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  1. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Why can't RPGs have it too? Making decisions, choosing to do the right (or wrong) thing IS character. Keep on the Borderlands says otherwise. I don't think it is harder, but it is more niche. So its not RPG material to write if you want to make money and appeal to a wider audience...
  2. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I agree. Which is why in my subsequent post I stated you still have to have those 'munchkin +10 swords": you still need the crazy epic monsters, ridiculous weapons and artifacts, higher dimensions to explore, insanely epic spells. That's where the fun lies. Not everyone wants to run their own...
  3. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Well I can advocate (in the book) that an Immortal Tier will be better if the Player has Worshippers on the Mortal Plane and a Divine Realm on another Plane of their choice and give all the rules for that. But I noticed when I did this back in my 3rd Edition - Immortals Handbook: Ascension book...
  4. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    To which my first thought would be, but does it speak to lesser character development, or just the same? If its just the same then its not a valid criticism. Which is why I always suggest with greater power comes greater responsibilities. High Tier should add running a Stronghold. Epic Tier...
  5. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    True, our party recently took on a motley crew of around 50 giants deep in Stonehell and that was an epic battle. I am sure there are enough disparate sources out there to cobble together an Epic campaign. But as you attest, looking at the 2014 Monster Manual the CR 20-30 options were: Solar...
  6. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Not sure what your point is here? Am I expected to write a short story involving an Epic Tier character's personal trauma to explain examples of what players might want to do get up to at 20th level that they cannot at 12th? I don't think there are Emotions you can have at 20th level that you...
  7. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    You would think a general "Dungeon Masters Guide 2" that leaned into Epic Tier might have a wider appeal that an "Epic Tier Handbook".
  8. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Do Superman, Thor or Goku not have stories with personal stakes? Rules for combat (regardless of how devastating the collateral damage is) does not preclude having a story. The two are not mutually exclusive. This thread is discussing the merits and pitfalls of high level play; but I don't...
  9. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    ...but maybe if that was an actual choice they could make, more would pick the latter?
  10. Upper_Krust

    Things from my setting

    Just glad Hoarah Loux didn't have 526k HP in the game. :cool:
  11. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Anything where the collateral damage is more than the effects of a fireball. Pick the anime, comic book, manga, movie or sci-fi of your choice. Are the Avengers capped at Level 12? Does Goku destroy planets at Level 12? Was the TARDIS built by Level 12 characters? You might want to: take the...
  12. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I think continuing class levels after 20 (as the Epic Level Handbook did) is a mistake that's just going to lead to more confusion. A better strategy is to transition characters into Immortality via some simple Templates backed by a small number of (powerful) Divine Boon Slots. Could have been...
  13. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Well such a book is guaranteed to sell at least 5% as much as the core rulebooks, which means it will be at least twice as profitable as something like Journey Into the Radiant Citadel. But I agree with you we are still unlikely to see it.
  14. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Hey there Nevin, interesting post. ...the Abyss...if you are talking about Throne of Bloodstone, although I vaguely recall stopping off in Hell somewhere in that adventure to meet Tiamat so you may well be right. I like to believe most of the solutions (other than enough content) are fairly...
  15. Upper_Krust

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    As someone with both a passion for and a vested interest in solving all the issues of Epic Tier (and above) play - to the extent I am writing some books on the subject (GOD RULES Player's Guide coming soon), I fully believe all the issues are easily fixable with the exception of "We need...
  16. Upper_Krust

    D&D 5E (2024) Do We Really Need Levels 11-20?

    Perhaps the immortal is reinventing itself each time it grows in power to appeal to more worshippers. Taking on more responsibility, all while spreading its 'story' (ie. Myths and Legends).
  17. Upper_Krust

    D&D 5E (2024) Do We Really Need Levels 11-20?

    Perhaps someone will envision an epic/immortals tier game where players can swap out powers and even classes each time they 'level up' to experiment with different builds. :cool:
  18. Upper_Krust

    God Rules: Players Guide (5e)

    I will see how people like this miniature and maybe get a couple of monsters sculpted for the Bestiary. I think a cool Large or Huge size monster often makes the overall best tabletop miniature. Obviously, I have plenty of monsters bigger than Huge size, as well as a bunch bigger than...
  19. Upper_Krust

    God Rules: Players Guide (5e)

    Well I have to finish the book, finish my new website and finish all the stuff for the Kickstarter...then get the Epic Bestiary ready...then the next book after that, etc. So not sure where I'll fit in the time for painting miniatures. Plus would likely take me a while to get back to my Golden...
  20. Upper_Krust

    God Rules: Players Guide (5e)

    I appreciate the love. The sculptor did a brilliant job. I'll probably commission a painter for some cool photos for the Kickstarter. I used to be good at miniature painting...albeit 35 years ago. The plan is to have the option to buy the STL for either the God Reaper miniature, God Reaper vs...
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