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  1. J

    D&D 5E (2014) Do you want D&D Next to succeed?

    I'm probably one of those who "tears it down." But it's in an effort to help make 5e - I refuse to use the term "next", I think it's stupid - the best game possible. If I see a crap mechanic, or crappy flavor, I will bitch about it. If no one criticizes the game, it WILL fail.
  2. J

    Guild Wars 2.

    I thought that was the way D&D had always worked, regardless of edition.
  3. J

    Solutions to the 15 minute adventuring day: carrots and sticks.

    Yes, an encounter is not necessarily a monster, it could be, as you say, a traveler or a lost cow, or whatever. And city encounters are almost always inhabitants. Maybe a cutpurse or two, but really shouldn't end in combat most of the time. Patrolled roads have fewer encounters, etc. It's...
  4. J

    Solutions to the 15 minute adventuring day: carrots and sticks.

    1 in 6. Pretty much the standard for 1e.
  5. J

    Solutions to the 15 minute adventuring day: carrots and sticks.

    You misunderstand. I don't set assassins on the pcs juust because they chose to rest. I roll for wandering monsters every two turns (20 minutes) in a dungeon and every hour or two (depending on location) outdoors. These rolls happen whether or not the pcs rest. I'm not twisting anything...
  6. J

    Specialist Fighters

    I hate weapon specialization in every form. This would just expand it to include armor. Even in 1e, a +2 long sword is not as good as the normal non magical battle axe if you're specialized in it. It will just get thrown in a sack and pulled out when a golem shows up. I'd rather just work...
  7. J

    Solutions to the 15 minute adventuring day: carrots and sticks.

    I find the opposite. Vancian casting discourages the 15md. Blow all your spells early in my games and you MAY be ok. But you might not. While you're resting, the rest of the world moves on. You may wake up to a fight wishing you had a few spells. OR you may not wake up at all. Not to...
  8. J

    Five-Minute Workday Article

    Why are you so hung up on goblins? That's one monster out of the mm. But, if it has to be goblins, the shaman can cast divinations, or they can abduct a townsperson, etc. Any tactic available to pcs is generally available to npcs as well. I'm not saying such things will always happen, I'm...
  9. J

    Five-Minute Workday Article

    How do the pcs know who/where the bad guys are? How do they get there in 8 hours?
  10. J

    Five-Minute Workday Article

    Sure. They might run into trouble, just like the pcs. But they might not. As for the ballista, really? By 1e rules, a 10x10x10 stone wall takes 3.5 days to build, 2.75 if enough resources are present. Wooden structures take 1/2 that. A ballista requires a bit more finesse, but 8 hours...
  11. J

    Five-Minute Workday Article

    By assassin, I mean a bad guy with a knife, not a trained assassin. But it doesn't have to be a goblin. It can be whatever adversary the pcs are facing from, goblins to high level elven assassins to dragons. And dozens of ballistas can be built in 8 hours if enough man power is present...
  12. J

    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    Except that an 8 is hardly a clumsy oaf. It's slightly below average.
  13. J

    Five-Minute Workday Article

    You and I have had this argument before. They can reset traps, build new ones, build a ballista, slaughter the prisoners, take new ones. Send assassins after your loved ones, retaliate by attacking nearby farmsteads. 8 hours is a long time.
  14. J

    Who cares about Otiluke, Mordenkainen, Rary and whatever geezer names they trot out.

    Mordenkainen is famous for plane hopping. His spells could easily spill over into multiple campaign settings.
  15. J

    Warlord is a stupid name. Call them Captains.

    This topic is irrelevant. There are no warlords. Xena killed them all.
  16. J

    D&D 5E (2014) [Poll] 15 Minute Adventuring Day, 5e, and You

    We didn't, but the first thing we did was throw out the healing mechanics, so there wasn't much point in resting until we were really hurt.
  17. J

    Who cares about Otiluke, Mordenkainen, Rary and whatever geezer names they trot out.

    There is no difference to the characters. The word IS real for them. Mordenkainen is hardly a "random" wizard.
  18. J

    Baldur's Gate, Sarevok, and Anagrams

    I'm playing through the Baldur's Gate series for about the 13th time and just noticed something. Sarevok uses an alias wherein he spells his name backwards - Koveras. Well, Sarevok's ful name is Sarevok Anchev. Anchev is very near Vecna backwards. I googled it and found nothing. Am I the...
  19. J

    Idea on keeping Vancian casters from novaing

    How is he "driving" everyone to do this? Why don't the other players just tell him to go ahead and rest, they're continuing on?
  20. J

    Idea on keeping Vancian casters from novaing

    The rate doesn't change. I generally roll for wandering monsters every 2 hours outdoors and every 2 turns (20 minutes) in a dungeon. That doesn't change regardless of whether the party sleeps or not. But, the 8 hours plus resting probably takes longer than exploring an entire dungeon. Also...
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