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  1. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Rest assured that no one wants to throw you out of a con for simply saying "hi" the wrong way. I realise it could be hard for you, but try not to get alarmed about the possibility. There is a huge difference between somebody being socially awkward (for whatever reason) and thus accidentally...
  2. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    The past is why there are existing inequalities. Fundamentally, because "male only" tables are socially-retarded idiocy, in the context of the gaming community. Especially if the main/only argument for having a "male only" table is "because it is reasonable to have women only tables and Men...
  3. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Yes, as I've said previously, because where there is an existing situation of inequality treating people equally now, is not the best that can be done. The best that can be done is to redress existing inequality first. If one person is hungry and another person is well-fed, you give more food...
  4. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Sounds like you have no experience with a leaf blower. Like all good quotes, this has a double meaning. If you sweep just your step, you are only dumping your rubbish into your neighbour's yard.
  5. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Perhaps, but surely it would be *better* if a greater diversity of people played. Mostly because it would be more fun. It would also be more profitable, hence more and better product would be made, which will benefit even the white nerds. Also, if true, isn't that 80% statistic part of the...
  6. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    The extreme gender imbalance of a hobby that (you seem to think?) is inclusive and friendly certainly seems to tell us something. Also, volume of anecdotes is evidence too. It might not be evidence you like, and it is not quantitative, but it is still evidence of a problem.
  7. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    If the gaming community began right now, and only involved people who were not part of existing social structures which have thousands of years of history (and to some extent built on millions of years of physiological difference), that might be true. However, that's not this world either...
  8. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Yes. Which is a ridiculous reason for refusing. A group of women wanted the opportunity to game with other women, and it was refused because it might make other gamers question whether their community was safe for woman. If the answer to the question "is this community safe for women?" isn't...
  9. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Sure, if everybody did that (and if everybody had done that historically too), the opportunities and experiences of both genders could be the same. Unfortunately, that's not this world. Hence, we have to treat some men as if they are barely socialised idiots.
  10. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Exactly my point. Expecting women to submit carry surveillance at all times to prove allegations of harassment are true is plainly ridiculous, when we would not similarly expect men to carry surveillance to prove that allegations were false. Worrying about false allegations is pretty much a...
  11. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    So, how is this different to a table where "all the PCs must be elves" or a table where "all the players must be under eighteen" or an "alcohol free table"? I'm an elf-hating, elderly, drunk should I be upset that some tables are allowed to exclude me, even if there are plenty of other tables at...
  12. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Although I can see that you didn't intend it in this way, I don't think that setting women up to be stigmatised is really going to help. If a man fears being falsely accused of harassment, at a con, then the man should make sure he is never alone in a room with a woman (or alone with a group...
  13. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    Certainly, if I was a con-organiser and I was asked to provide a woman's only game, it would be natural for me to check whether this was because women felt the open games were un-safe/toxic. As, of course, if that was the case I would want to do something about it. However, the possibility...
  14. Lehrbuch

    We're All Gamers Together: Why Harassment Has To Stop

    I'm struggling to see what the great difficulty is with role-playing, say, a transgender (N)PC. We are trying to role-play a complete persona. Which depending on our own preferences it might be a more or less complete or detailed persona, but it certainly will be a whole lot more than just...
  15. Lehrbuch

    D&D 5E (2014) Somatic and Verbal - Value Added?

    The advantage that some spells thus cannot be cast when gagged, bound, and/or mugged of components, whereas other spells still can be cast in these circumstances makes for a richer game. It gives PCs (and NPCs) different options in different circumstances and so the PCs can plan for those...
  16. Lehrbuch

    D&D 5E (2014) Somatic and Verbal - Value Added?

    Not if the PC is a wizard!
  17. Lehrbuch

    D&D 5E (2014) two things about D&D that could be more interesting

    Yes, the players choose which skills to put points into during character creation. And the ones that are used in play are the ones that increase, and the ones used in play tend to be the ones that the PC is better at anyway, because you don't want to fail. So, while it is theoretically...
  18. Lehrbuch

    D&D 5E (2014) two things about D&D that could be more interesting

    I'm not sure that it did actually. Although, it's been more than 20 years since I've played Runequest, my memory is that there was degeneracy in skill selection and scores. Players could pick a wide variety, but players usually did pick very similar things, because they were the viable/useful...
  19. Lehrbuch

    D&D 5E (2014) two things about D&D that could be more interesting

    Also a la carte systems often end with degenerate builds (rather than merely broken). As in, there are optimal selections that most characters tend towards, and while those optimal selections are still balanced and perfect from a game mechanics perspective, they are all the same and therefore en...
  20. Lehrbuch

    D&D 5E (2014) two things about D&D that could be more interesting

    While I do get what you mean, it does depend on the player's approach to generating her character and (even more so) how she thinks about her character in-play. Technically, if you follow the Character Generation rules (PHB Basic5E, V0.2, page 6) there is a "Step 0" which is "hav[ing] a...
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