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    Survivor Wands- THERE CAN BE ONLY ONE!

    Lightning Bolts 20+1=21 Paralysis 12 Polymorph 12-2=10 Wonder 16
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Lightning Bolts 24+1=25 Magic Missiles 10 Paralysis 17 Polymorph 15 Wonder 21-2=19
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Lightning Bolts 23+1=24 Magic Missiles 15-2=13 Paralysis 18 Polymorph 20 Wonder 22
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Binding 10-2=8 Lightning Bolts 23+1=24 Magic Missiles 19 Paralysis 17 Polymorph 22 Web 8 Wonder 23
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Binding 18 Fear 11 Lightning Bolts 23+1=24 Magic Missiles 24 Paralysis 23 Polymorph 25-2=23 Web 18 Wonder 17
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Binding 20 Fear 17 Fireballs 6 Lightning Bolts 21+1=22 Torn between this and wonder, but this is just so iconic, even appearing more than fireball. Magic Missiles 23 Paralysis 27-2=25 Getting too high Polymorph 22 Web 20 Wonder 21
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Binding 22 Fear 19 Fireballs 18-2=16 Lightning Bolts 22+1=23 Magic Detection 6 Magic Missiles 22 Paralysis 24 Polymorph 20 Web 23 Wonder 24
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    Survivor Wands- THERE CAN BE ONLY ONE!

    Binding 21 Fear 20 Fireballs 19 Lightning Bolts 20 Magic Detection 17 Magic Missiles 21 Paralysis 22 Polymorph 20 Secrets 16 War Mage 15-2=13 Why does this not affect saving throws? Also, totally boring. Web 22 Wonder 26+1=27 So ridiculous, and if you have it you can't resist using it, even if...
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 9 Invisibility 9 Shooting Stars 9+1=10 Spell Storing 8-2=6 Spell Turning 7
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 11-2=9 Free Action 9 Invisibility 9 Shooting Stars 16+1=17 Spell Storing 9 Spell Turning 8
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    What songs make you think of DND?

    The Pinnacle by Kansas is one for me, also Invincible by Pat Benatar makes me think of Eberron, as well as a party fighting back to back.
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 14 Free Action 18-2=16 Invisibility 14 Shooting Stars 15+1=16 Spell Storing 6 Spell Turning 15 Telekinesis 5
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 17 Free Action 19-2=17 Invisibility 14 Shooting Stars 18+1=19 Spell Storing 15 Spell Turning 16 Telekinesis 15
  14. A

    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 19 Free Action 21-2=19 Invisibility 16 Shooting Stars 24+1=25 Spell Storing 19 Spell Turning 18 Telekinesis 18
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 6 Feather Falling 19 Free Action 23 Invisibility 16 Shooting Stars 20+1=21 Spell Storing 20 Spell Turning 21-2=19 Telekinesis 22
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 19 Feather Falling 18 Free Action 22-2=20 Invisibility 21 Shooting Stars 22+1=23 Spell Storing 22 Spell Turning 23 Telekinesis 23
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 16 Feather Falling 24 Free Action 24 Invisibility 25-2=23 Ram 7+1=8 Shooting Stars 25 Spell Storing 22 Spell Turning 25 Telekinesis 22
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 17 Feather Falling 22 Free Action 25-2=23 Invisibility 25 Mind Shielding 6 Ram 8+1=9 Regeneration 5 Shooting Stars 26 Spell Storing 26 Spell Turning 26 Telekinesis 23
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 22 Feather Falling 22 Free Action 22 Invisibility 26-2=24 Mind Shielding 14 Ram 13+1=14 Regeneration 11 Shooting Stars 27 Spell Storing 24 Spell Turning 25 Telekinesis 23
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