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  1. J

    Do you like spell and effect durations?

    It's an abstraction and sometimes a good estimation is close enough.
  2. J

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Suppose I want to eavesdrop on someone and find out just exactly when the One Ring is leaving for Mordor? 5 minutes won't cut it unless I'm EXTREMELY lucky. And why is the rogue obsolete? As others have said, it's more than likely the rogue who's gonna be the recipient of the spell.
  3. J

    Do you like spell and effect durations?

    Depends on the size of the room, but the default is a 20 x 20 room takes 1 turn to search. A 10x10 room should take half that, etc. It has nothing to do with a "scene" and everything to do with a believable game world.
  4. J

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Matters a lot if I want to invisibly sneak into town or draw guards away with an illusion. 2 minutes might be fine for combat, but for anything else it's barely above useless.
  5. J

    Do you like spell and effect durations?

    I track it. Just look at their movement rates. Say they walk down a hundred foot corridor, explore a room and search a chest. In AD&D, that would be 10 minute for movement, assuming the party is mapping, 10 minutes for searching the room, and another two minutes to search the chest, assuming...
  6. J

    Graphic Artist Copies Wayne Reynolds art for Rush Limbaugh newsletter

    I like the traced version better. Less spikey.
  7. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    Again, you are not taking into consideration MAD. Unless you're really lucky, your fighter/mu will either have a crappy strength or a crappy int. A crappy int means a horrible chance to learn spells. A crappy strength means you're a crappy fighter. And if you are lucky enough to roll, say...
  8. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    I agree with most of this. But I do think 2e multiclassing is broken due to the relaxed level limits. 12 is not a limit in 90% of games. And I don't remember limits being optional. Ifirc, they were the default with an option for not using them.
  9. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    You're also below the single class mage. I don't see a problem. You get to be either a weak mage or a weak fighter compared to single classes. You get to choose every round, but you can't be both. You either cast flaming sphere instead of fireball, or wade into combat and hit less often and...
  10. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    I don't know where you are getting your numbers, but 40k exp is a 5th level fighter. Splitting that at 2k each, gets you a 5th level fighter and a 4th level magic user. As for level limits, citation needed. But yeah, throw out level limits and multiclasses are broken. Duh. Throw out called...
  11. J

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Sure, but a duration of "encounter" might mean my spell lasted 2 minutes, or two hours depending on the length of the combat. Tracking units of time is hard. For instance, thisd post took me about 45 seconds to type, or was that one encounter?
  12. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    Actually, we're both wrong, it's 5/4. so, the multiclass lags behind roughly 1.5 levels, though it's sometimes one and sometimes two. In other words, if you don't play by the rules, the rules don't work.
  13. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    A pc with 40,000 exp can be a 6th level fighter or a 4/4 fighter/mu. You can pick certain exp amounts and skew the results more or less favorable towards the multiclass character depending on which number you arbitrarily pick. Sometimes it's one level behind, sometimes it's two. And there's...
  14. J

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Duly noted. I wasn't picking on 4e, though, just durations of encounter in general.
  15. J

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Spells with durations of "encounter" can lead to situations like: "Bob, grapple that ogre for a while, don't kill him. I need to climb this wall, and my spider climb spell only lasts for an encounter."
  16. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    To continue my baseball analogy, if every time Josh Hamilton hit a home run, he had to stop at 2nd base and kick a field goal, I'd be quite within my rights to say "that's not baseball." Don't get me started on the designated hitter, grrrr.
  17. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    Irony much? First, I'll post without asking for your permission, thank you very much. Oh, and thank YOU for the insult, btw. That out of the way, suppose I like baseball, but I think swinging a bat to score runs is boring, why don't we just catch the ball instead. Yeah, and maybe we run...
  18. J

    How many levels?

    Infinite. But progression should be very slow after level 9 or so. 1E got this right for most classes.
  19. J

    D&D 5E (2014) How Can D&D Next Win You Over?

    In other words, you want D&D to not be D&D.
  20. J

    Back to the doorway?

    Originally posted by 1E DMG: You can break off combat in two ways: Fleeing, which gives all opponents a free attack, and faling back in which you back away from your opponent, but do nothing else. Opponents not otherwised engaged are free to follow.
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