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    1734538100080.png

  2. _Michael_

    Poison Resource Thread For 3.5e

    So, I'm looking to make a poison for what is essentially an improved lizardfolk creature that has 4HD, 2 claws and a bite (the bite being the injury delivery method for the poison), and the following ability scores in order: 14, 12, 13, 9, 10, 8. It stands about seven and a half feet tall, and...
  3. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    I figured that would mostly be accomplished by declaring that only a confirmed critical hit, called shot, or area attack would directly damage the gloomfetch, while preventing it from being too broken. lol
  4. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    You are right. And not sure. Perhaps the thrall is the damage taker except in the case of a confirmed critical hit, in which case, the gloomfetch is hit? Then, it would be a matter of a save of some kind as the telepathic bond is shattered rather than withdrawn. Seems like there would be the...
  5. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    Gloomfetch Thrall Template Gloomfetch Thrall is an acquired template that can be added to any humanoid or monstrous humanoid creature of Medium size (hereafter referred to as the base creature) when the gloomfetch has successfully enthralled the base creature and is attached. A gloomfetch...
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    Unknown-205.jpg

  7. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    I mean, it has eight attacks at +7, so it's not like it lacks or grapple attempts. I need to come up with a thrall template to apply to humanoids it attaches to.
  8. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    Maybe I should add back in the Hold Person psionic ability? Then, it hits a target with that, possibly while concealed, prior to initiating a grapple.
  9. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    Hahaha, more good points! Yeah, I'm very likely being overly careful of how its built, but that's because I want it to stand up to scrutiny--namely, my own. lol I'm a harsh taskmaster with my designs. I think I fixed it. Gloomfetch Small Aberration (Aquatic [Amphibious]) Hit Dice: 6d8 + 6...
  10. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    Excellent comment! So many questions to follow up with as I pick your brain! I was sort of cribbing off the Mind Flayer, while making it slightly less powerful, but the other points about using abilities from the various monsters is well-taken. Is Dominate the best route to go? I'm assuming...
  11. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    I appreciate the responses. Any ideas on the actual enthrallment special attack? Illithids have Extract or Mind Blast, and psionics and telepathy. The gloomfetches I'm sort of imagining like face-huggers where they take over feeding the host body, breathing for it, and using neurotoxins to...
  12. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    What about size? I'm struggling between making it large to take advantage of the Improved Grab feat for monsters or medium. I don't want it to take up a 2x2 space, but that seems to be what all large creatures fit.
  13. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    Here's a question: would I have to list the typical thrall body separately? I imagine the thrall's intelligence, wisdom and charisma modifiers would be replaced by the gloomfetch's, and the constitution would be improved due to the gloomfetch's physiology and use of injected chemicals to speed...
  14. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    Omg, I don't know why I didn't think about that! That would be a great base to build it from. Their proximity to the Chthonian Meridian's magical turbulence might explain the mutation making them super-intelligent. Awesome suggestion! Any thoughts on how to tweak the darkmantle? I'm looking at...
  15. _Michael_

    D&D 3.x 3.5e/PF/OGL Low-Magic Campaign Resources and Ideas

    Well, of course, everyone is gonna have different styles and preferences, and that's okay. I'm a fan of a bit more lethality simply to keep players from doing dumb stuff, at least, not without some forethought and preparation. And we all know how dumb things can get when players have too much...
  16. _Michael_

    D&D 3.x ISO Help Designing A Nightmarish Creature

    So, I'm looking to build-out the stats for a creature similar to an illithid, called a "Gloomfetch," but not as malevolently evil simply for evil's sake. No idea where to even begin, and I'd love to hear suggestions for its stats in 3.5e rules. If there's any aspects that seem overpowered, I may...
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    1733773663816.png

  19. _Michael_

    D&D 3.x 3.5e/PF/OGL Low-Magic Campaign Resources and Ideas

    Probably means it was in another book. I've been looking at so many the last few days, they're starting to blend together. lol I'll keep an eye out as I go through them in more detail. Sorry for the confusion.
  20. _Michael_

    D&D 3.x 3.5e/PF/OGL Low-Magic Campaign Resources and Ideas

    There's a difference between cinematic combat and combat with more lethality. Combat was plenty lethal in Lord of the Rings, but it was also very cinematic. Making it so players have to be more careful in combat is not a bad thing. Removing healing from wizards and relegating it to clerics and...
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