Search results

  1. Upper_Krust

    D&D General The Logistics of High Level Play. TSR to 5.5

    If 5E assigned Challenge Rating (a bit more like 4E) so Games Masters knew what represented an Elite or Solo threat, then they could better build encounters. Personally I think the way to do this for 5E (at the Epic Tiers at least) is to just build monsters in units of 4 CR (16, 20, 24, 28...
  2. Upper_Krust

    D&D General The Logistics of High Level Play. TSR to 5.5

    For monsters weaker than individual PCs, if they are fought in numbers where they can be caught in a single spell, the likelihood is they will. So in a lot of cases just use "Minions" to add a bit of flavour rather than any viable threat. One alternative is to have Minions where actually...
  3. Upper_Krust

    D&D General The Logistics of High Level Play. TSR to 5.5

    While 5.5 buffed a few monsters, largely the damage output (and hit points) is still underwhelming in 90% of cases. I think the first major issue above is that there were 6 PCs. Assuming even a few know what they are doing (in terms of basic optimization) you are effectively dropping official...
  4. Upper_Krust

    Tetrarchs of Entropy

    It's still not much to go on. If Xammux was a composite of 6 Epic Tier characters I would estimate it was comparable to a CR 24 Demigod...if that's any help.
  5. Upper_Krust

    God Rules: Players Guide (5e)

    I can't wait to finish it and release it! Easily the best thing I have ever done (as it should be given 5 years on and off). The art is unbelievable. The game mechanics are tight. The new stat-blocks are so much fun! The sheer EPIC craziness is off the charts. Thirteen new Planes introduced...
  6. Upper_Krust

    God Rules: Players Guide (5e)

    Howdy Impeesa amigo! :giggle: Drivethru take 30% (with exclusive rights) and 35% if they are not the sole seller. They are the #1 online RPG pdf retailer, so I don't have a problem with their cut. At the same time if I could set that up on my website I could offer it at a slightly lower price...
  7. Upper_Krust

    God Rules: Players Guide (5e)

    Hey amigo! The current build is 416 pages. Looking at current pricing (of other books in Kickstarters and on Drivethru) I'll probably have to price it around $34.95 (pdf) and $69.95 (physical)...maybe $99.95 for the Limited Edition version with the gilded page edges and other stuff. For the...
  8. Upper_Krust

    Tetrarchs of Entropy

    (Just got my new Monitor working 5 minutes ago!) :love: Hard to say without knowing more about these figures. You generally need to know who have they fought/defeated or who fears them or who prays to them, etc.
  9. Upper_Krust

    God Rules: Players Guide (5e)

    Definitely Expertise in the procrastination Skill...to my shame. Almost certainly. Any system with comparable spell damage (of non-epic spells) should be a good fit. Initially I was trying to match the spell levels of the old 1st/2nd. Editions. Like Karsus Avatar, etc...and indeed a spell for...
  10. Upper_Krust

    God Rules: Players Guide (5e)

    Cheers amigo. I appreciate the love...and most of all, the patience. Crawling to the finishing line. Progress was going decent until my monitor blew Sunday afternoon (replacement arriving Thursday). But it has given me a chance to go over the 82 Epic Spells and see if I am missing anything...
  11. Upper_Krust

    Planescape Rivarlies between Demon Lords, Archdevils and Celestial Paragons

    The best resource for interplanar rivalries (IMO) are the Gary Gygax "Gord the Rogue" series of books. I suggest getting those on ebay.
  12. Upper_Krust

    D&D 5E (2024) Another look at Dragons: CR 27 Ancient Red Dragon

    Interesting stuff (coincidentally I was working on a CR 24 Ancient Red Dragon stat-block today to show off my own changes to stat-blocks for the book). My initial thoughts on your dragon would be maybe there is too much for the GM to remember - but I know you love your big stat-blocks. Also I...
  13. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Labyrinth of Madness always came across as tough in a very unfair way. Whereas Nightmare Keep (IIRC) was still tough, but fair.
  14. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I got to 117th-level in AD&D; leveling back then was unlimited - though offered little boost after about 10th for most classes.
  15. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    If that 5% (or whatever) is starving for content, then maybe they'll be more likely to 'bite' though?
  16. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Well they do say there's a thin line between genius and insanity. :giggle:
  17. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Aspirational Heroes (Superman, Thor) are not for everyone and cater more towards those positive idealists who see the glass as half full rather than half empty. They deliver uplifting stories featuring positive role-models. Tragic Heroes (ie, Batman, Spiderman) are certainly more relatable...
  18. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I agree its niche although I'd be surprised if a 5th Edition Epic Tier Handbook didn't sell better than certain other books they have released over the past few years.
  19. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Likely because its 100% fluff, 0% crunch and borderline unplayable. ...nice book though. Well D&D since Deities & Demigods* has always been happy to encroach into the realms of the immortals. That's where I cut my teeth. My method of implementing Divine Ranks flows seamlessly after 20th...
  20. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    ...and best of luck to you. I guess you can't please all the people all the time. Some people are interested though.
Top