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    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 16 Gate 22 Imprisonment 20 Invulnerability 12 Mass Heal 20 Mass Polymorph 18 Meteor Swarm 26 Prismatic Wall 21 Psychic Scream 18+1=19 Shapechange 21 Time Stop 15 True Polymorph 22-2=20 True Resurrection 17
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    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 17 Gate 23 Imprisonment 22 Invulnerability 17 Mass Heal 20 Mass Polymorph 20 Meteor Swarm 22 Power Word Heal 7 Prismatic Wall 20 Psychic Scream 21+1=22 Shapechange 21 Time Stop 17 True Polymorph 21-2=19 True Resurrection 19
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    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 15 Gate 22 Imprisonment 22 Invulnerability 19 Mass Heal 20 Mass Polymorph 20 Meteor Swarm 25 Power Word Heal 8 Power Word Kill 5 Prismatic Wall 18 Psychic Scream 20+1=21 Shapechange 21 Storm of Vengeance 16 Time Stop 19 True Polymorph 21-2=19 True Resurrection 20
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    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Astral Projection 7-2=5 Foresight 18 Gate 22 Imprisonment 21 Invulnerability 21 Mass Heal 22 Mass Polymorph 20 Meteor Swarm 24 Power Word Heal 10 Power Word Kill 11 Prismatic Wall 18 Psychic Scream 19+1=20 Shapechange 21 Storm of Vengeance 18 Time Stop 18 True Polymorph 23 True Resurrection 21
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    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Astral Projection 11 Foresight 18 Gate 21 Imprisonment 21 Invulnerability 21 Mass Heal 22 Mass Polymorph 20 Meteor Swarm 23 Power Word Heal 12 Power Word Kill 13 Prismatic Wall 18 Psychic Scream 18+1=19 Shapechange 20 Storm of Vengeance 18 Time Stop 17 True Polymorph 24 True Resurrection 21...
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    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Astral Projection 15 Foresight 18 Gate 20 Imprisonment 21 Invulnerability 20 Mass Heal 21 Mass Polymorph 20 Meteor Swarm 23 Power Word Heal 14 Power Word Kill 12 Prismatic Wall 18 Psychic Scream 17+1=18 Don't know where the hate for this is coming from, exploding heads are cool! Shapechange 20...
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    D&D 5E (2014) Rogue Advice

    1: You can't go wrong with most subclasses for rogue, just keep in mind that mastermind isn't as fun if it's extremely combat heavy and assassin likes a sneaky party. My personal favorites are Thief for bonus action potion drinking, and Arcane Trickster for the spell utility. Swashbuckler is...
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    Et tu d20?

    I remember my very first real game of DnD 5e, where I rolled 3 nat 1s in a row and nearly killed myself with shocking grasp. Later, I rolled a nat 20 for intimidation while disguised as a powerful wizard, but the dm forgot that that was supposed to make the cultists run away so we ended up...
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    D&D 5E (2014) When do you think a character build concept reaches maturity?

    I play adventurer's league and have to start at level 1 with each character, so builds coming online late are just out of consideration for me. Tier 2 play is about where the sweet spot is for me, so I won't play anything that comes online later than a 2 level dip. An example of coming online a...
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    D&D 5E (2014) Low Level Grapple-Shove Builds

    I'm kind of wondering why the barbarian hasn't come into consideration, since with the prodigy feat at level 1 you get both advantage and expertise on your grapples. It's essentially a simplified build of one of the ones in the grappling guide, and likely would have been suggested as a baseline...
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Mace of Disruption 5+1=6 Portable Hole 9-2=7 Scarab of Protection 3
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Mace of Disruption 4 Portable Hole 16-2=14 Scarab of Protection 7 Staff of the Magi 7+1=8
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Mace of Disruption 8 Portable Hole 11 Robe of the Arch Magi 5+1=6 Scarab of Protection 14-2=12 Staff of the Magi 14
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Frost Brand 3 Mace of Disruption 12 Portable Hole 16-2=14 Robe of the Arch Magi 13+1=14 Scarab of Protection 13 Staff of the Magi 9
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Correcting for the other part of my missed vote: Frost Brand 16 Mace of Disruption 13 Portable Hole 14 Robe of the Arch Magi 15 Scarab of Protection 12 Staff of the Magi 18
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Frost Brand 16 Mace of Disruption 13 Portable Hole 16 Robe of the Arch Magi 16+1=17 Scarab of Protection 13-2=11 Staff of the Magi 17
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    D&D 5E (2014) Deep Dive into Descent Into Avernus

    One more problem with Ceremony for atonement is the DC 20 insight check you have to make to succeed. I can say that if a dm is using that particular optional rule in AL, I will play at a different table. Luckily at the store I go to, there are 3 to choose from.
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 5 Frost Brand 18 Horn of Valhalla 4+1=5 Mace of Disruption 17 Portable Hole 16 Robe of the Arch Magi 13 Scarab of Protection 19-2=17 Staff of the Magi 19
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 9 Frost Brand 21 Horn of Valhalla 11+1=12 Mace of Disruption 19 Portable Hole 19-2=17 Robe of the Arch Magi 12 Scarab of Protection 19 Staff of the Magi 19 Wand of Wonder 2
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    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 14-2=12 Frost Brand 24 Horn of Valhalla 12 Mace of Disruption 17 Portable Hole 20 Robe of the Arch Magi 13 Scarab of Protection 18 Staff of the Magi 19 Wand of Wonder 12+1=13
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