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  1. Evilhalfling

    D&D 5E (2014) Race/Class combos discussion Thread

    I have actually run two Werewolf the Apocalypse game based on CATS! - (with bastet - housecat tribe) they were wonderful convention games. the first one was CATS the Apocalypse - where the cats either had to stop the apocalypse .. or maybe just take a nap in the sun. The sequel was...
  2. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Disposing of the little fuzzballs takes a while. But eventually, you head over to the slave quarters. It is solidly built, bunkhouse, with a stone door, which takes a lot of muscle to open, and can be barred from the outside. Inside is are rows of wooden beds built into the walls, with high...
  3. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    How are you disposing of the trapped creatures? And are you moving first to the Melkillot stable or slave quarters? the main house has been quiet for a while... I will take the first answers to these questions
  4. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Plool builds an excellent trap with the wood and twine that Chtckh gathered from outside. The watering trough on the far side of the house makes an ideal holding area, once a hole has been knocked in the side, and a cover fastened on. Dukkoti builds some barriers for channeling the swatm, and...
  5. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    There is some trash that has been thrown over the walls, and a few green weeds- if your willing to tear up plants. for more substantial materials you will either have to go back out into the alleys or climb over to the slave quarters/stables and dismantle parts of them. a social skill roll to...
  6. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    "Stupid soothsayers" growls the captain. "Always making up disasters that they can solve with offerings" Finally, after longer than you expected, you arrive at the destination- a walled compound that takes up a city block, not far from an Eastern city gate. There are no squatters visible in...
  7. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    well I can stop doing them if you like, but I think they can add a lot to a game. if it helps just assume your the DM for a scene.
  8. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    @Salthorae & @JustinCase you two also need to update your characters to 3rd level. ill hold off on moving the game forward till tomorrow, if anyone wants to add something new IC before arriving at new compound. in a narrative scene like this, it doesn't have to be about your character - put in...
  9. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    Anyone else want to react or create a scene for the others? if not ill move the game forward shortly. you are all still interested in continuing right?
  10. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    To Chtckh Chtckh the other halfling smells different – he is eating a different diet perhaps, and is unrelated. But he also smells a spike of adrenaline – the other halfling smells of fury. Tightly controlled and not expressed in face or body language. He says “Excuse me” and heads off into...
  11. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    Come up with a new situation - it looks like Plool has a plan to get back into the yellow temple outpost, and is content to leave for now. You can aim it at a specific player, like someone making the sign of the veiled alliance, at the party and stopping for a quick word. Or more general like...
  12. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    go again, we will move on afterward @FitzTheRuke snipe, riposte, precision, feint, rally and menacing attack would all seem to work. others do seem harder to use in PbP - ill withdraw my objection to Samauri if you want to go for simplicity. champion really shines with lots and lots of attack...
  13. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Additions: The Acolyte is dwarven. He also mentions that the House is still setting up and that elves, humans, and anyone with human blood suffer most from Cackle Fever. Other races do not seem susceptible.
  14. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    The Mul heads for the small temple and enters. He is met by an acolyte “Welcome to the Yellow Temple’s house of healing. We are dedicated to stamping out Cackle fever in this district of the city. How can we assist you?” the Captain shows him the map. Plools attention is riveted on Cerk, who...
  15. RaamCity-1.png

    RaamCity-1.png

  16. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Chapter 2: Raam The Alabaster Palace of the "Great Vizier" overlooking the city. In the public Caravanassy, another day of training goes by, as messengers head out into the city and return. The captain crodu cavalry arrives. He spends most of his time with the traders and ignores the...
  17. Evilhalfling

    D&D General How Would You Do a Dragon Themed Campaign?

    I did an isolated archipelago on one world where the dragons had driven all the normal player races underground. The dragons were metallic in color (and powers) but were mostly NE, unless well flattered and fed. there were quick short trips on the surface, always in fear of a dragon attack. I...
  18. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    No one wants to share their story with Plool and the others in alpha squad? The next post was also going to have a chance for you guys to set up scenes for each other. but it might work better if we stick with the more normal GM doing the setup. thoughts? also do we want to take an offical...
  19. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    I agree about the arcane archer not feeling very psionic. Samurai seems like a noble/educated warrior, and that's a big leap from slave gladiator. I like battlemaster and the UA Psionic warrior.
  20. Evilhalfling

    [RG] Evilhalfling's Dark Sun

    Blaze Addendum: - since Justincase is out for the holidays I will make some basic updates here. Barbarian 3 subclass TBD Hp 35 AC 15 (unarmored) Bone Club +4 (1d6+2) Spear +4 (1d8+2) 3 rages (+2 damage) resistant to physical attacks. (1 minute)
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