off? As I said earlier, if all PHB races are played equally (and only PHB races played) they would each be 11%. So...
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    D&D 5E (2014) Microtransactions During the Adventuring Day

    Sounds good. But exchanging all those gold pieces into real currency would be a real faff. Not just me for me but for the players too. Wouldn't it just make more sense if they paid me in Australian dollars?
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Well I agree. No core races. But I think it's very unlikely that 6e will have the same common/uncommon split. That's obviously a product of 5e post edition wars and its hyper-traditional approach. (13th Age released about a year earlier also made Tieflngs and Dragonborn 'optional'). But I'm...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    So what is the issue? That new GMs might feel they need to use Halflings? Why aren't we similarly bothered about them feeling compelled to use Dwarves?
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